LittleBigAgendas: Why didn't the mass market overlook LBP?

Ranger X said:
I really need some of the shit you smoke. Is it expensive? It really seems to have awesome effects.
I think he's furiously masturbating because the '1's pop up instead of the exclamation marks. There's some one hand typing going on there.
 
gofreak said:
This whole post reeks of exactly the kind of troll these threads attract. Honey pot indeed.

But to address your first point, that's laughable. I mean, you could spoil any game by watching it in a video. It's a very different thing to watch something, and play through it with your friends online. The latter is far far more enjoyable.

I just don't think seeing a working calculator someone made in little big planet is going to make the average joe want to go out and get the game. Maybe some of the normal platforming levels, but it's not like the average joe could really tell what the difference is here between this and a 25 year old platformer they played when they were a kid?

When I had the Beta both of my roommates that saw it said "So this is some shitty mario clone, huh?" and ""this looks weird for a mario type game"

It's never going to be a mass market success no matter how good it is. It's selling well enough, but it's never going to be the breakout system seller select foolish people (not saying anyone specific) pegged it to be.
 
LiquidMetal14 said:
Like we did for Uncharted no? Seems like people are just foaming at the mouth to see this one bomb.
f_thisisneogam_5492d14.gif
 
I don't want to play mod and be like WHY ISN'T THIS LOCKED, but holy crap.

It's blatantly stupid to call this game a bomb at this point. This is coming from someone overly negative about PS3 an its future. The game sold very well considering the type of game it is and how long it was out to be in the NPD. Anyone who was expecting it to be some savior of the system and sell a million copies and push consoles shouldn't be surprised that only the game itself sells well. There was never any chance of this being an explosive console-moving phenomenon. Wii Sports, this was never going to be.

But really, anyone who considers this game a bomb has the IQ of a retarded walnut.
 
hard for me to care about this game when none of my friends own ps3s--much less little big planet--and we're all pretty busy people with very little interest in composing platformer levels.
 
beelzebozo said:
hard for me to care about this game when none of my friends own ps3s--much less little big planet--and we're all pretty busy people with very little interest in composing platformer levels.

And yet I've enjoyed this game more than any other recent release I've played while never touching the editor and only dabbling in the user-created levels. The game stands perfectly fine on its own and the Story levels are beautiful and brilliant. As a completely solitary game though (i.e., no wife or friends to play it with), I would probably enjoy it less.
 
beelzebozo said:
hard for me to care about this game when none of my friends own ps3s--much less little big planet--and we're all pretty busy people with very little interest in composing platformer levels.

/clap

You won this thread.

Just when I thought this thread couldn't get any worse, it does.
 
LiquidMetal14 said:
Yes you are right. That there is the double edged sword.
Pretty much. GAF hates happiness; news at 11.

Though to be fair, LBP also hates happiness if you're trying to get the Play trophy. :(
 
SonOfABeep said:
I just don't think seeing a working calculator someone made in little big planet is going to make the average joe want to go out and get the game. Maybe some of the normal platforming levels, but it's not like the average joe could really tell what the difference is here between this and a 25 year old platformer they played when they were a kid?

I don't know if they would or wouldn't (I think they'd have to be blind not to see a difference), but this wasn't your point. Your point was - you can get 100% of the enjoyment of LBP by watching youtube videos. My response was basically :lol with some more elaboration.
 
beelzebozo said:
hard for me to care about this game when none of my friends own ps3s--much less little big planet--and we're all pretty busy people with very little interest in composing platformer levels.
We can all breathe easy now that we know why beezlebozo hasn't bought the game. :lol No offense but for some reason I found this post funny.
 
I don't think the OP was meaning a bomba in the ShadowRun or Brothers in Arms sent to die sort of sense..

Just that this game is not going to catch on with the mass market and will stay relatively within the current PS3 userbase. Not a negative thing, but interesting to note why that happened, and if that was Sony's intent all along?

Hell, I bet Need for Speed: Undercover moves more PS3s this christmas than Little Big Planet. Some people are a bit too out of touch with what the actual people buying systems want to play.. for better, or worse. I've been in a lot of gamestops and such lately because of the Hollywood Video $4 clearance flipping, and without fail, nearly every time I'm in there, someone is asking for that wretched game.

People don't care about sackboys and innovation and quality. They want THAT NEED FOR SPEED. It's sad, but true.
 
sykoex said:
We can all breathe easy now that we know why beezlebozo hasn't bought the game. :lol No offense but for some reason I found this post funny.

the thread's about mass market and public perception. it makes sense to me that a mass market who is too busy to buy many games anyway is largely going to ignore a game that they perceive expects you to create it for yourself. you dig?
 
Let's be real. The real question is why anyone thought LBP would be a smash hit in the first place. It was incredibly foolish to think that it would be a system seller. "It's incredibly innovative and great" isn't a good enough answer; you have to answer why it would have mass market appeal.

The buying public doesn't care about platformers. The online community doesn't mean jack unless you're talking about Halo-style FPS competitive multiplayer; the online doesn't appeal to people just because you can download levels.

