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League of Legends |OT10| Botlane Was A Mistake, It's Nothing But Thresh

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Violet_0

Banned
random thought - is it unlikely that we'll see an ad poke support since they'll scale comparatively well with items, even just by auto-attacking? Afaik any support that does some damage currently is also ap
Did you have a tank team?
heh you pretty much need a tank team to beat a heavy poke team in arams, and that's only if you survive until late game somehow
 

zkylon

zkylewd
i think the question is why would you want to see an ad support in the game? how do you think it could make the game more interesting?
 

Violet_0

Banned
i think the question is why would you want to see an ad support in the game? how do you think it could make the game more interesting?

a little more variety can't hurt, I guess. A ninja marksman would be neat too, even if they wouldn't play much different from the current ad carries anyhow
 

pigeon

Banned
In terms of support design, it's not critical that they not scale well with items so much as that they have abilities that are powerful without scaling. There are several supports that can become pretty strong if you solo lane them. That's not a problem since they just don't get gold as a support and so their scaling won't come into play.

When supports have bad scaling on abilities it's not to make them more appropriate for support, it's to limit their effectiveness in solo lanes. Probably because they have some ability that they just don't want coming out of mid/top.
 

zkylon

zkylewd
a little more variety can't hurt, I guess. A ninja marksman would be neat too, even if they wouldn't play much different from the current ad carries anyhow
variety for variety's sake isn't good and it's potentially pretty bad since it muddies up the game with no real benefit

for example, say you want an ad support. what would this champion do that an ap champion couldn't?
 

jerd

Member
Riot Repertoir said:
For a singular champion, I think it's almost embarrassing that Rengar exists in his current form, and we tend to act like it's not an issue.

Kind of interesting to see a rioter be so frank about it
 

zkylon

zkylewd
so, undertale's pretty good

QLFZ3i8.png
 

Newt

Member
I don't think Rengar is the worst designed champion in the game. I'd give that reward to Rammus, Malphite, Mundo, Fiddle, Soraka.

Best designed is probably Draven. New Karma is designed pretty well too.
 

Violet_0

Banned
variety for variety's sake isn't good and it's potentially pretty bad since it muddies up the game with no real benefit

for example, say you want an ad support. what would this champion do that an ap champion couldn't?

auto attack!

well, and different itemization. There isn't much of a difference between ap and ad champions other than that
 

zkylon

zkylewd
auto attack!

well, and different itemization. There isn't much of a difference between ap and ad champions other than that
if they're about autos why would you play them as support rather than adc? i feel for them to be guaranteed to be played as support they should probably have bad base attack speed but then you basically have an ad version of lulu? or something? also champions like sona and thresh do a lot with their autos and even nami and janna can self cast spells to imrpove their autos and harass that way

also i think there's a big misunderstanding with scaling with ap regarding itemization here. supports might scale with ap, but they most definitely don't build ap, they build support items like mikaels, locket, zekes, frozen heart, righteous glory (actually haven't seen one of these in like forever).

those are support items, not ap items and if your champion scaled off ad and had to support either they'd be a bullshit support like brand or they just would build just the same as the other supports, tanky support or magey support, but in both cases support items

wrong thread noob
close enough to ahri that as thread princess and captain noot's first mate i consider it on-topic :>
 

Moonlight

Banned
Hmm, I'm wondering about Orianna because from what I've played I've always had a very solid start with her in lane because the ball is really solid harass and she last hits pretty well, too, but I feel like her toolset really starts to fall behind in the team-fights and I Iag behind a lot there. I got some kills in, but all she can really do it seems is cross people up constantly with her Q and one, and maybe a second W, and even late-game that doesn't feel very impactful aside from her ultimate, which is kind of hard to figure out the best time for.
 

pigeon

Banned
I just got a chance to play Tahm Kench for the first time in ARAM.

