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List of PS5 Pro enhanced games

DeaDPo0L84

Member
Got my Pro yesterday, coming from mostly a PC gamer with a 4090 I was really happy with the little time I had to mess around with it. I had been putting off playing LoU 2 cause I didn't want to sacrifice visuals for better performance and the new Pro mode is essentially perfect. Loaded HZD:FW which I own on PC but seeing it on my 77" OLED with surround sound was awesome. Played Rivals for a bit with a friend and it felt buttery smooth and looked great. My excitement to play more single player games has ramped up greatly, looking forward to putting more time into it.
 

Vick

Gold Member
I promote this to the worst post of 2025 and 2025 has not even started yet.
What kind of backwards ass thinking is that?
"lol I am hardcore because I know what these console modes are!!!"
Get the fuck out. There is nothing hardcore about that.
If you think that knowing some graphical options is a sign of being hardcore or smart... this means you don't know anything since this is nothing to brag about.
I am pretty sure he simply meant hardcore as "enthusiast".

If devs can't decide what's best for their game (usuals like film grain and motion blur aside), then what are we even talking about here?
There is nothing hardcore about devs releasing unoptimized shit and offering options... ON A CONSOLE where they should just offer the best possible experience on this hardware. OK 1-2 modes or fps unlock but options make no sense.
There is a pc for that. Which is what I largely abandoned (Saying as I just finished indiana jones on steam lol) because of distractions like that.
Devs need to learn to use consoles again.

Listen. I am a "hardcore" gamer and I demand something else than pc game released on unoptimized low power box.
Choice is one thing.
But being made an idiot is another.
There is no sense to REDUNDANT options on console since you cannot upgrade your hardware and monitor your performance.
If they offer multiple anti aliasing options... there is no fucking choice here. Only 1 looks factually the best. Devs should make that choice and release the game that way.
I understand film grain. Sure, it's subjective. but there is nothing subjective about game looking aliased or not.
LET CONSOLES BE CONSOLES OR GET A PC.
The problem is, consoles can offer different experiences that suit different taste and priorities. Devs can't "chose for us" anymore, because someone's going to be disappointed no matter what.

You (and many others) are ok with 30fps, I (and many others) would never buy a game that doesn't offer a 60fps Mode.
You ship a game at 30fps, you lose sales, you optimize the game to the max and offer a single 60fps mode, all the "Fidelity" types would complain about how much more could have been achieved at 30fps and ask for a "Quality" option at higher resolution with the bells and whistles from PC version.

The granular options I can understand the frustration, but even those make sense most of the time, either for future proof, thinking about future console backwards compatibility, or for simple preferences. In Avatar for instance, some might not be annoyed by PSSR AO shimmering and prefer it over FSR 3 due to sharper motion.

Some people are fine with 30fps, some prefer 40fps, some would be okay with less stable 40fps by maxing out Spider-Man 2 RT settings.. some only chose 120fps modes at 80-90-100fps because fluidity is all they care about, others simply can't play at 40fps at all due to lack of 120Hz panel, some are fine with drops due to VRR, others demand stable 60fps above all else.
 
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rofif

Can’t Git Gud
I am pretty sure he simply meant hardcore as "enthusiast".


The problem is, consoles can offer different experiences that suit different taste and priorities. Devs can't "chose for us" anymore, because someone's going to be disappointed no matter what.

You (and many others) are ok with 30fps, I (and many others) would never buy a game that doesn't offer a 60fps Mode.
You ship a game at 30fps, you lose sales, you optimize the game to the max and offer a single 60fps mode, all the "Fidelity" types would complain about how much more could have been achieved at 30fps and ask for a "Quality" option at higher resolution with more bells and whistles from PC version.

The granular options I can understand the frustration, but even those make sense most of the time, either for future proof, thinking about future console backwards compatibility, or for simple preferences. In Avatar for instance, some might not be annoyed by PSSR AO shimmering and prefer it over FRS 3 due to sharper motion.

