Red Scarlet
Member
Nope, we had a nice Tank sandwich there. It was quite hot. Burning, you could say. There was goo/spit, too. Quite the party.
A Link to the Snitch said:I wish I could play.
HK-47 said:I'll bite. So why dont you?
Even on the lowest of low settings?A Link to the Snitch said:Computer's a tad too weak to play it well enough. Really delayed in its reaction. Went from nearly 200 hours of L4D to barely more than 10 for L4D2. :<
HK-47 said:Even on the lowest of low settings?
Wait wut. I have avatars of both. Rotation, bro!HK-47 said:Pyro > Nick
Traitor!
Red Scarlet said:Ahhh, helped another 2 get past Hard Rain on expert. Really nice that I can see the rain now. Really, it's the tears of the people playing with me because I get all drill sergeant on them especially for that campaign. Thanks for putting up with me!
I'll put up the crazy race in a bit though.
I think we had a seemingly constant stream of hordes (at least on advanced) when we tried it, which made it not so fun. I liked realism vs better.Mo the Hawk said:Bleed Out feels a lot like Versus in that "just go, move move move" way. Except the SI aren't ruthless and exploitative. I like it!
ezekial45 said:We know your rage is at the game and not us. We still have more expert runs to stumble through, even after HK has received his achievement, for yours truly. The Parish, and Dead Center to be exact.
Blizzard said:I think we had a seemingly constant stream of hordes (at least on advanced) when we tried it, which made it not so fun. I liked realism vs better.
Also yes, I'm sure Red Scarlet is scary when she orders everyone around on expert. :'( I was all failing at taking a shortcut and she was like "don't take that it's boring" and I was all ";_____;".It turned out that it was more of a "don't take that since everyone would die trying to do it" thing, maybe.
Red Scarlet said:
Red Scarlet said:I don't even know what happened. I saw Xero on 3F, then get downed, and I somehow dodged a Charger at the ladder, then you got blasted in the face. I wanted to shoot and kill the Tank, but when I saw ez get death from above'd, I said all or nothing! That never worked before though.
Hahaha, man, that was awesome.Red Scarlet said:
lolRed Scarlet said:
Red Scarlet said:I probably could have played keep away with the Tank and picked up ez and HK, then we could have revived Xero with his defib. That's what I usually would do. Felt like running instead I guess (figured I'd get caught by something anyway).
A Link to the Snitch said:Mhmm. Am cry. ;(
aka Kangaroo mode!Dr.Acula said:Try using the "-lv" launch option. It removes gibs and blood, and zombies disappear after they are killed. Helps with frames a lot.
HK-47 said:Still not as epic as that jockey bot on SF4 though.
Sadly, that clip was lost =(
ezekial45 said:That was the ninja jockey right?
Minamu said:How do I get rid of the intro movies again? Can't believe I always forget this :lol
The Passing's sell two groups of survivors could have led to an array of new mechanics: dual-level survivors, split by geography but working together, or eightplayer sessions. Instead, we have a shorter campaign topped and tailed with a few phrases of incidental dialogue and updated character models. It cuts a nice line in set-pieces, presenting three straight from the top drawer, but pacing decisions make it feel a little less rounded than L4D2's existing campaigns. Really, it's just a shame that this unique combination of still-alivers didn't result in something truly innovative.
Seems like a load of hot air to me. A lot of their complaints seem to tally up to them wanting more than what Left 4 Dead 2 is. Was anyone level headed really expecting 8 survivors? Or for them to revolutionize the scavange finales?Mar said:EDGE's review of The Passing:
http://www.edge-online.com/features/review-left-4-dead-2-the-passing
End paragraph summary:
I agree entirely with that. It was a wasted opportunity and the pacing was off. While on the PC you could forgive it for being free, on x360 I'd say it's just not worth it.
Dance In My Blood said:Seems like a load of hot air to me. A lot of their complaints seem to tally up to them wanting more than what Left 4 Dead 2 is. Was anyone level headed really expecting 8 survivors? Or for them to revolutionize the scavange finales?
And I love the length of The Passing. It is much more digestible, and what Valve should have done with the original campaigns if they weren't trying to stretch the assets so much. The Passing feels very deliberate the entire way through.
All the finales are the same. Why would it be different for DLC? Did people throw fits over Swamp Fever or Dark Carnival having another hold out for 'X' length of time? No, because it's fun and it works and it would be unreasonable to expect it to never return. Don't expect an add-on to bring something new without good reason. All of those elements work on The Passing, and in some cases work better than their original incarnations.HK-47 said:They wanted a finale that hadnt been done before. He was right that it pretty much stole all its center pieces from other camps. The double tanks from SF, the charge toward a safe room with zombies spawning in front of you from DK, the storms from HR, the scavenge finale from DC. And with the new mutation, would 8 players be a bad one? Custom servers can run 10v10.
Dance In My Blood said:Seems like a load of hot air to me. A lot of their complaints seem to tally up to them wanting more than what Left 4 Dead 2 is. Was anyone level headed really expecting 8 survivors? Or for them to revolutionize the scavange finales?
And I love the length of The Passing. It is much more digestible, and what Valve should have done with the original campaigns if they weren't trying to stretch the assets so much. The Passing feels very deliberate the entire way through.
Great!Firebrand said:-novid