Agreed.Jenga said:That's the one complaint I can never, ever possibly understand.
Agreed.Jenga said:That's the one complaint I can never, ever possibly understand.
Well, I guess I'm totally wrong on that one. Valve is an exception to the general rule I guess. (I mean look at Borderlands and Modern Warfare 2 . . . with those 2, the consoles dwarf the PC version.)Zeliard said:Valve games sell significantly better on the PC than they do on consoles.
When I turn around on 360, it feels like I'm, well, turning around: it takes about the length of time it would take me to turn around in reality. When I turn around using a keyboard and mouse, it feels so quick and so precise, with so little sense of human momentum, that it takes me out of it. My character should have whiplash. In general, my aim twitches about like I'm a laser-guided robot on speed.Jenga said:That's the one complaint I can never, ever possibly understand.
speculawyer said:Well, I guess I'm totally wrong on that one. Valve is an exception to the general rule I guess. (I mean look at Borderlands and Modern Warfare 2 . . . with those 2, the consoles dwarf the PC version.)
This would certainly explain why Valve has been so dismissive of the PS3 . . . they are PC centric company and consoles are just gravy.
They're also console games ported to PC (one of which no doubt suffered from all the hubris and bullshit). Valve games are PC games ported to the console.speculawyer said:Well, I guess I'm totally wrong on that one. Valve is an exception to the general rule I guess. (I mean look at Borderlands and Modern Warfare 2 . . . with those 2, the consoles dwarf the PC version.)
Basically.gregor7777 said:IMO, if Valve would release Steam's sales numbers I think people would have a completely different view of the PC as a gaming platform.
luxarific said:Wow, that's an amazing management/workplace philosophy, really.* So it's basically a popularity contest (as regards what employees have the most fun working on) that determines what gets done? This totally explains the whole "it'll ship when it's done" thing. Valve isn't publicly held, is it?
*(I'm not knocking that approach, actually - work should always be fun.)
speculawyer said:Well, I'm glad to hear that I'm wrong on this one.
I didn't have much success with voice on Borderlands but perhaps I was doing it wrong?
Shake Appeal said:When I turn around on 360, it feels like I'm, well, turning around: it takes about the length of time it would take me to turn around in reality. When I turn around using a keyboard and mouse, it feels so quick and so precise, with so little sense of human momentum, that it takes me out of it. My character should have whiplash. In general, my aim twitches about like I'm a laser-guided robot on speed.
There's absolutely no question that keyboard and most is the quickest and most efficient control method we have for FPS games... but sometimes it leaves me feeling like I'm controlling a precision video camera, and not a character in a world.
Tenks said:What I haven't tried in L4D2 yet is in L4D I could not get my fucking microphone to work. Something about L4D overtaking my input. I tried everything online to get it to work but never could. No clue if this is fixed in L4D2 but apparently it was quite the problem.
I don't know if it was 'outsourced' as such (Valve have plenty of L4D developer Live accounts; I've played against four of them), but Certain Affinity at the very least helped with it. They're mostly ex-Bungie guys, and they were working on Halo Waypoint, so I don't know if they're involved with L4D2 at all.gregor7777 said:Hell, even the first L4D on the 360 was outsourced, was it not?
Tenks said:.
Reposting since it was at the end of the page. Maybe I should just boot up L4D2 demo later today and see.
Shake Appeal said:I don't know if it was 'outsourced' as such (Valve have plenty of L4D developer Live accounts; I've played against four of them), but Certain Affinity at the very least helped with it. They're mostly ex-Bungie guys, and they were working on Halo Waypoint, so I don't know if they're involved with L4D2 at all.
L4D sold very well on 360, though. If I remember rightly, it even beat out the Orange Box, and I imagine they expect the sequel to do even better. But it definitely still sells many more copies on PC.
As far as I know, Valve has a 360 team to work on the port concurrently with the rest of the team on any project.Shake Appeal said:I don't know if it was 'outsourced' as such (Valve have plenty of L4D developer Live accounts; I've played against four of them), but Certain Affinity at the very least helped with it. They're mostly ex-Bungie guys, and they were working on Halo Waypoint, so I don't know if they're involved with L4D2 at all.
L4D sold very well on 360, though. If I remember rightly, it even beat out the Orange Box, and I imagine they expect the sequel to do even better. But it definitely still sells many more copies on PC.
