taoofjord said:Too many idiots used the key bind vocalizations to annoy people, I sure as hell won't miss it. Too bad people like that have to ruin it for everyone but I prefer everyone to use a mic anyway.
Red Scarlet said:People can still spam the radial menus included in the game or spam annoying shit on their mics too.
taoofjord said:Too many idiots used the key bind vocalizations to annoy people, I sure as hell won't miss it. Too bad people like that have to ruin it for everyone but I prefer everyone to use a mic anyway.
HK-47 said:Yeah cause everyone has a mic. I cant believe they'd remove the option. Massive failure, Valve.
BuddhaRockstar said:
I noticed this too. I also noticed Rochelle failing to point out Molotov. She usually goes "Hey guys check this shit out"Red Scarlet said:Some of them already have delays and stuff set..my 'spitter goo' warning one only works once every couple of minutes, and some only work once per map.
HK-47 said:They should have made it so you could mute vocalized commands from players.
I also dislike that this was done so under the rug, like they were trying to sneak one past people.
Red Scarlet said:Some of them already have delays and stuff set..my 'spitter goo' warning one only works once every couple of minutes, and some only work once per map.
Is the xbox 360 multiplayer scene dead already?
Mar_ said:We sat and waited for about 10 minutes and no one joined. So we quit and went off and did something else.
HK-47 said:5 second delay could still be too long. L4D is a very fast game where a lot of info needs to be relayed quickly or people end up down or dead.
HK-47 said:Not the point.
yeah, I've never heard of someone using vocalization binds to actually communicate with their team.vertopci said:Jesus you guys are exaggerating the usefulness of those voice binds :lol
If you really want to relay info so badly, just get a mic :/
SundaySounds said:What is your point?
SundaySounds said:yeah, I've never heard of someone using vocalization binds to actually communicate with their team.
Having to program the binds and actually use them seems like so much more work than just getting a mic. The game is so much more fun when everyone can actually talk with eachother.HK-47 said:That the removal of the feature instead of some compromise is a bad move. That the vocalizations were an extremely smart addition because it allowed the player an alternate method of communicating to getting a mic, an extra piece of equipment to play the game, or typing, which is slow.
No.HK-47 said:Not to mention they were fun.
Unless one has hearing issues. Or speech impediments. Or plays in a circumstance where they can't just be talking into a microphone all the time. Or just plain doesn't want to.SundaySounds said:Having to program the binds and actually use them seems like so much more work than just getting a mic. The game is so much more fun when everyone can actually talk with eachother.
Remfin said:Unless one has hearing issues. Or speech impediments. Or plays in a circumstance where they can't just be talking into a microphone all the time. Or just plain doesn't want to.
You don't need to be able to carry a conversation, just point things out, let us know when you're pounced, or if you see pills or something. It just seems like you're making a big deal about this vocalization thing, while using them just seems like an inconvenience in itself.HK-47 said:Or can type English but doesnt speak it well.
That sounds like <1% of L4D players. If someone had hearing problems, I would imagine they would have a difficult time playing L4D in the first place.Remfin said:Unless one has hearing issues. Or speech impediments. Or plays in a circumstance where they can't just be talking into a microphone all the time. Or just plain doesn't want to.
And what do you know, my vocalizes did that. Until they were disabled.SundaySounds said:You don't need to be able to carry a conversation, just point things out, let us know when you're pounced, or if you see pills or something. It just seems like you're making a big deal about this vocalization thing, while using them just seems like an inconvenience in itself.
I don't have a difficult time playing L4D (or at least, nothing due to sound...I just suck at FPS :lol ), but I can't understand a word people say through microphones.That sounds like <1% of L4D players. If someone had hearing problems, I would imagine they would have a difficult time playing L4D in the first place.
Nobody bothers listening to those because people just spam them all the time! Plus the game noises drown out vocalizations, while you can hear other people's mics just fine.Remfin said:And what do you know, my vocalizes did that. Until they were disabled.
SundaySounds said:Nobody bothers listening to those because people just spam them all the time! Plus the game noises drown out vocalizations, while you can hear other people's mics just fine.
FRUSMOD SUCKS!Volcynika said:#1 argument in the L4D thread returns!
I'm sorry, but I think you're just objectively wrong.Volcynika said:I listen to them when I play with people that don't spam them. Scarlet is quick to vocalize when something like a tank is ahead and I can barely hear the sound of one. So yes, some people 'bother' to listen to them.
SundaySounds said:I'm sorry, but I think you're just objectively wrong.
Vocalizations are quieter, sometimes vague, impersonal, and are more of a hassle than just using a mic.
Also, when you use vocalizations in stead of just talking, what's even the point of playing with other people then? There's no human interaction. I actually get to know the people I play with through talking with them. It makes the game so much better.
SundaySounds said:I'm sorry, but I think you're just objectively wrong.
