It's harder for me to agree with that sentiment considering League's biggest competitors offer their entire roster for free.
I'm certain the Riot has what is one of the most popular games out there and that their time is extremely valuable.How certain of that are you?
It's harder for me to agree with that sentiment considering League's biggest competitors offer their entire roster for free.
This is a key-point. Valve makes tons of money off the Steam- platform, allowing their games to act as loss leaders for their platform. Not many companies have that luxury.And one big competitor has revenue flowing in from different venues.
This is a key-point. Valve makes tons of money off the Steam- platform, allowing their games to act as loss leaders for their platform. Not many companies have that luxury.
No but they also can't get away with using their game as a Trojan Horse to get people on a service. Look it's nice to want things to be free and all, but the business model is what it is and I don't harbor contempt for companies based on their desire to make money. In no way do I feel slighted or taken advantage of by Riot, because if I did I'd stop playing. I get a lot out of League for very little.Riot is owned by the third largest internet company in the world. They aren't a struggling indie dev anymore.
I don't think I ever claimed that they lose money on them, which makes it that much more effective.Do you have a source that Valve loses money on their games?
Riot is owned by the third largest internet company in the world. They aren't a struggling indie dev anymore.
Do you have a source that Valve loses money on their games?
Riot is owned by the third largest internet company in the world. They aren't a struggling indie dev anymore.
That is so what? He has a point.that is so.... ugh
come on man
At the same time, it's not like Phreak is just Schrooge McDucking in pools of Riot money at his mansion. Riot is still investing a lot of money back into the game and isn't sitting on mounds of profit.
I've heard from some people who work with Riot in the eSports scene that the company is taking a huge loss right now to really promote the eSports aspect of the game. Millions of dollars are going to prize pools, player salaries, accommodations, coverage, etc. I've heard Riot is actually losing money by investing so heavily in the eSports scene right now, but the company hopes to recoup these loses within five years as the game continues to grow and the eSports audience expands.
That's also why they take a very hard stance on unprofessional behavior that could tarnish the image of LOL as a serious eSport (the Dig/Crs ARAM being the most notable example).
This is the problem I have with League of Legends as an eSport right now. The whole thing screams "Hey me too!"
That is so what? He has a point.
Riot is trying to force their way into the eSports, like, hardcore. I'm not certain why they're trying so hard though. If your game is competitive by nature and people and has solid mechanics I think people will take to playing it competitively on their own. Didn't league as an "eSport" (I hate that word) take off on it's own original and then Riot said "Hey look at this lets throw money at it." ?
This is the problem I have with League of Legends as an eSport right now. The whole thing screams "Hey me too!"
Also might help if Riot stopped trying to pay people to not allow other MOBAs in events. That shit is just sad.
I dunno, the audience seems pretty organic to me. If you look at last year's Season 1 finals, Riot didn't even have a spectator mode built in yet, but LOL was still dwarfing the numbers of StarCraft 2. It only seems like they've been pushing it as an eSport over the past year, after the audience was already there.
I do agree that Riot is spending a lot of money at eSports, but at the same time, I'm not sure if "forcing" is that right word for it when it was already beating other games in terms of viewers before Riot even began to focus on it. I would say Riot is more responding to demand, rather than forcing.
I dunno, the audience seems pretty organic to me. If you look at last year's Season 1 finals, Riot didn't even have a spectator mode built in yet, but LOL was still dwarfing the numbers of StarCraft 2. It only seems like they've been pushing it as an eSport over the past year, after the audience was already there.
I do agree that Riot is spending a lot of money at eSports, but at the same time, I'm not sure if "forcing" is that right word for it when it was already beating other games in terms of viewers before Riot even began to focus on it. I would say Riot is more responding to demand, rather than forcing.
He does have a point with Riot inflating the major league scene with their own money, making the scene very dependent on them. If Riot were to drop support anytime soon, the scene would degrade very quickly.Eh, considering the amount of people that follow it and all, I wouldn't really say it's a "me too" situation. League is already up there with SC2 as far as things are concerned.
I'm trying to figure out why League has such a huge fanbase when it comes to the tournament games. It dwarfed SC2 almost instantly.
I think it's in part due to the fact that the game is free. I also think it's due in part to how "pandery" the game. I don't mean to say that in a negative way and it might be an ignorant statement, but I can't shake that thought.
He does have a point with Riot inflating the major league scene with their own money, making the scene very dependent on them. If Riot were to drop support anytime soon, the scene would degrade very quickly.
I'm sure Riot has good intentions, but I'm not sure how they intends to fix the problem, or if they even acknowledge it. But it is a worrisome bubble that Riot has built up.
I think it's in part due to the fact that the game is free. I also think it's due in part to how "pandery" the game. I don't mean to say that in a negative way and it might be an ignorant statement, but I can't shake that thought.
That is so what? He has a point.
