His survivability, early game ganks, and clear times in early-mid/mid game are still way too strong. This is the real problem with the new jungle. Survivability with gold per ten items is too easy on certain champs, and clear times don't suffer at all. Depth Charge C/D is way too low too.There just needs to be some way to escape Naut's ult, it should stop chasing after a certain distance is reached or if a flash is used.