Stallion Free said:
The only time you wouldn't need a boomer is when the AI director allows you to have 4 infected that can grab survivors (like the 3 hunter + 1 smoker combo in L4D1), which he rarely does. Other than that the use of the boomer usually makes or breaks the attack. I have watched tanks struggle to incap more than one person after a boomer fails to distract for him. I have watched beautiful pounces get knocked off near instantly because a failed boom. On the other hand I have seen a 4 person boom lead to a hunter pouncing and incapping someone when help was 3 feet away. Maybe it's just because of the boomer consistently being given in L4D1 and our decent strategies that I am a believer in his importance and necessity.
I'm not arguing that a 4 person boom makes your life a ton easier. There is no way to argue against that. Boomer is, by far, the most important SI in any attack. A good or even decent boom can turn the tides of any attack. That is simply a fact. However a decent charge can have similar effects. If a charger grabs one and knocks back two and a hunter pounces on the fourth that will give the hunter free reign for at least 4-5 attacks. That's pretty decent damage.
Booming seems more like a crutch for not-so-great teamwork by the infected. Sure he can make good teamwork absolutely crushing (like I said, he is by far the most important SI) and decent teamwork pretty harmful but in the end L4D2 gives enough options with the increased amount of SI to make many combos viable.
Somewhat off topic since I don't play L4D2 at a high level do hunters still kill people 5 feet away under boomer bile even with good players? It seems like I always try to find the at least one good person on my team and stay near him just for cases like that. Seems like only the idiots on my team can't figure out I just got pounced while boomed. They're too concerned with just swinging their baseball bats at the horde instead of actually accomplishing something.