VanillaCakeIsBurning
Member
Ori is way too damn hard to play.
Zone people with the ball. Bait people so you can hit them with the ball as you retreat in lane. She is getting buffed or she already was so this is easier to do now.
Ori is way too damn hard to play.
She got nerfed on damage. You can't zone people with the ball when they can trade on you going in to range to use it.Zone people with the ball. Bait people so you can hit them with the ball as you retreat in lane. She is getting buffed or she already was so this is easier to do now.
She got nerfed on damage. You can't zone people with the ball when they can trade on you going in to range to use it.
I heard Orianna is a pretty good support right now. I wish I had her to try it.
Bait them into doing more damage to you than you can do to them? Ori trades much better at closer ranges now thanks to her shield and auto-attack. Trying to poke people down doesn't really seem ideal.I know about the reduced range. That's why I said to bait them.
There's no shame about throwing matches against bots. I got owned by a fed Renekton bot a bunch of times myself and I'm still proud and standingAfter ARAM games and watching EVO, I figured I would do a quick 20 minute bot game to get the win of the day IP.
Instead I got a 42 minute bot game in which one or two people were apparently cursing in Spanish, someone tried to surrender, our team got aced once, and once the rest of my team got quadrakilled by bot warwick while I was across the map. >.>
I was trying to play Jayce which should mean I would be able to backdoor, but the bots push so quickly that late game amumu/warwick/annie/zilean meant I couldn't really roam safely or get close without getting hard CC'd. I guess we're lucky we even won, lol.
Bot matches can spiral out of control since the AI will give the bots items for their build at certain points. Bots don't have to earn gold like players do. So even if players aren't dying necessarily, but are derping about and drawing out the game, the bots can become dangerous.
The quickest way I have found to destroy bots is Teemo mid. Bob and weave and harass the bot back to it's base (or kill it) and push push push. I can wreck a bot match in ~15min doing that. Then again some people get mad if you go too fast in bot matches as well.
My team was terrible. But I was Akali.
Imma try harder for you next time. I forgot to build my revolver until last.You're obviously playing Akali wrong 10 assists? Your job is to steal every kill, I expected more out of you soda.
Why play bots? Very little transfers into real games, and I'm speaking from having played nothing but bot games for my first several months of playing LoL because I was too scared of real people.
Doubt he's playing bot games to practice properly, he's probably doing it for the win of the day. Or for trying a new champion the first time.
bot matches are fine for people who start out because it gives them a non hostile environment to pick up the basic mechanical skills. Not to mention, pre level 10 games for beginner skill levels nobody plays PvP
I play to win so I only play when there is another gafferto carry me
That's why you play dominion, bro
This IP system is ridiculous. I'm enjoying the game quite alot, but the fact that everything is paid for and most of it is expensive as fuck pretty much means I'll completely abandon the game as soon as DotA 2 comes out, lol. Fun game, ridiculous cost, considering you're underpowered as you start. One of the most broken systems ever.
As soon as DotA 2 comes out I believe that if Riot doesn't change that, LoL will just completely fade away in no time.
One is pure F2P. The other one is F2P-ish, as it forces you to either spend ridiculous amounts of time or money just to be able to be at the same level as everyone else.
He said time or money, and you can buy rune pages with RP as well as a wider champion selection.you cant buy runes with rp.
you cant buy runes with rp.
He said time or money, and you can buy rune pages with RP as well as a wider champion selection.
i agree, runes ads more varieties but they cause some indirect imbalance.The existence of runes is in itself absurd if they aren't available to everyone from the start. This is a PvP game, people just starting out need to be just as well equipped as seasoned veterans in order for it to work. Having different equipment is ok, as long as it's not "better". In LoL, older more seasoned players are better equipped than newcomers. And that's unacceptable, in a PvP centered game.
That said, the game itself IS pretty cool and fun.
Exactly. While you can't technically buy power in League of Legends, you need a wide array of rune pages to play the game competitively. I do (somewhat) agree with what the original poster said though. LoL is pretty anti-consumer when it comes to the IP system but on the other hand, some of the best champions in the game are 1350ip or less which takes roughly a day of playing to acquire.
The rune pages though are complete nonsense. It takes 6300ip for a single page, you only start out with 2 pages while there are 5 actual roles you could play in the game.
