Haven't played Sona in a while, was worried about ARAM with Soraka on the same team but it wound up okay. I wanted to die intentionally to buy stuff, by the end of the game I had 5K saved up.
SouthernDragon (3:03): Draven's Q is absurd
SouthernDragon (3:03): 85% bonus damage?
SouthernDragon (3:03): plus the passive, of course
SouthernDragon (3:03): goddamn
Singed is supposed to be bane from Batman comics (also the new villian in the new movie)
http://officialpsds.com/images/thumbs/Bane--Arkham-Asylum-psd27991.png[IMG][/QUOTE]
Is Glacial Malphite supposed to be Draven then and Alistar, Diablo?
Jayce is surprisingly fun btw. The possibilities his ultimate gives really allows you to experiment with builds. And there's nothing more satisfying than chasing down a guy with shock blast and place an acceleration gate in the last second to boost the shock blast and then run through it, transform to hammer and finish him off with a leap jump (To The Skies!) I don't know if that made any sense
That's so little I rather get my gp10 marks.
Champion Changes
Akali
Crescent Slash Energy Cost Decreased per level to 60/55/50/45/40, from 60.
Crescent Slash now Triggers Mark of the Assassin.
Alistar
Triumphant Roar Mana Cost Increased to 40/50/60/70/80, from 28/41/54/67/80.
Caitlyn
Ace in the Hole Range Increased to 2000/2500/3000, from 1900/2050/2200.
Fiora
Blade Waltz Cooldown Decreased to 130, from 150.
Gragas
Health Increased to 523, from 493.
Bodyslam Mana Cost Decreased to 50 at all levels, from 50/55/60/65/70.
Janna
Monsoon Cooldown Increased to 150/135/120, from 120 at all levels.
Zephy Passive Decreased at early levels to 4/7/10/13/16%, from 8/10/12/14/16%
Zephyr Active Decreased to Slow for 3 seconds, from 4.
Zephyr Cooldown Increased to 12 at all levels, from 12/11/10/9/8.
Karthus
Requiem Cooldown Increased to 200/180/160, from 180/150/120.
Kennen
Range Decreased to 550, from 575.
Kog'Maw
Living Artillery Subsequent Cast Maximum Increased to 400 Mana, from 200.
Le Blanc
Distortion Cooldown Decreased to 18/16/14/12/10, from 20/18/16/14/12.
Lux
Mana Per 5 Increased to 6, from 5.
Finales Funkeln Mana Cost Decreased to 100 at all levels, from 100/150/200.
Light Binding Mana Cost Decreased to 50/60/70/80/90, from 60/75/90/105/120.
Miss Fortune
Double Up Range Decreased to 550, from 625.
Make It Rain Slow % Increased to 20/28/36/44/52, from 20/25/30/35/40.
Make It Rain Mana Cost Decreased to 80 at all levels, from 80/85/90/95/100.
Nautilus
Depth Charge Damage Decreased at early levels to 200/325/450, from 250/350/450.
Depth Charge Cooldown Increased at early levels to 140/110/80, from 120/100/80.
Dredge Line Damage Decreased at early levels to 60/105/150/195/240, from 80/120/160/200/240.
Dredge Line Cooldown Increased to 18, from 14.
Nunu
Consume Damage Increased at early levels to 500/600/700/800/900, from 400/525/650/775/900.
Consume Cooldown Decreased to 16/14/12/10/8, from 18/16/14/12/10.
Visionary Attack Requirement Decreased to 5, from 7.
Orianna
Command: Attack Damage Decreased to 60/90/120/150/180 (+0.4), from 60/100/140/180/220 (+0.6).
Command: Dissonance AP Ratio Increased to .7, from .5.
Command: Protect Range Increased to 1120, from 1020.
Rammus
Defensive Ball Curl Mana Cost Decreased to 40, from 50.
Powerball Mana Cost Decreased to 70/80/90/100/110, from 80/90/100/110/120.
Shen
Stand United Cooldown Increased to 200, from 180.
Sona
Hymn of Valor Mana Cost Decreased to 45/50/55/60/65, from 65 at all levels.
Soraka
Astral Blessing Armor Buff Duration Decreased to 3 seconds, from 5.
Wish Cooldown Increased to 160/145/130, from 120/110/100.
Xerath
Locus of Power Magic Penetration Increased to 16/22/28/34/40, from 10/15/20/25/30.
Mage Chains AP Ratio Increased to .8, from .7.
Ziggs
Bouncing Bomb Mana Cost Decreased to 50/60/70/80/90, from 60/70/80/90/100.
Item Changes
Athene's Unholy Grail
Ability Power Increased to 90, from 80.
Magic Resist Increased to 40, from 36.
Ionic Spark
Item Cost Decreased to 2100, from 2300.
Recipe Cost Decreased to 575, from 775.
Chain Lightning Damage Increased to 125, from 110.
Quicksilver Sash
Item Cost Increased to 1640, from 1440.
Recipe Cost Increased to 900, from 700.
Magic Resist Decreased to 48, from 56.
PBE changes.
AP Kog'Maw nerfed AGAIN.
Early Alistar heal nerfed AGAIN.
Holy shit Lux buffs.
http://www.reignofgaming.net/news/20839-latest-public-beta-environment-patch-changes-jayce
Looks like I learned something today.Spell Ranges are calculated off the center of the enemy hitbox
Auto attack ranges are calculated off the edge of the enemy hitbox
Some of those changes are kind of bizarre. Like, Orianna got nerfed into uselesslness due to her Q. Then they buffed it. It still wasn't good enough so they buffed it again, right? Orianna was almost feasible, then they just nerfed both the damage and the ratio BACK down? Is it balanced out by the increase on the other skill?
