I'm thinking Oddworld... Even if we don't know the size yet, it's probably huge.
Don't know if this is real or not, but if so I wouldn't call it huge.
I'm thinking Oddworld... Even if we don't know the size yet, it's probably huge.
http://thevitalounge.net/forum/threads/limitedrungames.3072/page-15#post-43963
"So we have a potential partner in Japan! Nothing for sure yet, but we may be able to bring some more niche Japanese games, and even possibly localize some!"
Great news for sure.
I'm thinking Oddworld... Even if we don't know the size yet, it's probably huge.
Assuming it's NOT Oddworld, since Oddworld is announced, what else could it be?
The biggest NA games without physical copies tend to have physical copies elsewhere, like Resident Evil Revelations 2 and Soul Sacrifice Delta. They're also, of course, already signed to publishers.
There's Jet Set Radio HD. Stranger's Wrath HD. Those are both around 1.5 GB like Abe's Oddysey. Which, when your 64 GB card is bursting at the seams, counts as really big.
I can't really think of anything else though.
"Huge" is most likely something near 3gb.
That's highly requested?Citizens of Earth.
That's highly requested?
Hmmm... I just read an interview where you guys said you have a Vita game on deck with a really big file size that will be exciting for fans...!
How big are we talking, here? Give me a clue!!
I'm thinking Oddworld... Even if we don't know the size yet, it's probably huge.
716 Mb.What about Dariusburst Chronicle Saviours (well I'm assuming this one has a big file size) or Grim Fandango Remastered?
716 Mb.
Ciel Nosurge Offline? Total size is about 5 Gb.
Tecmo KoeiThat would require an official translation to be done, something that Bamco isn't about to touch as they've made clear as of about a month ago.
Hmmm... I just read an interview where you guys said you have a Vita game on deck with a really big file size that will be exciting for fans...!
How big are we talking, here? Give me a clue!!
716 Mb.
Ciel Nosurge Offline? Total size is about 5 Gb.
@goldzuka Late Feb at earliest, we've got to move fast to make that happen, though!
After some pestering, both Rain World and Heart Forth Alicia's devs have expressed interest in working with Limited Run Games.
Those are two of my biggest wants. I hope that pans out because I would FLIP.
Boom: https://twitter.com/hfagame/status/688805157010714625
https://twitter.com/rainworldgame/status/688795696720408576
I hope they follow through and make a deal with Josh and the group. Show some support on Twitter!
After some pestering, both Rain World and Heart Forth Alicia's devs have expressed interest in working with Limited Run Games.
Those are two of my biggest wants. I hope that pans out because I would FLIP.
Boom: https://twitter.com/hfagame/status/688805157010714625
https://twitter.com/rainworldgame/status/688795696720408576
I hope they follow through and make a deal with Josh and the group. Show some support on Twitter!
As much as I'm excited with upcoming releases, it's a point someone brought up when I mentioned that Slain would be a nice game for LRG - new releases are usually patched a few times to fix bugs and add a few things, which is why I probably wouldn't dig for new releases when there are past and done games that could take the opportunity right now.
As much as I'm excited with upcoming releases, it's a point someone brought up when I mentioned that Slain would be a nice game for LRG - new releases are usually patched a few times to fix bugs and add a few things, which is why I probably wouldn't dig for new releases when there are past and done games that could take the opportunity right now.
I, too, would prefer content complete and fully patched versions of games. I would sooner have a new release confirmed and not slated until it is "finished" than have a new release the coincides with the digital launch.
Knowing things are coming, or might come, is what's really important to me. I'm a Vita enthusiast, I am used to waiting. Just tell me a game is coming once it's fully patched and content complete and you already have my money.
Wish they could go back and get all the Oddworld games on physical. Stranger's Wrath at 1.5GB is pretty big, and I believe Munch's Oddysee is in that region too.
I have a feeling he was talking about New 'n' Tasty in that article, though.
They could put both SW and MO in a single cart, I wouldn't want them to sell them separately. I mean, both games were already available for 2~3 bucks and one has been PS+ in the past.
Hmmm... I just read an interview where you guys said you have a Vita game on deck with a really big file size that will be exciting for fans...!
How big are we talking, here? Give me a clue!!
am I the only one thinking Atelier Ayesha plus? Would look perfect with my Atelier Escha Logy collection ;-;. It's six gig if you add the BGM pack lol
am I the only one thinking Atelier Ayesha plus? Would look perfect with my Atelier Escha Logy collection ;-;. It's six gig if you add the BGM pack lol
Yes, they're not working with mid-sized publishers yet, as they've mentioned time and time again, not to mention KT already has another company doing that for them, NISA.
They could put both SW and MO in a single cart, I wouldn't want them to sell them separately. I mean, both games were already available for 2~3 bucks and one has been PS+ in the past.
That said, I'm not ruling out compilations - there will be devs who are enthusiastic enough to put the work and effort into that. I just want to set everyone's expectations correctly. There's already a lot of devs who see a single release as being too much work (and it's literally only a day or two worth of effort for the dev) - if we pressured for compilations, there'd be a lot more devs who would walk. We'll suggest compilations to them, but we're never going to say no to a good potential physical release. Obviously in many cases a compilation release is the best possible outcome, but in the end - individual releases are better than no releases.
The problem with compilations is that the developers would have to put way more work into the releases than most want. To do a compilation they have to create a launcher, which is a technical feat that will take time and effort from engineers (the highest paid people on most dev teams). If they have to spend a month creating a launcher and dedicate a staff member to that - that becomes a huge hurdle that could ultimately cause them to back away from doing a physical release.
That said, I'm not ruling out compilations - there will be devs who are enthusiastic enough to put the work and effort into that. I just want to set everyone's expectations correctly. There's already a lot of devs who see a single release as being too much work (and it's literally only a day or two worth of effort for the dev) - if we pressured for compilations, there'd be a lot more devs who would walk. We'll suggest compilations to them, but we're never going to say no to a good potential physical release. Obviously in many cases a compilation release is the best possible outcome, but in the end - individual releases are better than no releases.
Have CS students as interns to do launchers assignments? Nothing fancy needed. A very basic launcher/selector would work.
45 left! So freaking close!
Home stretch!
The long and the short is that it's not an easy thing to do and I don't expect many developers to attempt it when some are already concerned with the super minimal effort required for an individual release.
There's also an issue with Vita carts only being able to store a max of 4GB (Sony does not manufacture bigger carts).
In any case, I'm not speaking for all our current and future developers here. Some will probably be willing to put the work into creating a compilation. It just comes down to how much time they're willing to invest in building a release for us.