It's also important that if you get killed you need to get a disadvantage and that champions that are supposed to be weak early are allowed to be bullied early.nerfing the cooldown also nerfs tp's defensive use without removing that use entirely
it's important to leave some defensive use so weaker champions in lane can also survive
Won't change a thing about well placed TP ganks nor will it solve the comeback mechanic issue.How about a slowing debuff after you land.
Won't change a thing about well placed TP ganks nor will it solve the comeback mechanic issue.
That's alright but I guess there should always be some method of reacting to jungler visits or midlane ganks or whatever.for me as a former ADC main (and I don't work at all on balance so this is just my opinion as a player) it's not very fun to have to play every lane passively out of fear of the enemy top laner and/or midlaner teleporting bot for a massive clown fiesta
I like to 2 v 2
for me as a former ADC main (and I don't work at all on balance so this is just my opinion as a player) it's not very fun to have to play every lane passively out of fear of the enemy top laner and/or midlaner teleporting bot for a massive clown fiesta
I like to 2 v 2
That's alright but I guess there should always be some method of reacting to jungler visits or midlane ganks or whatever.
The concern for me is that TP gets nerfed too much and people just stop taking it.
There are less roundabout ways of removing the spell if you want to lolMaybe make TP non global, something like Twisted Fate's ult? I don't know, might be going too far.
cooldown solves all of that imoIt's also important that if you get killed you need to get a disadvantage and that champions that are supposed to be weak early are allowed to be bullied early.
If you die with TP up you need to suffer the consequences somehow.
yayyyy
How about tp sickness, where you loss attack speed, damage and movement speed, after tping. Also increase the cooldown.
yayyyy
It doesn't solve anything but offensive use. If you can't kill someone twice in the span of a minute without taking risks then taking said risks to get a kill will likely be a waste because the enemy will just TP back missing almost no minions but now you're low on mana / HP so you have to back yourself, giving the enemy like a minute of free farming, effectively negating whatever advantage you got and possibly putting them ahead, but now they have resistances 5 pots and your ignite is down whoopdeedoocooldown solves all of that imo
TP back to lane. The effect wouldn't last that long. And to TP close to fights just not into the middle of fights.why would you ever use it then
in what situation would using teleport be beneficial if this happened
TP back to lane. The effect wouldn't last that long. And to TP close to fights just not into the middle of fights.
thinking about it some more you're right, tuning only cd is too simple to balance the spell for that many uses (anti-snowballing, splitpushing, helping other lanes), but i'd like to see if there's a better mechanicIt doesn't solve anything but offensive use. If you can't kill someone twice in the span of a minute without taking risks then taking said risks to get a kill will likely be a waste because the enemy will just TP back missing almost no minions but now you're low on mana / HP so you have to back yourself, giving the enemy like a minute of free farming, effectively negating whatever advantage you got and possibly putting them ahead, but now they have resistances 5 pots and your ignite is down whoopdeedoo
Nerfing the CD doesn't change anything about that, nerfing sustain from pots helps cheese strats with cloth / flask starts into a quick back at 800~900gold but that's about it, if you TP after dying successfully then the damage is done. Frankly I only truly care about nerfing offensive uses but if their goal is to make TP not mandatory nerfing just the CD won't change a thing and buffing other summoners to combat it is a terrible idea.
I dunno I'm just brainstorming, I don't know how to properly give it drawbacks. I just know that nothing will change for mid and top if Riot doesn't change how the spell works somehow.thinking about it some more you're right, tuning only cd is too simple to balance the spell for that many uses (anti-snowballing, splitpushing, helping other lanes), but i'd like to see if there's a better mechanic
i think ur thing just promotes aggressive trade into tp too much and i hate that garbage
Yes you can. Takes some considerable losing but you can.Quick question: can you drop from gold 5 to silver?
I'm not really in the mood for ranked but also sick to see a Veigar every time in teambuilder. Fuck this broken champ.
What does this solve? Too hard to track when everyone on the enemy team can TP.Legit question: Why can't TP just be a cheap consumable item with the same high cooldown
Legit question: Why can't TP just be a cheap consumable item with the same high cooldown
But we have all the designs!Cause this game is not Dota.
Legit question: Why can't TP just be a cheap consumable item with the same high cooldown
Because it creates new problems without solving the old ones. Turn TP into a consumable and now you have early monsters shitting all over the map while also having big lane kill pressure.Legit question: Why can't TP just be a cheap consumable item with the same high cooldown
Cause this game is not Dota.
Flash is objectively the most fun and interesting summoner spell so I'm not really that bent up about people taking it across just about every champ.
Part of me did like double jungling though.
rip the following:
ignite/tp
tp/smite
ghost/tp
ignite/exhaust