I'm not sure why they'd make quicksilver sash worse, either. People hardly ever use it in low-level games...is it just ultra common at higher level games?
And most of all, I don't understand lowering the cooldown on Fiora's ult so much, but whatever. :/
Hmm, that might make up for it then. I thought there was just a damage increase for her other skill or something, probably my mistake.I thought Orianna was also getting a lower cooldown on her Q based on the patch preview? That alongside the GCD change for her skills and ball mobility seemed pretty damn good for her even with the weaker Q.
I hadn't even been paying attention to Jayce, but his skill descriptions sound super fun (1.0 AP AOE ratio? Yes please?). I wonder how much mana he's going to eat though.
I'm not sure why they'd make quicksilver sash worse, either. People hardly ever use it in low-level games...is it just ultra common at higher level games?
Oh shit, that will make my sionic spark build even more deadly. I'm loving it.
That ward timer is a great idea.Didn't even consider IS. Should be fun given the recent buff. Zeke's Herald as well.
These are the original Kog'maw nerfs. The Lux buffs are meaningless other than allowing her to spam her ult more often. I cannot believe how hard Nautilus is getting hit in the early game where he shines. Not that I mind at all but it's pretty brutal. The Soraka change will also really hurt her. I am hoping this isn't the end of the changes to Xerath. This is not anywhere near a meaningful compensation to the increased cast time on his ultimate, which really kills him.PBE changes.
AP Kog'Maw nerfed AGAIN.
Early Alistar heal nerfed AGAIN.
Holy shit Lux buffs.
http://www.reignofgaming.net/news/20839-latest-public-beta-environment-patch-changes-jayce
I don't like it. It's too busy.Wards getting a visible timer and an hp bar:
I don't like it. It's too busy.
Something more useful like say, free 20% lifesteal ala nasus should do it. </lolz>yeah so far xerath changes are nerfs, he really need his passive to be changed.
...you could click on wards to check the timer?I actually love the timer and hp bar on wards. Less work to click on it to check timer now.
...you could click on wards to check the timer?
I'm so good at this game.
I actually love the timer and hp bar on wards. Less work to click on it to check timer now.
While I don't think his passive is great it isn't the real issue. His damage is just extremely low unless he is simply left alone in range for an extensive period of time, and that simply doesn't happen. The cooldown timer of Locust of Power in immense in the early/mid game. His stun is not only unreliable, but it isn't instant and the range is miniscule. As a point of comparison, Ahri's taunt lasts longer, doesn't require a combo, and has 950 range compared to the 600/1000 range on Xerath's mage chains.yeah so far xerath changes are nerfs, he really need his passive to be changed.
Why do you need to face check? Just click on the ward.This. Now I can see the time left automatically and not risk face checking and the like just to see it.
Awww yea, 20 seconds off Shen's ult, that'll really balance him.
But he already had a nerf. It was a hefty 10% off his base damage. Considering how low the ratios are, that mpen and mana were pretty much what you want for AP Kog.These are the original Kog'maw nerfs.
Haha, I had no idea either.
...you could click on wards to check the timer?
I'm so good at this game.
The damage nerf was nothing. The mana nerfs are neccesary. AP Kog is still viable.But he already had a nerf. It was a hefty 10% off his base damage. Considering how low the ratios are, that mpen and mana were pretty much what you want for AP Kog.
The damage nerf was nothing. The mana nerfs are neccesary. AP Kog is still viable.
AP Kog'maw still does a lot of damage. His power isn't in each hit of his Artillery doing loads of damage, but the fact that he can spam it endlessly without serious repercussion. You are still doing percentage based damage on targets, how can you complain about that? He is simply too good at a range.10% off the main bulk of the damage, you kidding? You wouldn't even try to start building serious AP after spending 6k for Sorc, Tear and Rylai. You might even delay it further if you opt for a Catalyst somewhere.
Doesn't the stun range increase if you set up the range boost? That should at least give you a range that's not "miniscule".While I don't think his passive is great it isn't the real issue. His damage is just extremely low unless he is simply left alone in range for an extensive period of time, and that simply doesn't happen. The cooldown timer of Locust of Power in immense in the early/mid game. His stun is not only unreliable, but it isn't instant and the range is miniscule. As a point of comparison, Ahri's taunt lasts longer, doesn't require a combo, and has 950 range compared to the 600/1000 range on Xerath's mage chains.
Xerath simply doesn't have that much of a siege advantage compared to other casters. He still finds himself too close to the enemy without mobility trying to do sustained damage at a range that is fairly comparable or less than that of his peers. The whole kit is broken.
1000 range vs. Ahri's 950. You have to root yourself. Your root has a cast timer. You can only get the stun off if you combo E+Q. Your E has a slow missile speed. Your Q has a cast timer. Even your R has a long cast timer now. By the time you want to put CC down you are already in trouble, and have probably just put yourself in a worse position.Doesn't the stun range increase if you set up the range boost? That should at least give you a range that's not "miniscule".
Malph's new skin is hideousWell Alistar and Malphite also have quite a few skins, but they're getting new ones as well: http://imgur.com/a/rCpB1
...you could click on wards to check the timer?
I'm so good at this game.
Haha, I had no idea either.
Akali free week. Such a good low-level stomping champ since no one buys pink wards.