Nooo, keep arguing here in public, for science. What else going entertain me at work.
Waiting for the posts about how Wriggles is good on Skarner.
Nooo, keep arguing here in public, for science. What else going entertain me at work.
Vivendi doesn't.Everyone loves Blizzard!
Vivendi doesn't.
How does one jungle this scorpion? I need I new jungler.[IG]http://i.imgur.com/tRHvY.png[/IMG]
Waiting for the posts about how Wriggles is good on Skarner.
Waiting for the posts about how Wriggles is good on Skarner.
How does one jungle this scorpion? I need I new jungler.
Waiting for the posts about how Wriggles is good on Skarner.
Boots/pots start. Maybe armor/pots if you are still learning him and want easy clears and know you'll build Ninja Tabi. Max Q first, W second. Ignore leveling your E until you have to.How does one jungle this scorpion? I need I new jungler.
Waiting for the posts about how Wriggles is good on Skarner.
How does one jungle this scorpion? I need I new jungler.
Do you just buy GP5s?
How does one jungle this scorpion? I need I new jungler.
Do you just buy GP5s?
Don't level E until you have to. It's probably the worst skill in the game.
How does one jungle this scorpion? I need I new jungler.
Do you just buy GP5s?
Regrowth Pendant + Potion... though you can start with Boots + potions if you want to come out a bit healthier and for earlier ganks.
My core on him is always boots1 + HoG. After that, the next item is from the following:
- Merc Treads (need tenacity and MR)
- Wit's End (need moar MR + damage)
- Sheen (if you are stomping)
- Aegis (bulkiness for an early oracle)
- Philo (mid needs blue)
Don't get lifesteal on him. 1 pt in E is all the sustain you'd want.
*skarner picture*[/QUOTE]
This picture is amazing.
And nice Zyra score, Kiunch. What do you think of her?
Regrowth Pendant + Potion... though you can start with Boots + potions if you want to come out a bit healthier and for earlier ganks.
My core on him is always boots1 + HoG. After that, the next item is from the following:
- Merc Treads (need tenacity and MR)
- Wit's End (need moar MR + damage)
- Sheen (if you are stomping)
- Aegis (bulkiness for an early oracle)
- Philo (mid needs blue)
Don't get lifesteal on him. 1 pt in E is all the sustain you'd want.
Why Wit's End on Skarner? He doesn't seem like he synergizes well with AS and mainly uses his Q to clear jungle. Wit's End is a really good item, but it doesn't seem like it would be too useful on him (at least in comparison to other MR items like FON, which gives him better MS).
Agree with the rest of the build though, I start Regrowth as well.
Why Wit's End on Skarner? He doesn't seem like he synergizes well with AS and mainly uses his Q to clear jungle. Wit's End is a really good item, but it doesn't seem like it would be too useful on him (at least in comparison to other MR items like FON, which gives him better MS).
Agree with the rest of the build though, I start Regrowth as well.
Must be trolling?
Or just havent played skarner
I'm posting late but yeah, the passive means that Skarner can use his Q (and other skills) more often if he autoattacks champions more.Derp, the passive. It's been a while.
Posting really late but skarners passive decreases the cd of skills by 1 when champions are hit.
Autoattacking towers won't reduce the cooldown at all, tragically, so you can't quickly recharge your ult and drag towers along with you like some sort of scorpion tow-truck.
This picture is amazing.
And nice Zyra score, Kiunch. What do you think of her?
You guys have missed a bunch already, but:
http://www.twitch.tv/azubuogn/popout
OGN LOL
next up, IM vs CLGeu - the two best teams in their group, so should be good.
CLG-EU and LG game SO GOOD
This picture is amazing.
