Half my games today have had an AFK
this shit isn't fun at all.
also if you play top lane Kalista I will find you and I will end your life
Graves is pretty fun. Never really liked him in the past.
The new leaverbuster/AFK stuff should help with the former.Half my games today have had an AFK
this shit isn't fun at all.
also if you play top lane Kalista I will find you and I will end your life
I'm seeing junglers frequently behind on XP vs solo laners by a considerable margin, even if they get early ganks off for the kill. At one point I noticed a 4 level discrepancy with a top laner only getting 2 - 3 kills. Shit's cray.
time to practice jungle routes in customs for the next 20 games.
This.Be a man. Do it in ranked.
I took a closer look at Poacher's Knife. It is outright useless in its current iteration. The changes made to it compared to its original state are misguided and make it entirely redundant next to the one with the AoE stun smite, Ranger's Trailblazer.I still think of "item" as the enchants because that's what gives your stats. So, all the enchants are super gold effective.
Poacher's blows.
I can see them cranking the XP numbers up a little again. Wasn't this bad before on the first batch of PBE roll-outs and pre-season 3 or 4 had a similar problem initially IIRC.I was seeing that all week with Nightblue on the PBE practicing. He really struggled to keep up in xp and he's historically been very good at xp management in the jungle.
I'd like to think they'll buff it slightly but I think they're ok with junglers being behind on xp and risking more on ganks. Sucks but that might just be the way S5 jungle rolls. Minimize the early game.
I can see them cranking the XP numbers up a little again. Wasn't this bad before on the first batch of PBE roll-outs and pre-season 3 or 4 had a similar problem initially IIRC.
garath said:I was seeing that all week with Nightblue on the PBE practicing. He really struggled to keep up in xp and he's historically been very good at xp management in the jungle.
He's also playing it like S3/S4. buff-to-buff level 3 clears, level 3 ganks, etc. He hasn't adapted what-so-ever.
What is the best path through the jungle now? That is probably what I would end up doing because I don't know any better.
It also makes some sense. Devourer is the only one that doesn't build out of a smaller CDR item.They didn't update the tooltip. It hasn't given CDR going back to the second PBE S5 patch.
Kalista isn't really that difficult to play. A Draven player will understand how to use her passive right away.is kalista going to become the new azir?
Kalista isn't really that difficult to play. A Draven player will understand how to use her passive right away.
Their movements are very similar. That's what I was referring to.they're... not even remotely the same.
Trundle jungle's still good like I expected, but I'm struggling with the XP disadvantage right now to get a good read on anyone.crab milk where are we at on trundle jungle
NB3 has him building rangers into juggernaut which I kind of disagree with but I haven't played him yet. trying to now.
Trundle jungle's still good like I expected, but I'm struggling with the XP disadvantage right now to get a good read on anyone.
For machete upgrades, Trundle can utilize Ranger's and Skirmisher's, but Poacher's is crap on every champion and Pillar substitutes the need for Stalker's. Enchantment-wise: AP route speaks for itself, AD + CDR doesn't feel right so it's a toss-up between the Ancient Golem and Feral Flare replacements. The former isn't too meh anymore on him since you're no longer wasting money on a Spirit Stone / Quill, so it's primarily a matter of whether you can get away with being more aggressive if you're snowballing or whether your team needs a meatshield frontliner.
If you do end up going for Nu-Feral Flare, some of the revised defensive items seem to fit Trundle arguably well. Ohmwrecker feels tempting; 300 health + 50 armor for less gold than Randuin's with a decent active / passive for chasing or sieging, which is what Trundle likes to do. An additional cloth armor or ruby crystal is not far out of range either if you want to buy one with the money left over, to compensate somewhat for the statistical difference. Righteous Glory might also be alright somewhere down the line, though the Catalyst is a little dubious.
I'm seeing junglers frequently behind on XP vs solo laners by a considerable margin, even if they get early ganks off for the kill. At one point I noticed a 4 level discrepancy with a top laner only getting 2 - 3 kills. Shit's cray.
Their movements are very similar. That's what I was referring to.
Might be hard for you to understand, being babied by Lucian and Corki and all .
I was just kidding about the Lucian/Corki comment, I knew you played Draven. I dunno. The timing of canceling the autos is the same, the only difference is that you don't have to right click on the spot you don't walk to. Sure, Kalista jumps slightly faster than the axes drop, but that doesn't make it feel too different to me.I mean I used to be a Draven player. It was a while ago, but I played him a whole bunch. They're not really comparable because with Draven you can cancel your autos to run to a spot. With Kalista it feels really different. Even as someone who is used to unusual movements from catching Draven axes, Kalista's passive still feels really weird to me.
Maybe I just need to get over the lack of being able to properly cancel the autos. I still instinctively try to cancel every auto and dash to bad spots.
lol, we adc mains gotta talk about somethingcontinuing the topic of the new jungle...
kalista sort of feels like a protoss stalker to me.
Baneling=Kog'MawAs long as we never see the equivalent of Infestors or Banelings, I'm ok with what you just said.
continuing the topic of the new jungle...
master yi feels really strong with the attack speed jungle item. it's like the powerspike he got from BORK comes even earlier with it. it doesn't have the on hit HP which was part of the reason it was really strong, but the compromise is you get a smaller power spike sooner than you would with the bjork.
makes early dragons even easier if you can steal your midlaner or support for it unbeknownst to the enemy team.
also i feel like "juggling" dragon damage is easier since his main attack seems to be a cleave now.
also pantheon is utter BS in his ability to solo dragon with his block resets. he's going to be nuts in the jungle.
I really think farming junglers are going to be strong in this early preseason. Ganking junglers will likely be under leveled and hit that midgame spike a lot later.
Yi will be nerfed if he's even remotely strong though. He's just one of those champs that is nerfed the instant he's anywhere close to being strong lol.
I think it also helps that farming junglers have the best item now. Unless you're going like super hard counter jungling I thing Trailblazer is by far the best of the 4. The lower smite cooldown, AoE smite and the stun on monsters makes your clear so strong. If you're playing a champion that scales really well with farm like Diana, Yi, Kha'Zix etc. you can get huge really easily.
eh
farming junglers get penalized for farming by a negative XP return if they are a higher level than their jungle farm, not sure if extended farming would work out for them
and ganking junglers are punished by losing time not farming, and double punished for a gank resulting in nothing or worse -- their own death
there are also more tools now that both aid ganking junglers and hinder them, which is weird.
it seems like a net nerf to jungler progression with a few exceptions in certain weird places
So if junglers get so far behind what is stopping assassins from buying more wards and just showing up to murder the enemy jungler at wraiths?
That I can agree with. For all the fancy changes, it's a net nerf. Apparently Riot felt junglers were too much in S4.
Absolutely nothing. But it is harder to ward wraiths with the free oracles. And junglers SHOULD be smarter now and not walk around the jungle too low.
one other issue i found and maybe it can be addressed through different jungle pathing, but...
i was doing my standard figure 8 yi clear. finished a loop and.... ... i had killed all my jungle creeps and there was literally nothing to kill because nothing had respawned. this slowed me down. totally forgot the upped respawn time and that really threw a wrench into my farming efficiency at first.