I wish LoL's shop was like this. I hate clicking multiple buttons to buy a component.
I wish LoL's shop was like this. I hate clicking multiple buttons to buy a component.
Hit 30 tonight, yay! Won my first ranked game too... even with the other half of our bot lane disconnected for 10 minutes. Was nice, everyone was pretty pleasant. I doubt that will last though.
The only thing the LoL shop needs, which I've been clamoring for for ages, is customizable recommended items. Let me put my own 6 items up there. Not that I lose much time in the shop, anyway. I always usually have the item up and ready to buy in the few seconds it takes to recall, so I buy it as soon as I hit the ground and run back.
There are third party programs that let you do this.The only thing the LoL shop needs, which I've been clamoring for for ages, is customizable recommended items. Let me put my own 6 items up there. Not that I lose much time in the shop, anyway. I always usually have the item up and ready to buy in the few seconds it takes to recall, so I buy it as soon as I hit the ground and run back.
Fight! Fight! Fight! Fight! Fight! Fight!Oh shit shots fired summons is a pussy
Agreed. No effing clue what I'm doing in that game, though, so I'm probably not the best person to ask, heh.I was just reminded how much I prefer LoL's UI and shop design to DotA 2s.
The only thing the LoL shop needs, which I've been clamoring for for ages, is customizable recommended items. Let me put my own 6 items up there. Not that I lose much time in the shop, anyway. I always usually have the item up and ready to buy in the few seconds it takes to recall, so I buy it as soon as I hit the ground and run back.
There are third party programs that let you do this.
Usually a bad idea to hit ranked soon as you hit 30, you still have a bit of learning to do. Unless it's a smurf that is.
The only thing the LoL shop needs, which I've been clamoring for for ages, is customizable recommended items. Let me put my own 6 items up there. Not that I lose much time in the shop, anyway. I always usually have the item up and ready to buy in the few seconds it takes to recall, so I buy it as soon as I hit the ground and run back.
I think it's a big mistake to jump into ranked right away. You really need to feel comfortable at every role with a few different champions in case you get banned out or counter picked. You just don't have the necessary number of champions to do that right when you hit 30.On the other side of the fence, I'd actually recommend going into ranked if you feel you are ready. Normal draft is filled with queue dodgers that will drop game as soon as they see their pick has been countered.
I think it's a big mistake to jump into ranked right away. You really need to feel comfortable at every role with a few different champions in case you get banned out or counter picked. You just don't have the necessary number of champions to do that right when you hit 30.
I think it's a big mistake to jump into ranked right away. You really need to feel comfortable at every role with a few different champions in case you get banned out or counter picked. You just don't have the necessary number of champions to do that right when you hit 30.
If you only buy champs with IP, that is true. If you bought either of the champion packs (which I recommend to any new players), you have more than enough viable champs for every role. I mean look at these lineups:
http://leagueoflegends.wikia.com/wiki/Digital_Collector's_Pack
http://leagueoflegends.wikia.com/wiki/Champions_Bundle
I think I've spent $30 on LoL and I had over 30 champions by the time I hit level 30 (I got the box copy of the collectors edition for cheap at a Best Buy.)
Say 6300 RP equals to the highest IP. How much money would you be spending?
Could you use all those champions effectively? Doesn't take many games to hit 30, see people with 100 wins hit 30. Not to mention the experiences in pre 30 is a lot different than post. You can rock ass pre 30, hit 30 and the real game opens up.
I'm just saying for their sake they should hold it off, it'll save a lot of heart ache in the long run if you hold off the placement matches until you're ready.
Problem is normal que can be such a cluster that it's hard to really know if the game has actually opened up. I don't disagree with the general sentiment that the longer you can hold off playing ranked the better. Still with as bad as normal can be there is only so much you can learn from that, and we know bot games aren't really a good alternative either.