Actually, one of the first things I do when playing a PC FPS is turn the sensitivity up. Just because I think it feels less 'real' to be moving and aiming with a keyboard and mouse doesn't mean I don't appreciate it's also by far the best and easiest way to play.EmCeeGramr said:If it bothers you that much, there's always turning the sensitivity down and putting on mouse filtering. The default setting in the L4D2 demo feels like I'm slowly tugging my dude's neck around.
Shake Appeal said:Actually, one of the first things I do when playing a PC FPS is turn the sensitivity up. Just because I think it feels less 'real' to be moving and aiming with a keyboard and mouse doesn't mean I don't appreciate it's also by far the best and easiest way to play.
From the CA website:gregor7777 said:I thought I remember reading that Certain Affinity did most if not all of the porting work, but I can't find that source.
The companys leadership has taken a long-term approach from the start, beginning with work-for-hire on Bungies Halo 2 and Valves Left 4 Dead. They have also developed their own IP, a downloadable RTS called Age of Booty, with Capcom, and partnered with Activision on Call of Duty: World at War. This rare exposure to so many top-tier developers and publishers has helped them build their team and their infrastructure and processes, learning from the experts in the field while growing the company at a careful, measured pace.
gregor7777 said:I thought I remember reading that Certain Affinity did most if not all of the porting work, but I can't find that source.
Cat Outta The Bag
The latest issue of OXM blew the cover on our involvement with Valve and Left 4 Dead. We can now confirm that yes, indeed, we are working on this most awesome game and are responsible for the Xbox 360 version. Visit the official Left 4 Dead web site for the gory details.
Well post a shot of the magazine cover as soon as possible. Be sure to check back soon, we plan on updating this site more frequently now that this is public and with progress on our other game progressing quickly.
Are you doing the Xbox 360 version or the multiplayer stuff?
MH: Were responsible for every aspect of the Xbox version, and the game is also in development so weve helped them out a lot with the PC version. Its not exactly a port, its simultaneous development on the Xbox version and theres a lot of back and forth with those guys. But yeah, were responsible for everything from the control scheme to the matchmaking, and doing some pretty cool, pretty ambitious things. I cant talk about that too much without Valve here, but were doing some pretty cool stuff.
By what I understand, Microsoft has a pretty good cross-platform PC & xbox 360 development environment so you can easily develop games that will play on both. So I'm guessing they use that such that they pretty much get the xbox 360 version for "free" (just a little extra effort over the PC version alone). If you develop with that environment, it is not easy to then add a PS3 version.TheOneGuy said:They're also console games ported to PC (one of which no doubt suffered from all the hubris and bullshit). Valve games are PC games ported to the console.
EmCeeGramr said:If it bothers you that much, there's always turning the sensitivity down and putting on mouse filtering. The default setting in the L4D2 demo feels like I'm slowly tugging my dude's neck around.
The problem with that is that a game designed for a console is still a game designed for a console. You can't just drop in PC controls and expect it to be the same experience (or an experience on the same level as games designed for PC).speculawyer said:By what I understand, Microsoft has a pretty good cross-platform PC & xbox 360 development environment so you can easily develop games that will play on both. So I'm guessing they use that such that they pretty much get the xbox 360 version for "free" (just a little extra effort over the PC version alone). If you develop with that environment, it is not easy to then add a PS3 version.
But that is speculation.
Tenks said:What I haven't tried in L4D2 yet is in L4D I could not get my fucking microphone to work. Something about L4D overtaking my input. I tried everything online to get it to work but never could. No clue if this is fixed in L4D2 but apparently it was quite the problem.
Zeliard said:And what is it with all these crazy embargos lately where we're not getting reviews until after the game is already out? Seems to be more than usual.
I don't think it's even to do with moving a weapon. The way you move and aim in 90% of FPS games is weirdly inhuman, even if you weren't weighed down with armour and rocket launchers and railguns and whatever else. The speed and fluency of mouse/keyboard contributes to that. Before people get further upset about this, the FPS has been my favourite genre since Wolfenstein 3D shareware. And I didn't own a console before 2002.Tenks said:Just how slow do you think you move while carrying a weapon? That was my major gripe with Killzone2 was that I could never get that 'feel' down. Probably a result of fairly clumsy controls in KZ2 and the fact that I hate analog sticks for FPS.
gregor7777 said:Surely the embargo will be up as of today, no? Are they really waiting until the game is released?
