1. yea I think the keystones should change how you play a little more beyond 'fight to take advantage of this' or 'we make you stronger'
thunderlords is a little more interesting in that its 'you have to go for extended trade'
the movement speed one is cool too cos its like 'it is safer to go for burst'
the ferocity ones are snooooozeeeee
'you are stronger when you build crit'
'you are stronger when you fight'
'you deal more damage'
tank ones
'keep fighting to be tanky and strong' (only good one)
'stand around to get stronger' (wtf)
'be tankier' (ok lol)
keystones are straight up zero creativity terrible. rito is filled with talented designers, i don't know what happened to their collective minds but all the ideas they came up with for keystones are really boring
if these things are supposed to represent why we changed from the old system to this one then it really isn't worth the disruption to the meta and balance
and i overall don't agree with masteries getting more important and defining your playstyle as much. time and time again we've seen mastery balance dictate the meta and the stronger champions and it's never been fun and now champions are balanced around masteries which is not how this game is supposed to be
and like i said before, some of these masteries would make awesome items. imagine the speed boost mastery as luden's echo passive instead of that lame aoe nonsense. or grasp of the undying mastery on a dorans shield to help out tank junglers survive rough matchups
honestly seeing that assassin mastery that's like straightup "more damage when you're 1v1ing" just tells me how bad these mastery changes have been, really uninspired and bullshitty stuff that just made the game worse for no positive return whatsoever
2. problem with laning against yasuo is that he doesnt push that hard to harass you, unlike AP laners which hit minions with their spells whenever they try to hit you
i mean, you're playing a weak laner that's specially bad against ad, it's definitely not gonna be fun playing against him but yasuo is not zed and you have flask and tp and your scaling to rely on, there's a lot more pressure on yasuo than there is on you
oh really? I never thought to look up her win rate til now thanks.
yeah she's always been low
assassin junglers are tough to play
tldr: any keystone that doesn't give you an immediate reward for taking it is weak and not worth using. bond of stone being the one exception, but it's like old fervor in that you can just stay in combat forever in lane.
weak is ok, weak can be balanced and made competitive
boring is the problem and you can't just add stats to something and make it fun
and replacing the old system with this one has been completely unjustified so far and buffing pretty much all the keystones is not gonna make that better
tldr; keystones are not a terrible idea, these keystones are terrible. masteries being more relevant is questionable at best and so far has been really bad for the game