Yeah, that's the thing. Just buying in bulk like that won't necessarily yield champions that are effective in the meta or that you're good with. I don't consider either pack to be a good investment either in terms of the yield to the cost. RP goes a lot further taking advantage of weekend sales on champions. You could buy eight 6300 champions for the cost of the Digital Collector's Pack, which is something like double the IP cost you're getting for the same amount.Could you use all those champions effectively? Doesn't take many games to hit 30, see people with 100 wins hit 30.
Yeah, that's the thing. Just buying in bulk like that won't necessarily yield champions that are effective in the meta or that you're good with. I don't consider either pack to be a good investment either in terms of the yield to the cost. RP goes a lot further taking advantage of weekend sales on champions. You could buy eight 6300 champions for the cost of the Digital Collector's Pack, which is something like double the IP cost you're getting for the same amount.
There's no reason to rush into ranked. I don't feel like owning thirty champions, particularly the low IP ones, is enough to effectively play in ranked. It's only around a third of the potential roster. How many of the great 6300 IP junglers who are dominating the game right now are you going to own right when you hit thirty? Maybe one or two at best. My normal draft games are usually taken pretty seriously by the players, and I never feel like people are actively trying to lose. There's really nothing wrong with sticking to that for awhile.
You learn the same in normal draft as you do in ranked, just you're not sacrificing elo for it. Hell I've found that people in normal are more competant than when I played rank. Ya there's quite of bit more experimentation in normal cause it's not tied to elo, but I don't find the two vastly different in terms of how they play out.
-Having several sets of tier 3 runes, atleast 1 for each role. (garuntee fresh 30's dont have this)
I don't really like normal because skill and summoner level vary so widely. It's hard to evaluate your own play in your lane and the matchup. I.E. did I win Ahri vs Veigar mid because I played Ahri well or because Veigar is summoner level 5 and playing it for the first time? If you're not practicing against players better than you, then you're going to learn much slower or maybe not at all.
Rephrase?
Normal doesn't work that way.
Normal has elo just like ranked, you just don't see it. Normal places you with people who are the same "elo" as you, so you're not going to get placed against 5's as a 30 unless you're really really bad, or queuing with other low summoners.
I know it's supposed to work that way, but if you have high ELO 30's queueing with their SL 1 friends you can end up with them.
Granted I've done one game since hitting 30 and it was ranked, so it might be vastly different now. But at 29 I was definitely getting into games with SL 14 people. (Also no one understood the meta, and from my 1 game of ranked so far this appears to carry over into 1200ish ELO ranked.)
Side note, what's the best champion to carry ranked games with? I normally do well top, but I feel like if I help any other lanes, I lose my turret there, so I need to either play jungle/AP mid, or else duo queue with an AP mid?
Could you use all those champions effectively? Doesn't take many games to hit 30, see people with 100 wins hit 30. Not to mention the experiences in pre 30 is a lot different than post. You can rock ass pre 30, hit 30 and the real game opens up. I did pretty damn good pre 30s, but there were a ton of things I didn't know:
-All the different matchups
-Effectively playing all the roles, with multiple champions.
-Warding effectively and map awareness
-Item builds, and counter builds.
-Banning and counter picking.
-How to last hit effectively.
-Having several sets of tier 3 runes, atleast 1 for each role. (garuntee fresh 30's dont have this)
I'm just saying for their sake they should hold it off, it'll save a lot of heart ache in the long run if you hold off the placement matches until you're ready.
Thanks for reminding me, that was another high point of ranked. I think it was the mid-lane AP carry (Ziggs?) who had wards (I might have placed them for him as the jungler).Lee Sin: "i gtg"
bwlzero: "You have to... what!?"
Thanks for reminding me, that was another high point of ranked. I think it was the mid-lane AP carry (Ziggs?) who had wards (I might have placed them for him as the jungler).
An enemy, probably the jungler, came walking down the river. Ping ping, watch out for the river. Oh hmm, he's not moving. Oh wait, the guy just walked out of the river and ganked, hmm, now he's dead.
I was like, yo dawg, what's up Ziggs, we warned you. He was like, sorry, I was talking to someone on Facebook.