Jesus Christ, this guy is ridiculous. I thought everybody was just being a baby, but no, he's just absurd. You can do anything.
 

zkylon

zkylewd
imo really well designed champions: thresh, ori, tf, lissandra, nami, jinx, braum, sion, bard, sivir

i kinda want to say draven but i'm not 100% sure how i feel about the winning trades through stats aspect of his q, even tho there's actual skill involved since u gotta catch the axes and whatnot

yeah maybe draven too

Hmm, I'm wondering about Orianna because from what I've played I've always had a very solid start with her in lane because the ball is really solid harass and she last hits pretty well, too, but I feel like her toolset really starts to fall behind in the team-fights and I feel like I lag a lot there. I got some kills in, but all she can really do it seems is cross people up constantly with her Q and one, and maybe a second W, and even late-game that doesn't feel very impactful aside from her ultimate, which is kind of hard to figure out the best time for.

that's exactly the wrong, opposite opinion about ori haha

she's actually fairly weak early game (tho if played well she can rekk face against pretty much everyone) and gets a lot better as the game progresses, specially in teamfigths thanks to her combination of dps through qw combos, utility spam with w and e, zone control with ball positioning and massive aoe with ult
 

pigeon

Banned
Also from that Riot thread: they considered an ultimate for Olaf that would literally be Ragnarok and, if unchecked for a lengthy period of time, would just kill everybody and end the game. They also considered a Fiora ult that would be essentially "1v1 me bro" and teleport you and your enemy into another dimension to fight to the death. Both of these are terrible but hilarious ideas.
 

Moonlight

Banned
that's exactly the wrong, opposite opinion about ori haha

she's actually fairly weak early game (tho if played well she can rekk face against pretty much everyone) and gets a lot better as the game progresses, specially in teamfigths thanks to her combination of dps through qw combos, utility spam with w and e, zone control with ball positioning and massive aoe with ult
Guess I've still got a lot to learn with her then, lol. Just talking my experience so far!
 
FWIW one of the goals with the old Rengar update was to make him have a longer tail but less burst in his combat with changes like removing AD/Pen from Bonetooth Necklace, giving him Ferocity buildup after his ultimate but not during, and making E a skillshot so his engages are less reliable.

And it worked for a while.

Then players got better at Rengar, learned how to land the E almost every time, and build up to 5 Ferocity before popping the ultimate.

Phreak's post doesn't make any sense. They're eyebrows are raised because people got better at the game/figured out how to use his skill correctly? If a targeted Bola strike is OP as well as people figuring out how to use a skillshot correctly, what else is there to do?

Scrolling through Reddit, the only thing I saw that makes sense would be to add a global sound to alert folks when Rengar uses his ult. Sure, Riot can reduce numbers or w/e, but I guarantee that people who call for another Rengar rework got 100-0'ed in 2 seconds by an Akali, LeBlanc, Zed, Talon, Ahri, Xin, Jax, Kat, or any snowballed champion in one or more of their recent matches. Why are people acting like insane damage is Rengar exclusive all of a sudden?


smh.

cSyHoGN.gif
 
Best part of times like this is seeing people squirming trying to justify their bullshit champions.

2 seconds is enough time to fight back and all other assassins have to take risks in order to actually get in. Rengar one shots you before you can even react because that joke of an indicator only appears when he's basically in leap range.

100-0 burst out of true long range stealth is not a thing that can exist in this game period specially with heavily nerfed vision. Either kitty can't one shot someone or he's fully visible all the time, pick one.
 

Leezard

Member
The difference is that other assassins have more counterplay. With Rengar you have 0.5 seconds to react until you get jumped on and instantly killed.
 
Also the whole point of the Rengar rework was to make it so he couldn't easily one shot people. It's why things like triple Q got removed, same for targeted bola.

If he can do that after players got used to his new kit then they failed. That's what the Phreak post is about.
 

MaxiLive

Member
Phreak's post doesn't make any sense. They're eyebrows are raised because people got better at the game/figured out how to use his skill correctly? If a targeted Bola strike is OP as well as people figuring out how to use a skillshot correctly, what else is there to do?

