Orbitcube said:Honestly, I'm concerned about the length of the game. I'm sure it's unfounded but this seems like the type of game that'd only be an hour or two long and people would defend it based upon the atmosphere and its 'indie' status. The game really needs to be 3-4+ hours, and I don't think it'll be that long.
Limbo has some challenging hidden achievements that will reward subsequent playthroughs, but the initial run is only 5 or 6 hours long. I beg you not to let that dissuade you from trying it out. As I played fellow editors would occasionally tap my shoulder and draw my attention away, and I would catch myself jumping-not because I was scared, but because I was so engrossed in the experience it felt jarring to be pulled out so suddenly. Play it. Turn up the sound. I challenge you not to feel the same.
IncredibledLMN8R said:
xbhaskarx said:Incredible
Shurs said:I don't see why people can't decide what the right price of a game is for themselves without being made fun of by others.
$15 can also buy 3 $5 games, or a $5 and $10 game. I also think that $15 is a fair price for a quality downloadable title, but I'm not going to question what others are willing to pay for a game.
I can't speak to the game's length as I haven't finished it, and impressions are embargoed until Monday, but, personally, experience is more important than length.
The game is not just an hour or two longOrbitcube said:Honestly, I'm concerned about the length of the game. I'm sure it's unfounded but this seems like the type of game that'd only be an hour or two long and people would defend it based upon the atmosphere and its 'indie' status. The game really needs to be 3-4+ hours, and I don't think it'll be that long.
There is plenty of sentiment in this thread that people care about price and length of the game more than they do quality. I would personally pay $20 for a game like Braid, which I finished in just a few hours, but you couldn't get me to pay even $5 for a crappy XBLA game even if it went on for 20+ hours.Shurs said:I don't see why people can't decide what the right price of a game is for themselves without being made fun of by others.
$15 can also buy 3 $5 games, or a $5 and $10 game. I also think that $15 is a fair price for a quality downloadable title, but I'm not going to question what others are willing to pay for a game.
I can't speak to the game's length as I haven't finished it, and impressions are embargoed until Monday, but, personally, experience is more important than length.
dLMN8R said:There is plenty of sentiment in this thread that people care about price and length of the game more than they do quality. I would personally pay $20 for a game like Braid, which I finished in just a few hours, but you couldn't get me to pay even $5 for a crappy XBLA game even if it went on for 20+ hours.
You're absolutely right - it's basic consumerism. You're free to buy games that seem like a fair price to you, and perfectly free to not buy other games that you're not interested in and seem like an unfair price to pay.
I'm also perfectly free to make fun of people who make judgments and purchase decisions about a game solely based on price, without first considering the game's actual merits, and especially before any reviews or impressions from people who have actually beaten the game hit the web :lol
As the delightful image I've posted says - it's not about "X game is worth Y dollars", it's about "OMG DOWNLOAD GAME AUTOMATICALLY WORTH $10 WHY THE FUCK SHOULD I EVER PAY $15 FOR A DOWNLOAD GAME"
Shurs said:I'm just saying that I understand where people are coming from.
I consider myself to be an extremely cheap gamer, so I know all about the psychological impact of relatively small price differences. There are hundreds of games out there all competing for your limited funds so every dollar counts. I just wish people would at least play the game before they decide if it's worth the asking price.mujun said:It's probably just a matter of taking the time to make yourself a bit clearer than, "This game isn't worth ___ dollars."
For example. I personally would totally understand if someone was to say, "This game isn't worth ___ dollars because it looks repetitive."
Okay, that's all my fears squashed. 5 or 6 hours is perfect for this game. Bring on next Wednesday.Jtyettis said:Fear not.
From said Game Informer review I mentioned eariler (9 GOTM);
therealcliffyb Thus far "Limbo" is enthralling, perfectly challenging, and wonderfully atmospheric. If it stays this good or gets bettter I'll call it art.
Part of it is MS's fault for maintaining strict price points for years, and thereby causing the original abstract pricing system to become a non-abstract, tradition-locked price... grid. If MS wanted to avoid the (fairly ridiculous) issue of people looking at 1200 points and instantly blurting out NUH UH TOO MUCH then they should have allowed a variety of price points within the $5-15 range much earlier and eliminated at least one zero in order to make the direct dollar-point comparison harder to mentally calculate.mujun said:It's probably just a matter of taking the time to make yourself a bit clearer than, "This game isn't worth ___ dollars."
For example. I personally would totally understand if someone was to say, "This game isn't worth ___ dollars because it looks repetitive."
NOOOOOO :lolParallax Scroll said:
Wizpig said:Oh and, I don't get the 18+ Rating at all... especially if it's "Teen" in the US.
dLMN8R said:
Yeah, it looks brilliant. I'd buy it in a second if it wasn't for the rumours of a new NXE which could potentially render it useless in a few months.Dabanton said:I must say the premium theme for this on Live is very striking.
Dabanton said:I must say the premium theme for this on Live is very striking.
Davedough said:Are there screenshots of it anywhere?
Shogun PaiN said:If you ever need to preview a theme use www.themexbox.com. They usually have the latest releases up very quickly.
dLMN8R said:
No, it's like going from $10 to $15. $5 is what most people pay just for tax on a retail game.seady said:I think the $15 criticism is because of the price hike. Going from $10 to $15 is like going from $50 to $75 for a retail game.
I also think the added price is decided (and absorbed) by Microsoft and not the Indie developer.
seady said:I think the $15 criticism is because of the price hike. Going from $10 to $15 is like going from $50 to $75 for a retail game.
I also think the added price is decided (and absorbed) by Microsoft and not the Indie developer.
The "price hike" is because of an extremely huge, measurable increase in quality and development costs, not some arbitrary reason. People have every right in the world to make fun of people who ignore that quality and just focus on price.seady said:I think the $15 criticism is because of the price hike. Going from $10 to $15 is like going from $50 to $75 for a retail game.
I also think the added price is decided (and absorbed) by Microsoft and not the Indie developer.
Draft said:I've said this before, and maybe this makes me a traitor to gaming, but whatever: 6 hours is perfect. I'm a busy man. I've got lots of stuff going on, never mind that I buy way more games that I could ever, EVER hope to complete.
Parallax Scroll said:
SapientWolf said:No, it's like going from $10 to $15. $5 is what most people pay just for tax on a retail game.
The price point is suggested by MS but the dev/publisher has the final say. The cut is the same either way.
Broman1978 said:First(?) Review?
http://www.thereviewcrew.com/reviews/review-limbo/
Broman1978 said:First(?) Review?
http://www.thereviewcrew.com/reviews/review-limbo/