If you only buy champs with IP, that is true. If you bought either of the champion packs (which I recommend to any new players), you have more than enough viable champs for every role. I mean look at these lineups:
http://leagueoflegends.wikia.com/wiki/Digital_Collector's_Pack
http://leagueoflegends.wikia.com/wiki/Champions_Bundle
I think I've spent $30 on LoL and I had over 30 champions by the time I hit level 30 (I got the box copy of the collectors edition for cheap at a Best Buy.)
I feel I can carry best with AP mid or if I jungle with, say, Shyvana. I'm getting better at top, but I always feel so isolated from deciding the game outcome up there (maybe I should start running teletop?). I can have success bot lane, but there are a lot more variables at play so it's harder to rely on it.
Ditto. I feel like ditching flash or ignite would mean I die more or get fewer kills with Riven, as both of them are quite useful especially early game.I feel I can carry best with AP mid or if I jungle with, say, Shyvana. I'm getting better at top, but I always feel so isolated from deciding the game outcome up there (maybe I should start running teletop?). I can have success bot lane, but there are a lot more variables at play so it's harder to rely on it.
Ditto. I feel like ditching flash or ignite would mean I die more or get fewer kills with Riven, as both of them are quite useful especially early game.
However, even with teleport I've lost the turret. Take the case with cho vs yorick (since I didn't know who else would keep even with yorick). I held the lane, might have gotten a kill on him, but as soon as I teleported bottom lane for a gank and a double kill, he yorick pushed through 1-2 waves of minions and took the turret down before I could get back to it. So either I was doing something horribly wrong, or else I need to coordinate with the jungler before I ever leave the lane.
Sivir, Veigar, Zilean, and Malphite are legit. Dunno how Janna or Rammus are faring after the patch but they were both good. Annie isn't bad either.Look at that Digital Collector's Pack.
Great/viable champions: Alistar (Free), Cho'Gath (1350), Ryze (450), Morgana (1350), Tristana (Free), Trynd (1350), Warwick (1350).
Sivir, Veigar, Zilean, and Malphite are legit. Dunno how Janna or Rammus are faring after the patch but they were both good. Annie isn't bad either.
Look at that Digital Collector's Pack.
Great/viable champions: Alistar (Free), Cho'Gath (1350), Ryze (450), Morgana (1350), Tristana (Free), Trynd (1350), Warwick (1350).
It's not particularly worth it.
The champions bundle has Corki, Karthus, and GP. That's pretty good.
You are ignoring viable champs just to try and make a point. Rammus is 3150 and one of the strongest champs in the game right now. The pack also comes with 1380 RP and 4 (admittedly kinda weak) T3 runes, which softens the blow quite a bit. I was lucky and found the boxed version of the Collector's pack for $15, so it was a no brainer. I still would have gone for it for $30.
Maybe I got the points mixed up but say RP is the points you can earn in-game to buy free stuff with and IP are the points you spend actually money for. If a character was 6300 RP and that was equal to the highest IP cost for a character, how much actual money did you spend for that character?
Losing a tower to kill 2 people bot lane is well worth it.
The shop allows you to do more in DOTA2 just like in DOTA. The problem is the actual UI design is totally shitty. In general the UI design for that game is subpar. Coming from a crew who are huge valve fanbois, and we have 2 different servers people pay for to play TF2 on everyone agreed on this. It just feels very unValve like.
Again DOTA2s extremely feature rich, and this lends itself to having feature rich shop menus. The actual UI design is horrific though. Pregame menus and lobbies and such are really bad too (though they've gotten better with time).
You are ignoring viable champs just to try and make a point. Rammus is 3150 and one of the strongest champs in the game right now. The pack also comes with 1380 RP and 4 (admittedly kinda weak) T3 runes, which softens the blow quite a bit. I was lucky and found the boxed version of the Collector's pack for $15, so it was a no brainer. I still would have gone for it for $30.
must be my elo, but i've been seeing a lot of fail rammus