Scrolling through Reddit, the only thing I saw that makes sense would be to add a global sound to alert folks when Rengar uses his ult. Sure, Riot can reduce numbers or w/e, but I guarantee that people who call for another Rengar rework got 100-0'ed in 2 seconds by an Akali, LeBlanc, Zed, Talon, Ahri, Xin, Jax, Kat, or any snowballed champion in one or more of their recent matches. Why are people acting like insane damage is Rengar exclusive all of a sudden?


smh.

Probably because of these cute Koreans getting destroyed by rengo:
https://www.youtube.com/watch?v=JpnBzM18EKE

I think the only issue I've had with fed Rengos is just the total freedom they have and in lower elos (like myself) there is never nearly enough vision to see where he is going to come from. When playing ADC you end up having to just sit by towers waiting for waves and hope that Rengar isn't so fed he can tower dive and get out before anyone can react. Where as with Zed, Talon and co in most cases you know when they are missing and when to play safe where as Rengar's usually out of no where.

I don't think he is too much of an issue but there isn't much counter play in lower elo soloQ games when you play ADC :p I've had more issues with Rengar than other fed assassins just due to the Jungle playstyle of Rengar and the sneak attacks. Not all that much more than LB 100-0 you in less than a second though.

I haven't played league in a while but popped on last night for an ARAM to try the Japanese VO and its pretty good! Just need to get the announcer pack working. It also had me playing my second game ever with Ori which was pretty tricky but she does scary amounts of dmg if you hit her combo! I struggled keeping up with where the ball was but the wombos with Sejuani going in was great :D
 

Newt

Member
While you guys are going over the problems with the strengths of Rengar I'm just thinking of how hard he is to carry.
 
Best part of times like this is seeing people squirming trying to justify their bullshit champions.

2 seconds is enough time to fight back and all other assassins have to take risks in order to actually get in. Rengar one shots you before you can even react because that joke of an indicator only appears when he's basically in leap range.

100-0 burst out of true long range stealth is not a thing that can exist in this game period specially with heavily nerfed vision. Either kitty can't one shot someone or he's fully visible all the time, pick one.

I'm not really squirming trying to justify Rengar, and I even said that tweaking his damage output and giving the enemy better signals to deal with him is fine.

I just wish that people would stop acting like he's the only BS champion in the game when it comes to surprise 100-0ing. Sure, Rengar has stealth, but without his ult or 5 stacks, he can't really do anything worthwhile unless he's near a bush.

Probably because of these cute Koreans getting destroyed by rengo:
https://www.youtube.com/watch?v=JpnBzM18EKE

Yeah, I linked that in here not that long ago. It's pretty funny.
 
His ult being on CD is only a weakness if the Rengar is bad. Good Rengars will not waste that thing and late game by the time whatever you killed respawns your ult is already back up. Other assassins being able to do their job doesn't justify his kit, specially because you can see them coming, you can CC them mid air, longer time to kill means things like Zhonya's and QSS are far better, and so on.

And with skillshot bola let's not pretend getting 5 stacks is more than an inconvenience.
 

garath

Member
There isn't even a lot of counter play for rengar in higher elo games either. Ever watch nightblue play him? The only time someone gets away is if he messes up. There's no way around it. Esp once he has his necklace stacked and is level 16, the indicator will barely even pop by the time he is pouncing on the target to one shot them. And with his normal build, that ult is up again in about 30 seconds. There just nothing that can be done. He wins games by creating 5v4 or even 4v4 situations when the enemy loses their most important dps.
 

MaxiLive

Member
I think he would be tricky to balance. For me a lot of the issue are with the ult so if it was something that slowed (unless in bushes) him so you had more time to react to the sound/notification. As well as having the pings on the map every second so you get a rough idea what route he is taking or the new red trinket glow effect showing his silhouette with a 1 second lag behind it or something.

That is just my personal issue as I find it almost impossible to avoid getting jumped on where as with other assasins I usually have a rough idea when I might 100-0'd :p
 
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