Shake Appeal
Member
I guess we get the videogame industry we deserve.Ledsen said:Why not? It's a puzzle game, a second game could add more interesting and challenging puzzles.
I guess we get the videogame industry we deserve.Ledsen said:Why not? It's a puzzle game, a second game could add more interesting and challenging puzzles.
Or you know, they could work on an exiting new IP.Ledsen said:Why not? It's a puzzle game, a second game could add more interesting and challenging puzzles.
Keyser Soze said:Approaching 100k on the leaderboard... I know that in not a 1:1 for buys, but it shows people are playing
http://s3.tinypic.com/24wui42.jpg[IMG][/QUOTE]
I'm really glad to see it's selling well.
The price is a bit steep when you consider the length of the game, but I feel that the experience more than warranted the purchase.
Disagreed on controls, they are as perfect as they can get in a physics-based platform game.Amir0x said:I do like the game, but it's got a few problems. Controls can be rather clunky. It's particularly difficult to tell when the game will allow you to jump a certain distance or not - it's got some momentum based movement based on the type of jump, but it's not always reliable. It's really weird and awkward. Could have used more playtesting.
And yeah, for 1200, it IS too short. I played for fifteen minutes and was 30% through the game. With little-to-no replay value (once you know the puzzles, you can speed run your way through the game in probably 30 minutes or even less), it's difficult to justify the price for me.
The gameplay is not good enough to make up for the short value. Some of the puzzles can be pretty clever and of course the art direction is rad.
I'd give the game like a 7.0 or something like that. Just overall it needed some polishing, some meat on its bones and some basic gameplay improvements.
Sadly true.Shake Appeal said:I guess we get the videogame industry we deserve.
Danielsan said:Furthermore, I have someone on my leaderboard with 106% completion. What?
Keyser Soze said:Approaching 100k on the leaderboard... I know that in not a 1:1 for buys, but it shows people are playing
Tricky I Shadow said:That's me! :lol
nny said:106%? Kudos.
Controls worse, has worse music and sound, has worse art, has worse animation, is more obnoxious and narcissistic.butter_stick said:I don't know how anyone can think this is better than Braid. Braid is better in every respect except possibly artstyle.
Exactly, the responsiveness of the character is pitch perfect.Shake Appeal said:I just can't even process complaints about the controls. There are some things I think you could have a debate about, and there are a few (not many) things that are less than perfect, but the controls? A+++
Shake Appeal said:I guess we get the videogame industry we deserve.
rhino4evr said:Personally I prefer the impressionistic Artstyle of Braid to the black and white shadow world of Limbo.
Keyser Soze said:Approaching 100k on the leaderboard... I know that in not a 1:1 for buys, but it shows people are playing
http://s3.tinypic.com/24wui42.jpg
Ledsen said:Instead of a snarky answer maybe you could give me an actual argument?
Yeah I dig the art style and the atmosphere...I just think the puzzles (so far) have been a little too simplistic. A game like this needs a multi-level type puzzle. As I posted before, I'm only up to the "hotel" part of the game. So I'm not sure how far I'm even at.Zeliard said:I appreciate the art in Limbo so much, especially the backgrounds. The atmosphere is just so ominous. It feels like any second something abjectly terrifying could pop out of the shadows.
Shake Appeal said:Controls worse, has worse music and sound, has worse art, has worse animation, is more obnoxious and narcissistic.
Otherwise, yeah, Braid's gameplay and puzzles, and the thematic unity of these, are far superior.
But Playdead seem to have a reasonably sized team, whereas Braid was made by more or less two people, and conceived and designed by one, so it's a more staggering achievement.
I loved that bit, I'd also arguably call it a spoiler.rhino4evr said:For instance early on you get to a point where a bear trap swoops down at you...it moves really quickly..to the point that it's really hard to avoid..then once you figure out t o avoid it another bear trap comes swooping down out of no where.
That's just plain unfair..
Everyone asks for sequels, original projects are few and far between.Ledsen said:Instead of a snarky answer maybe you could give me an actual argument?
butter_stick said:I don't know how anyone can think this is better than Braid. Braid is better in every respect except possibly artstyle.
Wizpig said:Everyone asks for sequels, original projects are few and far between.
The industry can't grow like this.