Vocalizations are quieter, sometimes vague, impersonal, and are more of a hassle than just using a mic.
Also, when you use vocalizations in stead of just talking, what's even the point of playing with other people then? There's no human interaction. I actually get to know the people I play with through talking with them. It makes the game so much better.
I see lots of words but none of them justify removing vocalizations. They worked for me, and for the people I played with, so why should I lose that option? What is the benefit? This is basically an argument of "I don't play this way, therefore I don't want you to play this way."SundaySounds said:I'm sorry, but I think you're just objectively wrong.
Vocalizations are quieter, sometimes vague, impersonal, and are more of a hassle than just using a mic.
Also, when you use vocalizations in stead of just talking, what's even the point of playing with other people then? There's no human interaction. I actually get to know the people I play with through talking with them. It makes the game so much better.
Did people really take your voice binds seriously? Do you play with friends only? I usually ignore voice binds now after people using their warning/help voice binds when there was nothing around. Boy cries wolf and all that.Remfin said:I see lots of words but none of them justify removing vocalizations. They worked for me, and for the people I played with, so why should I lose that option? What is the benefit? This is basically an argument of "I don't play this way, therefore I don't want you to play this way."
I also interact just fine with people...I do it through typing. Social communities existed on the Internet long before there was voice chat.
PS - all your arguments also justify figuring out ways to block and interfere with Ventrillo. Would you be OK with Valve doing that?
Now hang on, I'm not defending valve's action to remove vocalizations all together. I think the delay between vocals sounds like a good idea. But I just think you guys are throwing a fit over nothing.Remfin said:I see lots of words but none of them justify removing vocalizations. They worked for me, and for the people I played with, so why should I lose that option? What is the benefit? This is basically an argument of "I don't play this way, therefore I don't want you to play this way."
that's like saying texting is just as personal as a phone call. You can get your message across, but there's no sense of humanity in a text.Remfin said:I also interact just fine with people...I do it through typing. Social communities existed on the Internet long before there was voice chat.
Remfin said:PS - all your arguments also justify figuring out ways to block and interfere with Ventrillo. Would you be OK with Valve doing that?
And we're pointing out to some players it is NOT nothing. And yet you keep telling us it is. You basically are defending them whether you mean to or not. Why not just live and let live?SundaySounds said:Now hang on, I'm not defending valve's action to remove vocalizations all together. I think the delay between vocals sounds like a good idea. But I just think you guys are throwing a fit over nothing.
lol, I honestly can't fathom how you came to that conclusion.
It's the logical inverses of those statements. You hate bind spam, which only matters if they come from your team, which basically means pub nonsense. Ventrillo usage is exclusionary in pubs so it should fall under the same reason for being interfered with. Your second point just highlights an issue where Ventrillo ignores intended game mechanics (smoker clouds and Realism mode), much like the claims of voice binds allowing survivors to say silly shit at the wrong time.SundaySounds said:Nobody bothers listening to those because people just spam them all the time! Plus the game noises drown out vocalizations, while you can hear other people's mics just fine.
Panda Bear said:I understand the arguments of the pro-voice bind people, but you have to admit, you are part of a very small minority. Couple that with the fact that it is much more convenient to just use a mic, you have to understand why Valve isn't going to side with you on this issue.
That's an argument for a development team not doing the extra work to help out a small minority; it isn't an argument for doing extra work to take out an already-existing feature.Panda Bear said:I understand the arguments of the pro-voice bind people, but you have to admit, you are part of a very small minority. Couple that with the fact that it is much more convenient to just use a mic, you have to understand why Valve isn't going to side with you on this issue.
Panda Bear said:I understand the arguments of the pro-voice bind people, but you have to admit, you are part of a very small minority. Couple that with the fact that it is much more convenient to just use a mic, you have to understand why Valve isn't going to side with you on this issue.
Nabs said:and i have joined the dark side guyz. i am now pro-mic. when people w/o mics join up, i immediately call the all voice team. i don't know what i'd do w/o morningbus' beat box, or pandas 'hit me up' and 'ether' tank music.
Yeah, because you can't confuse people with the mic. Oh wait...no...BuddhaRockstar said:What about the issue of people using voice binds to purposely confuse other players? I mean Valve spent a lot of time and effort in creating a fluid voice system where characters automatically point out key items and special infected. These are conditional alerts that are meant to supplement regular typing/mic use. If I were a brand new player and I joined a game where the other players were all shouting "Pills here!" when there were no pills around I would think Valve had done a poor job on the situational alerts.
I mean what if TF2 allowed voice binds? I would never know when a spy was actually sapping an engineer's sentry or when he was just dicking around. The voices are supposed to replace the need for HUD/Announcer alerts, not actual forms of player communication.
RocketDarkness said:Yeah, because you can't confuse people with the mic. Oh wait...no...