And either axe the final wolf form scavenger hunt or make it less tedious. Those things got boring because wolf form didn't grow at all over time.
One thing I dislike is that when you're using the clawshot or boomerang, the right stick aims...which means unless the item is equipped to R, you can't aim and shoot at hte same time.
What if you aim with the Gamepad?
XD
Yes, the only sword movement that makes a difference in combat is an stab from a slice in whichever direction. But im talking about this for inmersion purposes. Swinging the remote from left to right for a slice instead of wagling wihile pressing right on the stick feels better.I think they could do the WM+ integration as all it would do is give finer granularity in movements. It would be mostly useless though since the game isn't designed around it but having the sword feel more sword like would be nice. Though I probably wouldn't play that way since the GamePad benefit would probably outweigh the better sword swinging.
No qualms with the introductory sequence from my part, if you check my post out, i did recognise the "3 Days" are deeply very ingrained with the plot. I was just thinking of alternate way as an option for revisiting players in a sort of like "Hero mode" at the game's start. Since you are a TP veteran, you wouldn't miss much to have the 3 days summed up in a cinematic sequence. For a new player the introduction could still be there.I'm strongly against the cutscene suggestion though. This seems like a backwards idea to replace (or even cut down) a player controlled experience that conveys gameplay information and fulfills a narrative necessity with a cut-scene. I want to reunite the shop owner and cat by learning how to fish. I want to learn about the falcon mechanic. Goat herding takes less then a minute so even the second time you have to do it is completely fine. You do so much relevant stuff in the opening of the game, I really don't wanna miss any of it.
You were playing those games with the Kinect?This game reminds me how much I hated the horrible motion controls of the two Wii Zelda games.
Nintendo should have remapped the Wind Waker HD controls in a different way, using one of the shoulder/trigger buttons as a dedicated item button. It works better that way.One thing I dislike is that when you're using the clawshot or boomerang, the right stick aims...which means unless the item is equipped to R, you can't aim and shoot at hte same time.
Yeah! Lots of room for improvement in an otherwise wonderful Zelda game. Fingers crossed, yet here I am still waiting for Majora's Mask 3D...
Nintendo needs to give this treatment to Twilight Princess. That game looks so terrible on HDTVs. Plus they could really improve the tedious first few hours of the game.
I agree.
I'd say get rid of the cat & fishing crap. Goat herding is okay as it's basically the horse combat tutorial, but perhaps reduce the number of goats that need herding. Halve the amount of light/bug tears needed. Also whilst WWHD can get away without a pure orchestral score, this game needs it as some of the sound samples and audio quality is weak. (Other fixes such as super fast text speed and cutting the rupee cut-scenes).
NO.
A remake like this for WW would do MM justice. Not being on the damn 3DS. Fuck even a OOT remake on the Wii U would sell truckloads,
You're dreaming if you think they will remake an N64 game in HD. The whole thing would have to be redone from scratch basically, while MM3D could use the existing engine and many of the same assets from OoT3D. MM HD doesn't make any sense.
MM3D is pretty much inevitable. Grezzo's probably already working on it.
NO.
A remake like this for WW would do MM justice. Not being on the damn 3DS. Fuck even a OOT remake on the Wii U would sell truckloads,
I can do that, I suppose. I think I just need to get used to it.
NO.
A remake like this for WW would do MM justice. Not being on the damn 3DS. Fuck even a OOT remake on the Wii U would sell truckloads,
No, this wasn't remade from scratch.
It's an HD remaster with a few bells and whistles.
Another OoT version? Really though, what you're proposing isn't feasible and not even necessary. The groundwork for MM3D is in place already. A console version would require everything to be rebuilt completely from scratch. At that point it's a huge waste of time that could go into a brand new game whereas a 3DS version would be relatively easy and quick to do while yielding many benefits already.
A MM remake on 3DS is the most likely of the two. So many assets for OOT 3D have already been redone and/or translated to the 3DS, Grezzo has already gotten a relatively sizable amount of the work done.
Not going into this. You have terrible ideas.
Majora 3D is almost certainly happening. Majora HD never will.
We can already play Majora's Mask in HD through Dolphin.
I've had this downloaded since 7PM yesterday and have yet to even launch it. Firewall upgrades always produce problems, I've been working since 9PM last night.
