Why does Diana exist? Like, who thought it was a good idea?
soda cop raging after getting owned by a diana.
news at 12
Why does Diana exist? Like, who thought it was a good idea?
God damn I love playing support classes. I need to work on my Shen, he's pretty shit. However, my Alistar is rocking socks. Playing dominion games to practice that w+q combo. Good times.
Whatever. Champions with mobility on that level are the reason it isn't viable to run like half the champions in the game, and why you can only pick between three different AD carries if you are playing seriously.soda cop raging after getting owned by a diana.
news at 12
que?
que?
Whatever. Champions with mobility on that level are the reason it isn't viable to run like half the champions in the game, and why you can only pick between three different AD carries if you are playing seriously.
I don't even think she's that good for the record.
Actually this isn't a bad idea. I was just imagining level 6 Rengar ulting, and stealth walking past the river ward and then jumping you in the lane and then rooting you. Jesus christ it's like Evelyn with a stun. A red shading lets people know he's coming at least. I'm scared now. What an asshole jungler I hope he clears really slowly.You know what would make Rengar amazing?
If the entire screen gets a red shading or gets darker (for colour-blind) when he ults, for every single player on the map.
No vision debuff or anything, the screen just changes colour.
It'll be a great "I'M RENGAR AND IMMA EAT YOU" type of thing, similar to nocturne.
This has nothing to do with what I said, and Akali is nowhere near as mobile as Diana who creates vision and paths to any mob on the map.Akali is at the least as mobile and you can still play ADC with her around.
Blind sucks. Just do draft if you can.Is it best to practice games doing solo blind pick and just trying out different classes or to do normal draft pick?
Whatever. Champions with mobility on that level are the reason *snip* why you can only pick between three different AD carries if you are playing seriously.
I don't even think she's that good for the record.
Did you learn that Varus is a bad champion at least?
Blind sucks. Just do draft if you can.
The counterplay and gameplay of top-lane is something that's on my radar - However, it's not something a single champion change can fix. You cannot keep making stuff "fit" in the current top-lane because what exists in the current top-lane is almost all poison. When you do so, bad things happen. The current power level of Darius is almost directly caused by how strong all the top-laners are and how snowbally that lane has become.
No - top lane cannot remain like this. You cannot keep piling on poison on top of poison for short term guaranteed viability. If the power creep has already happened and top-lane is poison - you *cannot* keep justifying releasing more poison into top-lane to argue that 'hey, that's what the game is like.'
Top-lane cannot be an endless spree of characters who are geared around stomping out the opposing character early game and leaving it at that - That's not sustainable - nor is it actual gameplay.
I wish they would get rid of unit collision entirely; or at the very least friendly unit collision. It's kind of buggy anyway. If I'm playing one of the smaller champs I often find myself trapped in my own minion wave. There has been a handful of times when I've had to flash out of being sandwiched between minions so I don't get killed by incoming enemies.Next champion better have ignore unit collision. It's been too long.
Forgive my noobness, what makes the top lane broken compared to the bottom lane?
pro's countering this with lane swaps, but its something that is kinda hard to pick up for soloA general explanation:
Top lane has alot more experience than bot lane since only one person is getting the experience. If top lane gets a lead on the opponent's top lane, your team will have the highest level character in the current game. Plus if your top lane is ahead, your enemy top laner will be almost certainly be denied experience and farm because they will lose alot of their health if they go in for minions. This starts the snowball effect.
There comes a point where you actually need more than 2 people to gank and shut down a top laner because they snowballed out of control and can possibly kill 2 people alone.
Top lane is usually fit for tanky characters who dish out a lot of damage mid game. This means that if a top lane has snowballed, they will gank other lanes and instantly kill them and can turret dive safely because of their level and gold advantage. They can push turrets, steal buffs alone and get dragons thus giving the entire team map control.
You might think mid is the same but it's not. Mid lane tends to be squishy, bursty champions. They can snowball as well but they can't turret dive to secure kills and get objectives quicker such as dragon and towers while top laners can.
Yeah, RIP. I'm super sad the possibility of double ult in teamfights will be removed, meaning I probably never will get above quadrakills with Kat.Old Kat, I'll miss you.
Triple kills everywhere.
Eve used to have a stun.Jesus christ it's like Evelyn with a stun.
If I recall correctly from a stream I was watching, he hit red buff down to like 25% health in maybe half a second at level 7. I don't think he's going to be a very slow jungle clearer.Boken said:I hope he clears really slowly.
I'm assuming you're joking, but that is the cutest description ever.Last night I was playing with Teemo and got caught between two friendly minion waves and they carried me all the way to the enemy base because I couldn't get out.
Solution: play Starcraft IIHoly shit this game makes me rage so hard. Nothing else makes me want to put my fist straight through my monitor. I'm usually a calm and collected guy, but I actually ragequitted from a game just now because I thought I was going to break something.
Yeah, RIP. I'm super sad the possibility of double ult in teamfights will be removed, meaning I probably never will get above quadrakills with Kat.
Eve used to have a stun.
Funny thing is, LGN middle (wildturtle) was just a sub. He was probably better than their real middle.Just finished watching the IPL games. TSM strong as always, but both Curse and Legion put up really good shows.
