Thanks Firestorm.
Hmm, it really does seem like they altered some stuff in the other campaigns.
5 tries on Dark Carnival, 2 on Swamp Fever, and 1 on The Parish all had no 2nd pistol at the start, and out of those three campaigns, only The Parish had a melee weapon at the start, 1 nightstick. It seems like they want people to use the single pistol more and find secondary weapons? On advance realism it seemed like the SI spawned a lot more often on Dark Carnival, too. But that could just be rust talking.
I decided to try and see on Swamp Fever, on easy, what else I noticed.
On SF1, right before you go into the swamp, you walk across some wooden planks and part of them is covered with a table right there. I've always seen the T2 sniper there. This time it was the T1.
On SF2, the airplane event is still skippable. C'mon Valve, you fixed The Passing's skip in one day. Try to fix those other skips, too. After the plane and shortly before the safe room, there's that house that is really flooded. There's always a good amount of stuff inside the house, especially I remember a couple molotovs usually, sometimes up to 4. I didn't see a single one this time.
You can still go up top at the SF3 event, wish they'd fix that. And on 4, I think there was only one tank plus one tank, instead of two. Could be that it was on easy though.
Anyway, does any of this stuff sound like they made some changes to the normal camps?
Here's the recording (it's kinda slow, about 45 mins in all):
http://redscarlet.paragonsigma.com/L4D/sfafterpass.zip
Oh yeah, didn't see a golf club.
Couldn't seem to get the new song on the jukebox, either.