• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

List of PS5 Pro enhanced games

Markio128

Gold Member
I’ve seen it said that it’s easy to implement Pro awareness/support. You say it requires extensive coding. Which is it? I would imagine it’s in Sony’s interest to make it as easy as possible to add Pro support, otherwise nobody adds it and the Pro is DOA.
That there are 90 games already confirmed to be Pro enhanced suggests that it isn’t too much hassle. Personally, I think patches will only be applied to games that have a good chance to attract more sales. Sony probably feels like adding Pro support to the likes of Returnal is a bit of a fools errand.

Saying that, it could be one of the games that benefits from boost mode, of which we know very little about at this point.
 

DinoD

Member
If no SH2R patch
Angry Jon Bernthal GIF by NETFLIX
 

JaksGhost

Member
My brain exploded trying to read that last tweet. Can you dumb it down for me?
If you have a 120hz TV/Monitor you can play the Fidelity Pro Mode with all of the new RT features at 40fps for smoother gameplay and less lag over 30fps. If you don't one have, the option is maxed at 30fps. As much as Riky got on my nerves at times buying an LG QNED85 was a great overall investment this generation.
 
Last edited:

Felessan

Member
Maybe because Sony is selling this $700 system (actually its a $780 system) and it's a Sony exclusive that came out this generation and even got a PC version that easily surpasses the console version? Not a good look for any Sony exclusive not to get a Pro patch.
Yeah... tell it Bloodborne with its PS4Pro patch.
Sony has tons of exclusive that will not get "ongoing support", Pro patch included, for various reasons. And Sony has no obligations to do so.
Efforts should be put in proper place. If it's unreasonable to do a Pro patch, than it's unreasonable.

It's a beloved game that runs poorly on PS5.

The actual coding to make it enhanced is not that significant, although I get that they are a smaller studio.
Its a little bit more complex than that. The project itself probably scrapped and archived long time ago as studio moved forward (even PC port was not done by HMQ).
To get it back operational and get people familiar with it will require some efforts and time before coding itself can even start. There are a big difference between projects with ongoing support and projects that were moved from 3 years ago.

The fuck you mean it ain't in Sony's interest? I should be asking "What the fuck you mean?" on half your post 'cause that shit is so ESL it's crazy. But what the fuck do you mean Sony's first party fucking game, that was a launch title for PlayStation 5, used to sell the PlayStation 5, is not a priority for it's PlayStation 5 Pro? Half the studios working on patching pre-existing games, meaning games that came out before...I'd say, 2022, are smaller studios. How in the flying fuck is Returnal, and their developer Housemarque, not a priority?
This site is pro-PlayStation. Come on man you can do better than that.
I ain't sayin' Returnal is Grand Theft Auto, we all know that. But it is still YOUR first party game, and therefore YOUR priority. Weird to think otherwise.
Not their priority. It's your wishes and nothing more.
Sony priority is to make and sell games, among others. So it should focus on efforts that increase sales. Cost of Returnal patch is delaying a new game. And getting Housemarque to divert resources to a dead game, whose sales probably hover just over zero, when they are now in mid to mid-late stage of a new game is unreasonable.

I’ve seen it said that it’s easy to implement Pro awareness/support. You say it requires extensive coding. Which is it? I would imagine it’s in Sony’s interest to make it as easy as possible to add Pro support, otherwise nobody adds it and the Pro is DOA.
Easy but not free. And coding is not the only efforts required.
 
Last edited:
Its a little bit more complex than that. The project itself probably scapped and archived long time ago as studio moved forward (even PC port was not done by HMQ).
To get it back operational and get people familiar with it will require some efforts and time before coding itself can even start. There are a big difference between projects with ongoing support and projects that were moved from 3 years ago.

True, but presumably their next game is running on the same engine, so it makes sense to try and get the Pro mode running which will benefit not only Returnal but their next game. Similar to what Insomniac is doing. I think it's an inevitability
 

Kerotan

Member
If you have a 120hz TV/Monitor you can play the Fidelity Pro Mode with all of the new RT features at 40fps for smoother gameplay and less lag over 30fps. If you don't one have, the option is maxed at 30fps. As much as Riky got on my nerves at times buying an LG QNED85 was a great overall investment this generation.
Yeah I have a Sony 120fps TV with VRR and it's great. I'm just trying to see what improvement this mode has on the Pro or is it the same.
 