Legion came out of no where, I was familiar with Cruzer but outside of that, I hadn't heard of anyone else on that team. Really good to see them take third, especially against some of the other big teams in attendance (WE and the up-and-coming MTW especially).
What? It curves the same way. You mean the fact that blue can use it to hit brushes up top and that purple can use it to hit brushes at bottom? Yeah they've talked about it and said its going to stay that wayHas riot said anything about fixing diana's broken curved ability that works differently based on whether you are top or bottom lane
Thanks, thats why I made that reference.
Build CDR if you want to double ult lol
WTB more AP/cdr item without mana regen
Funny thing is, LGN middle (wildturtle) was just a sub. He was probably better than their real middle.
What? It curves the same way. You mean the fact that blue can use it to hit brushes up top and that purple can use it to hit brushes at bottom? Yeah they've talked about it and said its going to stay that way
I wish they would get rid of unit collision entirely; or at the very least friendly unit collision. It's kind of buggy anyway. If I'm playing one of the smaller champs I often find myself trapped in my own minion wave. There has been a handful of times when I've had to flash out of being sandwiched between minions so I don't get killed by incoming enemies.
Last night I was playing with Teemo and got caught between two friendly minion waves and they carried me all the way to the enemy base because I couldn't get out.
I guess I thought from what people were saying from PBE, even with CDR it would be impossible. What's the new ult cooldown time for her at level 1-2-3? Is the passive still 15 seconds for kills/assists (now without the gold bonus for kills/assists)?Thanks, thats why I made that reference.
Build CDR if you want to double ult lol
WTB more AP/cdr item without mana regen
It's the other way around, isn't it?
In other news, Rengar completely destroying PBE, more news at 11.
People are picking him up and just going ham ,and they suck with him. But his kit is very forgiving with really low cooldowns and very high damage from building very basic items.
Someone remind me why you can't plop a tanky dps in mid for the same advantage as they get at top?
Other than that it's not the current meta.
I guess I thought from what people were saying from PBE, even with CDR it would be impossible. What's the new ult cooldown time for her at level 1-2-3? Is the passive still 15 seconds for kills/assists (now without the gold bonus for kills/assists)?
And about AP/cdr, I'm a fan of deathfire on kat if you're doing well in lane, can get it relatively early (though I guess that wastes the kage's pick gold) and have opportunities to focus people. W -> DFG -> gunblade -> shunpo -> ult, with ignite if needed, can do funny amounts of damage.
Someone remind me why you can't plop a tanky dps in mid for the same advantage as they get at top?
Other than that it's not the current meta.
Wait wait, why is a mage dominated by top laners in the top lane, but safe against top laners in the mid lane?Because the mage that has to go top will get dominated by other tops and the jungler. While the mage in middle against a top laner can be safe. Tops are viable top because they're the ones that can handle it.
Wait wait, why is a mage dominated by top laners in the top lane, but safe against top laners in the mid lane?
Mid lane is shorter, so it's in theory safer for the AP mids there.Wait wait, why is a mage dominated by top laners in the top lane, but safe against top laners in the mid lane?
Okay no, I see the confusion. What I meant was, why not run tanky dps in the top and mid lanes if they snowball so much harder?
Okay no, I see the confusion. What I meant was, why not run tanky dps in the top and mid lanes if they snowball so much harder?
Wait wait, why is a mage dominated by top laners in the top lane, but safe against top laners in the mid lane?
Okay no, I see the confusion. What I meant was, why not run tanky dps in the top and mid lanes if they snowball so much harder?
There wouldnt be one.Where would the mage go though?
In exchange youd get two oportunities to snowball.I've seen that in solo queue, but you'll be lacking the AP burst/AOE/utility of a mage.
The enemy team saves a lot of money by itemizing against just one type of damage unless your jungler puts a bit more into offense (Udyr).There wouldnt be one.
It's just as risky as carrying snowball items. You get three opportunities to snowball by carrying Mejai, Occult and Leviathan, but you wouldn't do that, would you?In exchange youd get two oportunities to snowball.
Okay no, I see the confusion. What I meant was, why not run tanky dps in the top and mid lanes if they snowball so much harder?
That is not quite the same thing, as there is an inherent risk with those items which make them unviable, but there is no analogous disadvantage to running a tanky dps over a mage (your tanky dps doesnt lose 30% of its power everytime he dies).It's just as risky as carrying snowball items. You get three opportunities to snowball by carrying Mejai, Occult and Leviathan, but you wouldn't do that, would you?
That is not quite the same thing, as there is an inherent risk with those items which make them unviable, but there is no analogous disadvantage to running a tanky dps over a mage (your tanky dps doesnt lose 30% of its power everytime he dies).
I've never run against an enemy bruiser on mid, but I imagine she'd have a hard time farming unless the champ has bursty AoE skills. The enemy mage can stun/snare and harass from a distance and be safe, or let himself get pushed and force the bruiser to overextend to farm, since most tops are melee.That is not quite the same thing, as there is an inherent risk with those items which make them unviable, but there is no analogous disadvantage to running a tanky dps over a mage (your tanky dps doesnt lose 30% of its power everytime he dies).
Also if the snowball items werent so unreliable I would definitely run all 3