Ledsen said:I wasn't asking for a sequel, I was responding to Shaky Appeal's outrage at the mere thought of one. But if I had to choose between waiting another 6 years and getting a "sequel" (obviously it wouldn't necessarily reuse the same theme) using the same engine with expanded gameplay, I'd choose the latter.
wut.Chauncy Talon said:One reason why everybody thinks it's better tehn braid is the fact is how you die. In Braid... you never die. Also, Braid had a Super Mario Bros. 2 look (US version). It just did not hit as hard as it should. Limbo is dark and gritty. You never know when you are about to die... In Braid you died, but you got to rewind the time... Great feature, but there is 99 millions way to die and you had just chosen one. Playdead have created an artstyle by using Black and White to there advantage. Being different is what gets people attention. That why people like it so much.
Chauncy Talon said:One reason why everybody thinks it's better tehn braid is the fact is how you die. In Braid... you never die. Also, Braid had a Super Mario Bros. 2 look (US version). It just did not hit as hard as it should. Limbo is dark and gritty. You never know when you are about to die... In Braid you died, but you got to rewind the time... Great feature, but there is 99 millions way to die and you had just chosen one. Playdead have created an artstyle by using Black and White to there advantage. Being different is what gets people attention. That why people like it so much.
Kulock said:Edit: Okay, this is just getting silly (Chapter 15 Secret spoiler).
nny said:Oh come on, this is ridiculous, I would never find these.
I hope so. I really enjoyed doing that in Braid.Kulock said:Kind of wonder if there's a Braidsituation going on.stars
forgeforsaken said:I actually did get those on my own but then wasn't sure if there were as I couldn't find anyway to proceed after the last one.
MomoPufflet said:Good game. Later on I missed the tension that thebrought to the gameplay though. At the same time I suppose it's good that they didn't overuse it.spider
Sold.rhino4evr said:Personally I prefer the impressionistic Artstyle of Braid to the black and white shadow world of Limbo.
I didn't have problems with the controls in either game.
Limbo really reminds me of Boy and His Blob without th blob and more environment puzzles.
JaxJag said:People saying the controls are clunky, what game are you playing?
The controls feel spot-on, on par with a 2D Mario game.
Tricky I Shadow said:Also.....whoever says that the controls are bad is insane. They're completely 100% perfect!
Shake Appeal said:I just can't even process complaints about the controls. There are some things I think you could have a debate about, and there are a few (not many) things that are less than perfect, but the controls? A+++
What the hell...nny said:I don't think I would ever think oftrying to pull boxes in the middle of the dark, for one
Ahah, this one is even crazier (Secret spoilers):
You have to spin the "O" in Chapter 12, so that in Chapter 23 you can open a drawer: http://www.youtube.com/watch?v=z2xW4MrHJEs&feature=related
Nuts.
Chauncy Talon said:This game has grown on me. I love the fact that only background music is just you (realtime) breathing and footsteps. It remind me of an old black and white horrible movie. To many surprises.
Chauncy Talon said:O yea. I'm almost done with this game. 47% for being onjust doesn't add up. I've must of missed a bunch of things.chapter 19
Chauncy Talon said:One reason why everybody thinks it's better tehn braid is the fact is how you die. In Braid... you never die. Also, Braid had a Super Mario Bros. 2 look (US version). It just did not hit as hard as it should. Limbo is dark and gritty. You never know when you are about to die... In Braid you died, but you got to rewind the time... Great feature, but there is 99 millions way to die and you had just chosen one. Playdead have created an artstyle by using Black and White to there advantage. Being different is what gets people attention. That why people like it so much.
nny said:Ahah, this one is even crazier (Secret spoilers):
You have to spin the "O" in Chapter 12, so that in Chapter 23 you can open a drawer: http://www.youtube.com/watch?v=z2xW4MrHJEs&feature=related
Nuts.
Kulock said:Edit: Okay, this is just getting silly (Chapter 15 Secret spoiler).Kind of wonder if there's a BraidThere are three eggs just in that tunnel alone, not just the one that nets you the achievement.situation going on.stars
xbhaskarx said:These comments are making my head hurt... it's like reading a fifth grader's homework.
JaseC said:I think Chauncy Talon meant to say 'black and white horror movie'. :lol In which case, the comment is actually positive.
Edit: Duh, I get it now. I somehow missed the second half of your post and thought you were quoting people who dislike the game. :lol Be kind, it's late.