Some people are fine with 30fps, some prefer 40fps, some would be okay with less stable 40fps by maxing out Spider-Man 2 RT settings.. some only chose 120fps modes at 80-90-100fps because fluidity is all they care about, others simply can't play at 40fps at all due to lack of 120Hz panel, some are fine with drops due to VRR, others pretend stable 60fps above all else.
I understand about offering different "experiences" like 30 vs 60fps maybe.
But I am just all against redundant options. Just like in indiana jones on pc - there are SO MANY SETTINGS and most of which have no fps effect and no... no visual difference either. so what gives?
Also, it's more personal but the more settings there are, the more regret I feel switching from one mode to another.

Look at re4 ON PRO. The hair should be on (and probably upgraded to pc max) setting with no choice to disable it. It saves like 2 fps, makes no sense to disable it... AND IT'S DISABLED by default.
The RT also should default to ON. it's very little fps difference and there is nothing to gain visually by disabling it.
The HFR is good because it looks at system setting.
The CA and FIlm grain is also good because it's strictly a preference.
And 2 modes are fine but honestly in this game, Quality with everything is already 70+fps on pro. No reason for other mode but ok, I will let that slide.

Or look at stellar blade.
Pro Max mode is not the best one. The best is actually PRO mode using pssr and being 80fps. Both visually and performance wise.
And then there are all the old modes.

And the problem is that default is not the best mode. For example, in stellar blade it's one of old modes and in RE4, the hair setting is disabled on pro by default.
Leading to worst experience with casual gamers and redundancy for enthusiasts.
 

omegasc

Member
I understand about offering different "experiences" like 30 vs 60fps maybe.
But I am just all against redundant options. Just like in indiana jones on pc - there are SO MANY SETTINGS and most of which have no fps effect and no... no visual difference either. so what gives?
Also, it's more personal but the more settings there are, the more regret I feel switching from one mode to another.

Look at re4 ON PRO. The hair should be on (and probably upgraded to pc max) setting with no choice to disable it. It saves like 2 fps, makes no sense to disable it... AND IT'S DISABLED by default.
The RT also should default to ON. it's very little fps difference and there is nothing to gain visually by disabling it.
The HFR is good because it looks at system setting.
The CA and FIlm grain is also good because it's strictly a preference.
And 2 modes are fine but honestly in this game, Quality with everything is already 70+fps on pro. No reason for other mode but ok, I will let that slide.

Or look at stellar blade.
Pro Max mode is not the best one. The best is actually PRO mode using pssr and being 80fps. Both visually and performance wise.
And then there are all the old modes.

And the problem is that default is not the best mode. For example, in stellar blade it's one of old modes and in RE4, the hair setting is disabled on pro by default.
Leading to worst experience with casual gamers and redundancy for enthusiasts.
Naming is crazy as well: FF7Rebirth's VERSATILITY MODE lol
 

Vick

Gold Member
I understand about offering different "experiences" like 30 vs 60fps maybe.
But I am just all against redundant options. Just like in indiana jones on pc - there are SO MANY SETTINGS and most of which have no fps effect and no... no visual difference either. so what gives?
Well, I know it feels like we're headed there I don't think that is exactly going to be the case on consoles anytime soon. lol

Also, it's more personal but the more settings there are, the more regret I feel switching from one mode to another.

Look at re4 ON PRO. The hair should be on (and probably upgraded to pc max) setting with no choice to disable it. It saves like 2 fps, makes no sense to disable it... AND IT'S DISABLED by default.
I agree and yet, many people actually hate Hair Strands and prefer to have it disabled. I know it sounds crazy but it's true, a LOT of people.

The RT also should default to ON. it's very little fps difference and there is nothing to gain visually by disabling it.
Again, I agree. But just look at DF Optimized Settings. Alex recommend RT off because he doesn't like the low res reflections.