JaksGhost

Member
Yeah I have a Sony 120fps TV with VRR and it's great. I'm just trying to see what improvement this mode has on the Pro or is it the same.
They added higher resolution RT reflections and additional features that were exclusively on PC before but now the Pro can take advantage of them as well.

Ratchet and Clank Rift Apart
RT Reflections: Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

Spider-Man 2
RT Key Light Shadows : Off (Performance) / On (Fidelity default)
Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.



RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.



RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
 

Luipadre

Member
What would 'enhance image quality' even mean? Is that just the boost mode?

Some kind of AA that makes them look better? Obvsiously not PSSR quality, more something like FXAA

Its not the boost mode because it specifically mentions PS4 games not PS5
 
Last edited:

mrqs

Member
Some kind of AA that makes them look better? Obvsiously not PSSR quality, more something like FXAA

Its not the boost mode because it specifically mentions PS4 games not PS5

Thought of that but it would be pretty weird. Curious to see!
 

digdug2

Member
You wont get anything officially until the embargo is up next wednesday. Hopefully we'll get some shit soon "unofficially" :)
In the past two days, we have gone from knowing jack-shit to learning a good bit about the console! All unofficial!
 
  • Like
Reactions: Isa
What would 'enhance image quality' even mean? Is that just the boost mode?

I heard about this and initially thought people were mistaken, it's clearly a system level approach so my guess is that it is a forced upscaler, but nothing really adds up for this setting at least at first glance.

They specifically say image quality rather than framerates. So at the end of the day, I think it is just going to force games into a higher resolution, but honestly I'm not sure what the value of that would be.

And it's not something they're actively advertising.
 
What would be good is a "Enhanced 60fps for PS4 games" so you can play games like drive club at 60 fps.

Would be difficult to do this at the system level. Look at what the guy had to do to get Bloodborne working at 60 fps without doubling the speed of the game. He had to change the settings of various things that were all tied to the framerate of the game down to how cloth reacts...
 

Elios83

Member
That doesn't add up. Can you think of a single game from PS4 that has DRS that isn't already maxed out by PS5?

You’re 100% guessing but you speak with 100% certainty and I’m not sure why.

PSRR support isn't system wide or auto enabled, this has been confirmed by a few developers working on the Pro.
So either these people spread bs, or this feature is pretty much what we already had on PS5 in principle.
But we'll see in a few days.
 

digdug2

Member
It's PS4 Pro setting
Probably not. PS5 is already at PS4 Pro + setting...

Edit: I say PS4 Pro + because there were multiple PS4 Pro enhanced games that took advantage of PS5's increased power. Days Gone and Horizon Zero Dawn are two examples.
 
Last edited:

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Looking at this list, there isn't one fighting game listed here. Not even Dragon Ball is on this list, and a new Dragon Ball game just came out. Sparkling Zero is the name of the new Dragon Ball game, and Dragon Ball, along with Tekken 8 earlier this year, as well as MK1 and Street Fighter from last year, are all conspicuously missing from this list, and just so far in general.
It's fuckin' Friday November 1st, and with less than a week to go until this thing releases, you would have figured we'd have "some" word on the three biggest fighting games in video games.
Nothing from Namco, nothing from Capcom....nothing from Netherealm. Capcom never gave us a version of Street Fighter V (5) that ran well, or equal to, the PC version, for PS5. The PS4 could never run a PC-quality version of SFV, but at least a 5, and especially a Pro 5 version could.
Netherealm at least has taken advantage of whatever technology was there for their games, be it MK11 running on PS5, or MK1 also running on the 5.
Tekken is in the same boat as Street Fighter with Capcom. There fighting games never get enhancement treatment, due to them being too old, which would likely be the reason that most would use.
No excuses for Any fighting game made for PS5 not to have enhancements, because they all came out after 2023. If anyone broached this topic and discussed it already, then my apologies for not looking you up.
Mortal Kombat 1 is on the list though
 
PSRR support isn't system wide or auto enabled, this has been confirmed by a few developers working on the Pro.

No one said it was PSSR, though it could very well be system level PSSR specifically on PS4 titles. You wouldn't want to do this on PS5 because games are already using reconstruction like FSR, so the result would be muddy and you would have an impact on performance.

So either these people spread bs, or this feature is pretty much what we already had on PS5 in principle.

If it was what the PS5 has in principle, it wouldn't need to have a toggle.

But we'll see in a few days.

Critical thinking and deduction suggests you're off base. Obviously we'll know for sure in a few days, but that doesn't mean we can't speculate critically...
 
Top Bottom