Save me GAF!! Tell me the game sucks
So why not make it cross-platform with the Wii U? And just upscale the graphics on it? We can already play Majora's Mask in HD through Dolphin. But it would be cool to have the 3DS version be cross-platform so any owner of the two platforms could enjoy it. Or is it just too hard for Nintendo to do?
I'll just throw in a vote for a remake of all the Zelda 3D games starting from OOT as a collection release, WW included as well as Skyward Sword. That kind of compilation would kick some serious ass. The Legend of Zelda anthology, including a special edition that includes the original LttP HD remake, as well as the new 3DS LttP-type game for Wii U. Charge $90 for the Special Edition, and $60 for the regular and watch the pockets at Nintendo fill up.
I miss her...
Do you guys think she really loved link from OoT? I wonder what ever happened to her? Also anyone have that Fan art of her over links dead skeleton and master sword?
You just reminded me, for the inevitable VC release of OOT, I hope as an option, they offer the upgraded 3DS version, just in 1080p (same with Starfox 64).
question: where is the 'faster' sail? I went to auction house at night and didn't see it.
Yeah I was stoked for the sailing music and, yes, I too am spoiled by the ten minute movement piece on the soundtrack. The music is still great.
On my way to head to grab third pearl.
question: where is the 'faster' sail? I went to auction house at night and didn't see it.
They could, but why would they? You've given no compelling argument for why Nintendo should make a console and portable version of MM 3D, when the latter will satisfy the fan base just fine.
And no, "Sony does it" isn't a compelling argument.
You just reminded me, for the inevitable VC release of OOT, I hope as an option, they offer the upgraded 3DS version, just in 1080p (same with Starfox 64).
Save yourself the disappointment. You know it won't happen.
4. It wouldn't be too difficult for any competent programmer to emulate 3DS content on the Wii U, since they both share the exact same idea of innovation (dual screens). So it would likely be a cost effective effort.
This is borderline fan fiction.
I miss her...
I bet I know a lot more programmers than you do. So please, Mr. Guru, tell me why? Especially when you're a Nintendo programmer intimately familiar with both hardware and software characteristics?
Man, Hero mode in this game is the real deal. I am dying over and over and have to plan each multiple enemy encounter . If they had gone the extra mile and remixed the dungeons a la master quest, this would feel almost like an entirely new game.
It still requires an actual porting job unless you have an engine like Capcom's MT Frameworks that makes it relatively easy to port things, while what Nintendo is planning in the future is more in-line with what you are talking about.I bet I know a lot more programmers than you do. So please, Mr. Guru, tell me why? Especially when you're a Nintendo programmer intimately familiar with both hardware and software characteristics?
Nintendo 2013.
But I agree, Hero Mode will be pretty fun, I can't wait. Although Hero Mode in Skyward Sword was still relatively easy, since the monsters are dumb as fuck, and the sequences to get through aren't too bad to each save point. At best, I hope the Hero Mode in this game is truly hard.
The 3DS and Wii U don't have similar hardware. Yes, technically it's possible to port 3DS games to Wii U, but it's not done with the flip of a switch.
It still requires an actual porting job unless you have an engine like Capcom's MT Frameworks that makes it relatively easy to port things, while what Nintendo is planning in the future is more in-line with what you are talking about.
Iwata: "What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines."
From http://www.gengame.net/2013/02/iwat...integrating-handheld-and-console-development/
Where did you hear this? Nintendo released an Iwata Asks about this game, where they admitted that they only had three designers work on the game. They developed a tool that let them port GameCube graphics data to Wii U, they improved the textures and added some various shaders. That's it. The models remained the same and didn't get improved.Oh, I heard A LOT was remade significantly specifically for this game, but whatever.
Where did you hear this? Nintendo released an Iwata Asks about this game, where they admitted that they only had three designers work on the game. They developed a tool that let them port GameCube graphics data to Wii U, they improved the textures and added some various shaders. That's it. The models remained the same and didn't get improved.
The only reason, why Miyamoto greenlighted this game, was because it could be made cheaply by a very small team within a short time. The main team has to work on Zelda U after all.
Something like Majora's Mask HD would be as expansive as a making new game. It would need detailed HD textures and models and would have to be made from scratch. So, don't think that they could have made MMHD instead of TWWHD. Not a chance. It would be more like "MMHD instead of Zelda U".
They need to be focusing on expanding the company-size GREATLY
They are doing this.
Now, back to Wind Waker HD please?
On a side note: Did they improve draw distances? This game could have really used it well.