Or look at stellar blade.
Pro Max mode is not the best one. The best is actually PRO mode using pssr and being 80fps. Both visually and performance wise.
And then there are all the old modes.
I've read some people saying Pro Mode PSSR has issues with grass in one scene later on. For the time being, until PSSR becomes perfect, having the chance to select another option to play that scene better shouldn't be a problem. Especially as it would also avoid having base PS5 looking better (in that scene) than Pro, which should never happen in any case.
 

viveks86

Member
And the problem is that default is not the best mode. For example, in stellar blade it's one of old modes and in RE4, the hair setting is disabled on pro by default.
Leading to worst experience with casual gamers and redundancy for enthusiasts.
This is a good point. It probably comes from a lack of confidence/time/resources/prioritization with new hardware and knowing what the end user really wants. Not to mention the teething issues with PSSR. Most of the games with patches now were not originally built with this hardware in mind, so there probably isn't much scrutiny going into the implementations. Outside of basic QA, these are likely being patched with not much, if any, alpha or focus testing. Perhaps just a small team or an individual worked on it while the rest of the team had already moved on to other projects. So we are seeing a lot of "throwing everything at the wall to see what sticks" than a specific goal. Not to mention pressure from marketing to put something out there so that they can ensure a sales uptick for being PS5 Pro Enhanced.

I expect the options to be narrowed down to 1 or 2 modes (like fidelity and performance) as games get built with the hardware in mind.
 
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rofif

Can’t Git Gud
Well, I know it feels like we're headed there I don't think that is exactly going to be the case on consoles anytime soon. lol


I agree and yet, many people actually hate Hair Strands and prefer to have it disabled. I know it sounds crazy but it's true, a LOT of people.


Again, I agree. But just look at DF Optimized Settings. Alex recommend RT off because he doesn't like the low res reflections.



I've read some people saying Pro Mode PSSR has issues with grass in one scene later on. For the time being, until PSSR becomes perfect, having the chance to select another option to play that scene better shouldn't be a problem. Especially as it would also avoid having base PS5 looking better (in that scene) than Pro, which should never happen in any case.
If there was no option to disable these... and these were always there, as if capcom committed to it... nobody would ever be able to compare and know about some other setting.
I am proposing not giving people the option for things they didn't know they needed.
With this logic - they could just as well offer my some crazy mega ultra hair preset that will cost 45fps but they don't.
The RT off df settings I remember and is how I actually finished the game on pc but again - if this wasn't an option and how the game shipped... I doubt anyone would complain.
Capcom gets themselves into this situations solely because of themselves :p

And for your last sentence - pssr should be patched if it got problems. If game looks better without it, then pssr shouldn't exist. (which I don't believe, I think PRO mode looks the best personally)
 

Vick

Gold Member
If there was no option to disable these... and these were always there, as if capcom committed to it... nobody would ever be able to compare and know about some other setting.
I am proposing not giving people the option for things they didn't know they needed.
With this logic - they could just as well offer my some crazy mega ultra hair preset that will cost 45fps but they don't.
But I feel most "enthusiasts" would know regardless due to PC versions.
It's about having or not that chance to use those things at lower framerate (maybe unlocked for future proof) on consoles as well.

The RT off df settings I remember and is how I actually finished the game on pc but again - if this wasn't an option and how the game shipped... I doubt anyone would complain.
Capcom gets themselves into this situations solely because of themselves :p
I understand, but on base consoles those settings actually had a real impact. There you had to chose between an unlocked Fidelity (HS, RT, Res) and a Performance mode at relatively stable 60fps.
If the choice wasn't there, the game would have played worse on base consoles, or looked worse now on Pro.

And for your last sentence - pssr should be patched if it got problems. If game looks better without it, then pssr shouldn't exist. (which I don't believe, I think PRO mode looks the best personally)
Absolutely, but what if it takes considerable time? For instance, I wouldn't be playing Avatar right now if they hadn't allowed the choice while PSSR gets fixed.

This being said, I get your point of view completely.
 