I think Riot will either have a large price drop, or they will do a global ip increase per game once DOTA2 comes out. But there is no way they will ever go the complete F2P route, the current model is just too profitable.
Nope, Bramble Blast version from Brawl, I think (http://www.youtube.com/watch?v=G3rnyqI7dFc&fmt=18).Is this..Stickerbrush Symphony?
Nope, Bramble Blast version from Brawl, I think (http://www.youtube.com/watch?v=G3rnyqI7dFc&fmt=18).
I guess the level is called Bramble Blast, which is why there are videos called both things.http://www.youtube.com/watch?v=J67nkzoJ_2M
You trying to trick me, boy?
(Yea I realized that that is the Brawl version, hence why I recognized it so fast.)
I guess the level is called Bramble Blast, which is why there are videos called both things.
The existence of runes is in itself absurd if they aren't available to everyone from the start. This is a PvP game, people just starting out need to be just as well equipped as seasoned veterans in order for it to work. Having different equipment is ok, as long as it's not "better". In LoL, older more seasoned players are better equipped than newcomers. And that's unacceptable, in a PvP centered game.
That said, the game itself IS pretty cool and fun.
This IP system is ridiculous. I'm enjoying the game quite alot, but the fact that everything is paid for and most of it is expensive as fuck pretty much means I'll completely abandon the game as soon as DotA 2 comes out, lol. Fun game, ridiculous cost, considering you're underpowered as you start. One of the most broken systems ever.
As soon as DotA 2 comes out I believe that if Riot doesn't change that, LoL will just completely fade away in no time.
One is pure F2P. The other one is F2P-ish, as it forces you to either spend ridiculous amounts of time or money just to be able to be at the same level as everyone else.
LoLGaf, please help me. How the fuck do I deal with Lee Sin's mobility, I feel as though I can do nothing against him if he counter jungles me. Even if I catch him he just ward dashes away. Playing Noc btw.
LoLGaf, please help me. How the fuck do I deal with Lee Sin's mobility, I feel as though I can do nothing against him if he counter jungles me. Even if I catch him he just ward dashes away. Playing Noc btw.
The rune system does suck. I was playing Annie against an Ezreal the other day, and the guy was level 30 and I wasn't and he started with almost 30 more AP than I had. It completely fucked up my laning phase because I always lost every trade. It doesn't break every single game, but it has that potential, and I feel like every match should disable every runes over the minimum level player. Same with Masteries, though those are a little more subtle.You don't need every character to be good or even competitive (and in fact, I'd say most League players got good by truly learning the in's and out's of only a handful of characters - Dyrus/Singed, Hotshot/Nidalee, Westrice/Akali, etc.) Even at a competitive level, only like 3/4s of the characters are used.
As someone who has been playing for upward of two years, I've never felt hindered by the lack of access to characters, runes or rune pages. If I lose, it's because I screwed up. I only feel ripped off when I think like you that I'll never be able to have all the characters without spending RP.
What's more, the champion rotation (IMO) make the game more inviting to newcomers because it doesn't overwhelm them with 100 characters. I know I have friends that would dump hours into Street Fighter but won't touch MvC2 because of the size of the character roster.
LoLGaf, please help me. How the fuck do I deal with Lee Sin's mobility, I feel as though I can do nothing against him if he counter jungles me. Even if I catch him he just ward dashes away. Playing Noc btw.
The rune system does suck. I was playing Annie against an Ezreal the other day, and the guy was level 30 and I wasn't and he started with almost 30 more AP than I had. It completely fucked up my laning phase because I always lost every trade. It doesn't break every single game, but it has that potential, and I feel like every match should disable every runes over the minimum level player. Same with Masteries, though those are a little more subtle.
I agree and that's why I said it doesn't break every game, but it is unfair and I'd rather they removed it altogether.Yeah, I get that. That does suck. But if you note that your opponent has that advantage, you can also play more conservatively and not try to trade until you're in a better position to fight him directly. Flash Tibbers at level 6 will kill almost any other AP, for example.
Not saying it isn't an advantage (it is), but that doesn't mean it's an auto-win. Skill is still a bigger factor than runes/masteries, IMO.