Well I guess thats something to pass the time with while steam crashes on you.Tim-E said:I know Rock, Paper, Shotgun will be posting their review at midnight (EST) tonight, at the same time of the game's release.
C'mon guys, I've got a good feelin' 'bout this!Lostconfused said:Well I guess thats something to pass the time with while steam crashes on you.
really:PC:
+PC is Valve's home turf
+Better aiming with mouse.
+Better display resolution
+Eventual mods & user created levels
-Voice? (Perhaps this is supported better & used by more people than I realize?)
-Small desktop screen (for most people on PCs)
Xbox:
+Easy ubiquitous voice support . . . it is a co-op game and it improves the game fun to talk with your fellow survivors.
+Sitting your ass on the couch in front of the big TV
+Larger installed base
-Controls not as tight.
-No Mods
Shake Appeal said:Eurogamer said theirs would be "early in the morning". Whether that means just after midnight, I don't know.
gregor7777 said:Surely the embargo will be up as of today, no? Are they really waiting until the game is released?
COUCHFirestorm said:360:
You don't own a PC or all your friends bought it on 360
The Lamonster said:COUCH
Shake Appeal said:L4D sold very well on 360, though. If I remember rightly, it even beat out the Orange Box, and I imagine they expect the sequel to do even better. But it definitely still sells many more copies on PC.
My computer is connected to my TV and monitor at all times =) I switch between depending on what experience I want. L4D2 will be in front of a PC because my friends will fucking kill me if I even think about using a controller on Expert Realism mode :lolThe Lamonster said:COUCH
Do it once while Twig records everything.Firestorm said:L4D2 will be in front of a PC because my friends will fucking kill me if I even think about using a controller on Expert Realism mode :lol
The Lamonster said:COUCH
Firestorm said:For Left 4 Dead on PC, just jump in this thread and say you want a game. You should find one. Add a bunch of GAFfers to your friends list. There's no 100 friend limit like on Live.
really:
PC
+Better aiming with mouse
+Better graphics (model quality, anti-aliasing, resolution)
+Mods and user created levels
+Voice
+Choice of Monitor or TV if your computer is near one (like mine!)
+Choice of Keyboard or 360 Controller
+A LOT CHEAPER
360:
You don't own a PC or all your friends bought it on 360
When my room was having crown molding put in, I had to cart my room off to the living room for a few days. I hooked up my PC to the HDTV and played L4D with a TV tray. It was glorious.The Lamonster said:COUCH
This sounds like an experiment I can get behind. It'll be better if I get accustomed to KB+M first. Like Borderlands. I tried with a controller for the first time yesterday night. The menus are way easier to navigate, but I found out I can't quick-switch between weapons (no number keys) which really screwed up my usual strategy x.xfallengorn said:Do it once while Twig records everything.
ItsInMyVeins said:In general, I kinda agree with what Shake Appeal said earlier. I like the clumsiness and slower aim you get on consoles to a certain degree (well, maybe not the DS3 controller since those sticks are horrible). It makes the player seem more human, heavy and less of a floating camera.
But then again, I didn't like L4D on X360 at all and thought it was almost an entirely different game -- a good one, then -- on PC.
And no, the game ain't a lot cheaper for us euros buying through steam. It's cheaper, but not by much :/
Nabs said:it is if you do a 4-pack w/ someone from another region. jump in w/ someone from the states and end up paying 22 .
Well, like I said, PC version (like many PC games) supports 360 pad out of the box.ItsInMyVeins said:In general, I kinda agree with what Shake Appeal said earlier. I like the clumsiness and slower aim you get on consoles to a certain degree (well, maybe not the DS3 controller since those sticks are horrible). It makes the player seem more human, heavy and less of a floating camera.
But then again, I didn't like L4D on X360 at all and thought it was almost an entirely different game -- a good one, then -- on PC.
And no, the game ain't a lot cheaper for us euros buying through steam. It's cheaper, but not by much :/
Firestorm said:Well, like I said, PC version (like many PC games) supports 360 pad out of the box.
Nabs said:not my problem
I'm down.fallengorn said:Do it once while Twig records everything.
Firestorm said:For Left 4 Dead on PC, just jump in this thread and say you want a game. You should find one. Add a bunch of GAFfers to your friends list. There's no 100 friend limit like on Live.