That's pretty bizarre. You take a high winrate champion and remove her #1 source of counterplay from the game and her winrate doesn't move.
League is funny sometimes
Mordekaiser
Base Attack Range lowered to 175 (down from 200)
Mace of Spades [Q] - Major changes
Now first two strikes deal 10/20/30/40/50 bonus magic damage (up from 4/8/12/16/20)
The last strike deals 5/6/7/8/9 times more damage than previous strikes (from 4.0/5.063/6.25/7.56/9.0 of first strike)
Harvesters of Sorrow [W] - Health stolen on reactivation changed to 40/95/120/145/200 (from 70/95/120/145/170) [Needs to be checked in-game!]
Syphon of Destruction [E] - Shield per enemy champion hit increased to 15/17.5/20/22.5/25% (up from 15% at all ranks)
Quinn
Blinding Assault [Q] -
Damage increased to 25/55/85/115/145 (up from 15/45/75/105/135)
New mechanic: If the primary target is not a champion, it cannot attack for 2 seconds.
Ty riot for making quinn a jungler <3
I've thought Quinn would make a fine jungler since her changes. This just cements it.
I know it's anecdotal but there sure seems like a lot less people wanting mid.
How does it affects picking Kayle mid? cuz I want to try mid with Kayle
Win rates are mostly irrelevant when talking about laning issues, Soraka and friends making laning stupid doesn't change their late game impact. And don't give me that "surprise they're actually strong" talk. Their sustain more than doubled when it actually matters between the GW nerf and new masteries that improve healing and Soraka's ban rate has basically tripled but sure, let's pretend they were always this stupid and we just didn't know it because muh metasheep....this comment keeps getting repeated and it's a load. It has absolutely nothing to do with GW. Hell, win rates for Soraka, Nami, Sona - the sustain heavy supports - haven't actually budged at all in 5.22, it's still around ~52% for each which has been the case for months now.
The amount of bitching going on this community you'd think each rocketed to 60%+. As far as I'm concerned what's really going on is that people are facing them on a regular frequency for the first time in months and surprise, they're actually strong.
Do you evolve E first when you hit lvl 6?Khazix jungle again. Tried 12/18/0. Also I started machete instead of the talisman and took 2 regular pots instead of the refillable. I had to do with no leash too thanks to an invade. It went much smoother. Started blue buff side though so it's not an apples to apples.
I was still assassinating np so I'll try 12/18 again. Though it was hard to tell if that was because I was finally ahead again or the new masteries.
I really think the biggest difference was the machete and health pots for the clear though.
Yeah and people are still playing the popular last season supports.
Once people learn of how strong Nami's/Sona's W is with Windspeaker and you will see them a lot.
Also the mastery changes removing some of the defensive bonuses makes there harass during lane phase so better.
Terrorists are scumany LoLGAFfers in Paris, I hope you're safe.
IE and ER carries: Grab some AD, rush a AS/crit item, finish BF item then react to enemy buildsWhat do the build paths for ADC look like now?
Ty riot for making quinn a jungler <3
Win rates are mostly irrelevant when talking about laning issues, Soraka and friends making laning stupid doesn't change their late game impact. And don't give me that "surprise they're actually strong" talk. Their sustain more than doubled when it actually matters between the GW nerf and new masteries that improve healing and Soraka's ban rate has basically tripled but sure, let's pretend they were always this stupid and we just didn't know it because muh metasheep.
That's pretty bizarre. You take a high winrate champion and remove her #1 source of counterplay from the game and her winrate doesn't move.
League is funny sometimes
watThe bold is absolute, unfounded tripe. You guys are bitching about GW's effect in laning phase - it's never been a factor in laning phase. Ever.
Yeah and people are still playing the popular last season supports.
Once people learn of how strong Nami's/Sona's W is with Windspeaker and you will see them a lot.
Also the mastery changes removing some of the defensive bonuses makes there harass during lane phase so better.
So people take ignite vs sustain supports for funsies? Come on now, do you even play bot lane?The bold is absolute, unfounded tripe. You guys are bitching about GW's effect in laning phase - it's never been a factor in laning phase. Ever.
Win rates don't matter for lane phase? Alright, let's go ahead and assume that's completely true. So if a champion used to have a high win rate but a bad laning phase then their win rates must have been attributed to their post laning strengths. So if we improve the laning phases, but leave all the factors that made them strong supports post laning, you're honestly trying to convince me that we shouldn't see an increase in in their win rates?
I get people don't like to dive into statistics in this game the way I do, but your argument doesn't make sense.
Yeah and people are still playing the popular last season supports.
Once people learn of how strong Nami's/Sona's W is with Windspeaker and you will see them a lot.
Also the mastery changes removing some of the defensive bonuses makes there harass during lane phase so better.
Disco NewtYeah, I agree with the people here that said GW being nerfed doesn't impact Soraka/Mundo etc. Whenever I see Soraka and Mundo I know that Clairvoyance is the summoner spell I need to take, as Ignite is quite useless.
I highly recommend you gaffers to start Clairvoyancing those raka mains to death.
?Ahri is so nasty right now. You E every 6 seconds and your ult doesnt even have a one minute cooldown.
yeah that shit was fuckedany LoLGAFfers in Paris, I hope you're safe.
Do you evolve E first when you hit lvl 6?
tank supports seem so op right now with the new masteries.
I hope we'll see more leo and blitz
Which is good in my book since I love rocking Definitely Not Blitzcrank. It's certainly one of the more fun skins, and I'm happy about not having to bleed real money to get it.
Not having enough mastery points to the gold-generating one is a pain, though.