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King Dazzar

Member
rofif rofif when he see a settings menu:
angry throwing a fit GIF
 

Luipadre

Member
Hows Outlaws now? I saw they added an FSR toggle and the old modes back. Quality 60 fps with FSR or old 40 fps quality with fsr are the best options right now?
 

King Dazzar

Member
Hows Outlaws now? I saw they added an FSR toggle and the old modes back. Quality 60 fps with FSR or old 40 fps quality with fsr are the best options right now?
No change since I last updated. It's improved but needs the light flickering in foliage fixed. Its pretty horrendous and present in all modes. They mentioned that they are working on it in the last patch notes. Some can look beyond it, I cant.
 

Luipadre

Member
No change since I last updated. It's improved but needs the light flickering in foliage fixed. Its pretty horrendous and present in all modes. They mentioned that they are working on it in the last patch notes. Some can look beyond it, I cant.

More waiting then thanks. Hopefully they will improve things next year
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I promote this to the worst post of 2025 and 2025 has not even started yet.
What kind of backwards ass thinking is that?
"lol I am hardcore because I know what these console modes are!!!"
Get the fuck out. There is nothing hardcore about that.
If you think that knowing some graphical options is a sign of being hardcore or smart... this means you don't know anything since this is nothing to brag about.

If devs can't decide what's best for their game (usuals like film grain and motion blur aside), then what are we even talking about here?
There is nothing hardcore about devs releasing unoptimized shit and offering options... ON A CONSOLE where they should just offer the best possible experience on this hardware. OK 1-2 modes or fps unlock but options make no sense.
There is a pc for that. Which is what I largely abandoned (Saying as I just finished indiana jones on steam lol) because of distractions like that.
Devs need to learn to use consoles again.

Listen. I am a "hardcore" gamer and I demand something else than pc game released on unoptimized low power box.
Choice is one thing.
But being made an idiot is another.
There is no sense to REDUNDANT options on console since you cannot upgrade your hardware and monitor your performance.
If they offer multiple anti aliasing options... there is no fucking choice here. Only 1 looks factually the best. Devs should make that choice and release the game that way.
I understand film grain. Sure, it's subjective. but there is nothing subjective about game looking aliased or not.
LET CONSOLES BE CONSOLES OR GET A PC.

Dude.....you really are losing the plot here. Just pay attention to the options that Gran Turismo 7 offers. I think they've done it the best. You are arguing for a worse experience overall. And you assume there is always a "BEST" option.

you're overreacting. He meant casuals will just play with the default option, which should be the one curated by the devs, as you requested (or as set in the system option).

Exactly this! Black Myth Wukong offers multiple versions. So does Stellar Blade. Now there's a default option and most will be fine with that, but I can't imagine why devs like Insomniac wouldn't include a 40 FPS option for those that have 120 Hz TVs with VRR.
 

rofif

Can’t Git Gud
Dude.....you really are losing the plot here. Just pay attention to the options that Gran Turismo 7 offers. I think they've done it the best. You are arguing for a worse experience overall. And you assume there is always a "BEST" option.



Exactly this! Black Myth Wukong offers multiple versions. So does Stellar Blade. Now there's a default option and most will be fine with that, but I can't imagine why devs like Insomniac wouldn't include a 40 FPS option for those that have 120 Hz TVs with VRR.
gt7 options are EVEN worse because they change what's happening behind your back.
Depending on vrr or 120hz being enabled system level, the game ends up looking different.

Also, I only sound like this. I manage all the settings and modes perfectly fine :p It's more worry about the future that will probably never come like Vick said
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Also, I only sound like this. I manage all the settings and modes perfectly fine :p It's more worry about the future that will probably never come like Vick said

Yeah I don't think the worse will happen in the future. Especially once console only devs get use to using A.I. base upscalers.
 

Luipadre

Member
After the latest Alan Wake 2 patch, balanced mode with PSSR is the best way to play. It looks really good and its a smooth locked 40 without hiccups or drops or stuttering. I already finished the game twice, but restarted again today and played a bit on balanced mode and it looks fantastic
 
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