Riot is trying to force their way into the eSports, like, hardcore. I'm not certain why they're trying so hard though. If your game is competitive by nature and people and has solid mechanics I think people will take to playing it competitively on their own. Didn't league as an "eSport" (I hate that word) take off on it's own original and then Riot said "Hey look at this lets throw money at it." ?
This is the problem I have with League of Legends as an eSport right now. The whole thing screams "Hey me too!"
Also might help if Riot stopped trying to pay people to not allow other MOBAs in events. That shit is just sad.
Well there's that, and the fact that they promote the events within their own client. Any major tournament (MLG, IEM and the likes) are displayed in the AIR- client.I'm trying to figure out why League has such a huge fanbase when it comes to the tournament games. It dwarfed SC2 almost instantly.
I think it's in part due to the fact that the game is free. I also think it's due in part to how "pandery" the game. I don't mean to say that in a negative way and it might be an ignorant statement, but I can't shake that thought.
I thought we already covered the whole Valve/Riot thing. I'm pretty sure that any reasonable person who follows both companies can understand how both companies function and why they do things in their way.Stuff
Well there's that, and the fact that they promote the events within their own client. Any major tournament (MLG, IEM and the likes) are displayed in the AIR- client.
I thought we already covered the whole Valve/Riot thing. I'm pretty sure that any reasonable person who follows both companies can understand how both companies function and why they do things in their way.
I'm trying to figure out why League has such a huge fanbase when it comes to the tournament games. It dwarfed SC2 almost instantly.
I think it's in part due to the fact that the game is free. I also think it's due in part to how "pandery" the game. I don't mean to say that in a negative way and it might be an ignorant statement, but I can't shake that thought.
It's definitely because it is and always has been a free game. Watching MOBAs almost entirely devolves into understanding the game mechanics. Almost anyone can watch fighting games and understand a depleting life bar means a character is getting hurt or that someones losing if they just got knocked around by a 7-hit combo. I think the same can be said for RTS's for the most part - armies are easy to gauge by looking at numbers or the size of units.
MOBAs, on the other hand, aren't intuitive for a number of reasons. First, half the time, character don't look like their role. You have characters like Diana that are armed long swords but are casters, or big burly drunken men like Gragas that look light fighters, or big demon knight guys with huge maces (Morde) who are casters. Meanwhile, you have Leona and Taric, clad in armor with massive weapons and shields, and they are weak support classes.
Additionally, other factors that aren't apparent - items, character match ups, team interactions - that make it very difficult to gauge which team is winning. Look at the 2nd game between Curse and Dignitas at MLG, for example - up until the 20 minute mark, the game was remarkably even in terms of gold and kills. Then Dig wins one team fight and steam rolls through Curse's base - if you don't know how to play the game, how are you supposed to understand what just happened in a chaotic team fight?
Making LOL free ensures that everyone who plays it can, at some level, understand what's happening in pro matches. In that sense, the more people that Riot can get to play LOL, the greater audience for these pro matches will be.
It's different than say, Street Fighter, in which someone like me - who has only played a few games - can watch Street Fighter games and still sorta follow what's happening. The Street Fighter audience has room to grow, regardless of active user base, whereas LOL will only grow as more people play and understand it.
League is accessible. One-button recall, brushes to hide you, summoner spells, no clearly defined champion roles (almost anyone can jungle), the ability to stack items, no gold lost upon death, turrets that warn you when they attack you, etc. It's also more colourful.
League is accessible. One-button recall, brushes to hide you, summoner spells, no clearly defined champion roles (almost anyone can jungle), the ability to stack items, no gold lost upon death, turrets that warn you when they attack you, etc. It's also more colourful.
Not in an efficient manner... That's like saying anyone can play as AD- carry.(almost anyone can jungle)
i miss you guys
come play gw2 with me T_T
Not in an efficient manner... That's like saying anyone can play as AD- carry.
these are just good game design, Dota 2 really needs better indication on a lot of the spells and abilities imo, same with when a player has aggro.
I thought you could enable range- indicators on spells via the Autoexec? Also iirc, there is a distinct sound effect that procs whenever the tower is hitting you, so there is some form of indication there.these are just good game design, Dota 2 really needs better indication on a lot of the spells and abilities imo, same with when a player has aggro.
It's true, I saw __________ play AD TF/Support Sion/Supper Kayle so that must mean he's viable so Ill play him in ranked because reasons.
It's harder for me to agree with that sentiment considering League's biggest competitors offer their entire roster for free.
I'm looking at Rengar and the recent reworks and laughing heartily.I also think that, typically, they release champions in an OP state to make more sales.
I'm looking at Rengar and the recent reworks and laughing heartily.
i miss you guys
come play gw2 with me T_T
Personally, I tend to buy them with IP.
I'm already at, like, 2k.
Broke my record and got an Infinity Edge by 14:00 today with Cait.
Got so fed off a failed jungle/mid gank that went horribly wrong.
I hope you had Nunu supporting you. Makes that early IE that much more sweeter.Broke my record and got an Infinity Edge by 14:00 today with Cait.