And nice Zyra score, Kiunch. What do you think of her?
demacia?stuck in elo hell still
As an item I'm not really a fan of Force of Nature. The cost is extremely high and you get two things that don't synergize that well: a massive amount of MR and a pretty underwhelming of health regen. There are certain situations where it makes sense to consider, but I never really find it fits my playstyle well. I don't tend to feel like it makes tanks threatening enough for the gold investment/item slot, but this might just be more of a personal preference.Honestly, even with the passive in mind, I don't know if I like Wit's End. More abilities means he's gonna go OOM quicker. I think I'd still rather go FH/Merc Treads/Shurelias/FON/Randuins. IMO, move speed is more important than AS on Skarner, esp with the CDR for Shurelias/FH.
But yeah, I could see why Wit's End would be a good pickup. I've just never used it personally.
yordle too good.
Yordle scum.
You know it!
Don't be mean to the little people!
The turret she set deny a huge moving space for the opponent. It is distracting enough that people are having a problem deciding whether to waste time to kill the plant or champion in teamfight.
That ult tho, dat freaking ult, it is exactly like malp ult, except it cover the same area as maokais ult. The delay is 2 seconds long, but most champion will not be able to escape w/o flash. It also had the morgana mental stun effect during team fight, which when enemy see your ult activate during team fight, everyone will stop doing damage and start running toward random direction trying to escape. The damage is meh and the stun is only annoying, but people split up and run around instead of doing damage when they see the ult. A 1.5 seconds stun suddenly became 4 seconds hard cc + janna ult.
The ratio suck, but if you set it near a champion it will land at least 3 hits, since it is instant cast you can set your seed after skillshot (like EQWW).
Well, just to add my thoughts so far are that her zoning in lane is good and her low cooldowns (helped by her W passive, dat 3.8s Q without blue) give her some surprisingly good damage. The plants scale with player level which makes up a little for their "bad" AP scaling (26 + 6*level + .2AP) and her ultimate is really good all-round. +50% Attack Speed on her plants, good damage itself, and an area of effect knockup? Going to be some nasty AoE team comps for that setup I imagine.
Granted, a lot of early kills with her now feel more like people not aware of what kind of damage to expect from a W -> Q -> W -> E burst + plant fire. Still, zoning out even at towers with her plants feels nice :x
But, seriously, she does good damage and the plants are a lot more useful all game than you'd think. I haven't yet found the E plants that useful since they deal the same damage as Q ones and aren't ranged so there's that. I mean, the snare is nice but her damage is pretty good that you can just get two Q plants up and either force a Flash or just outright get the kill.
Edit: Oh, the true damage nuke from her passive is hilarious. I guess everyone knows it now so they try to juke it now It has an awkward delay on firing so it's harder to land than it should be for a line nuke. Still, up to 550 true damage? So good.
Getting two Q's down is better for damage, getting at least one E down is better for the slow it provides, not much else.
That's the thing though. Let's assume two Qs hit four times each before they get out of range. That's 7 total hits of actual damage (second plant deals 25% less damage).
If we switch it to EQ and assume that gets you one (maybe two?) extra turret hits in but maybe only two of the lasher, that's 6.5-7.5 total hits. That's not counting keeping them closer for an extra Zyra auto. Of course, it also assumes that the Q gets the full damage rather than the E ones and I don't think that would be the case (which lowers the damage to 5.75-6.5).
Feels like they're relatively close in damage. I need to try things out and see just how many hits it can give rather than guesswork at it, though, since all the above means nothing without real data. If nothing else, planting an E behind someone can force a change in escape routes which may keep them in range longer than it should have normally.
...still, double Q is just easier to work with for the damage. It will probably be the go to route for everything but pursues. And I'd definitely go that route for which plants to have up for her ultimate to work with as well.
As an item I'm not really a fan of Force of Nature. The cost is extremely high and you get two things that don't synergize that well: a massive amount of MR and a pretty underwhelming of health regen. There are certain situations where it makes sense to consider, but I never really find it fits my playstyle well. I don't tend to feel like it makes tanks threatening enough for the gold investment/item slot, but this might just be more of a personal preference.