In games like The Sims you get to create your own dream life, with a dream home and dream career. In LBP you get to create... your dream platformer? Where's the appeal, outside of hardcore platformer fans?

I was in Gamestop the other day. I overheard some people talking about LBP. One guy said about the level editor, "I pay people to make my levels." People, by and large, don't want to make their own levels, or get into a game unless there's something else in the first place to draw them in.

Games with large mod communities aren't drawn in primarily by the promise of a large mod community; they're drawn into buying the product first by the premise of the gameplay, and level editting isn't gameplay. They bought Oblivion because for its RPG gameplay, Counter-Strike for its FPS gameplay. But LBP for its platforming gameplay? Doesn't exactly capture the imagination.
 
LBP was Sony's Wii moment - it is a novel, innovative product that, precisely because it did not replicate things that came before it, required consumer education. And so far, in that, Sony has failed. Sony's North American marketing campaign consists of two very vague TV ads that say "This game is fun and cute". That does nothing to explain what is so unique and interesting and appealing about this game.

If LBP disappoints in terms of sales, it will be a failure of marketing, not of the game itself. The incredibly vague Christmas ads were just released will only push people who were already close to buying a PS3 over the edge, and do nothing to encourage new consumers to pick up LBP and a PS3. I'm disappointed, b/c I think LBP was a step in the right direction for the industry and gaming as a form.
 
beelzebozo said:
the thread's about mass market and public perception. it makes sense to me that a mass market who is too busy to buy many games anyway is largely going to ignore a game that they perceive expects you to create it for yourself. you dig?

So what you're saying is the mass market, including you, doesn't know anything about LBP. I mean if LBP is just about 'composing platform levels' as you said.
 
AstroLad said:
And yet I've enjoyed this game more than any other recent release I've played while never touching the editor and only dabbling in the user-created levels. The game stands perfectly fine on its own and the Story levels are beautiful and brilliant. As a completely solitary game though (i.e., no wife or friends to play it with), I would probably enjoy it less.
My AstroLad meter's busted...is this a genuine post or not, I can't tell. :)
 
People can call it a bomb because of several reasons:

1. It was along with MGS4 the most hyped game among PS3 fans this year.
2. SONY has touted constantly about this game being their biggest holiday season game this year, and they've hyped it for 2+ years now, saying it would sell several million copies.
3. Sony fans themselves has touted that this game would sell thousands of PS3 and sell several million copies on impact.
 
My God PS3 marketing sucks. When even the fanboys don't know enough about the game to successfully troll it you know Sony did a piss poor job at advertising it.
 
gofreak said:
I don't know if they would or wouldn't (I think they'd have to be blind not to see a difference), but this wasn't your point. Your point was - you can get 100% of the enjoyment of LBP by watching youtube videos. My response was basically :lol with some more elaboration.


For the time being, that's the state of the game. Like it or not that's what I know of the game. Calculators, music players, Mario levels, and the like are what's being focused on. The average console owner probably couldn't tell you 4 user made levels off the top of their head or why they're awesome. But ask what people are making in Little Big Planet? Rockets, Calculators, Space Invaders, Music Players, etc. etc.

Blame the blogs or whatever, but this has to be another negative point towards the game that distracts from what good levels are out there.

Truthfully I tired of it after a few hours of the beta. feels like a 2nd rate platformer, controls like one too. I think they'd have been better off selling this one as a $60 game with DualShock 3 that included the full game, alongside a PSN version that had just the pre-made levels and ability to play people's levels for $30, and the creator for another $10.

Just like Mirror's Edge this year I think they're asking too much of people to blind invest $60 on such new ideas. Portal had it right by introducing radical new styles of first person gameplay at a bargain price. (albeit with reduced size/content)
 
Frillen said:
People can call it a bomb because of several reasons:

1. It was along with MGS4 the most hyped game among PS3 fans this year.
2. SONY has touted constantly about this game being their biggest holiday season game this year, and they've hyped it for 2+ years now, saying it would sell several million copies.
3. Sony fans themselves has touted that this game would sell thousands of PS3 and sell several million copies on impact.

Using your logic, failure to live up to hype = "bomb."

And this is with the world economy being in severe recession, not even post-Black Friday yet, and with only a small amount/period of sales data of a NEW GAME.
 
Frillen said:
People can call it a bomb because of several reasons:

1. It was along with MGS4 the most hyped game among PS3 fans this year.
2. SONY has touted constantly about this game being their biggest holiday season game this year, and they've hyped it for 2+ years now, saying it would sell several million copies.
3. Sony fans themselves has touted that this game would sell thousands of PS3 and sell several million copies on impact.

1. Rightly so.

2. Rightly so - asides form the "saying it would sell several million copies". I'm not sure, did they? I didn't think they released any sales projections. But about touting it constantly, they were completely right to do so. If they didn't, people would point the finger at them for not pushing such an amazing game hard enough. I hope they continue to tout it hard.

3. And other people said it wouldn't sell buttons. Why does what 'Sony fans' said about it represent the benchmark for whether it bombed or not? There were very mixed predictions about LBP sales here. Maybe a definition of 'bomb' should be what it's supposed to be - how a game does compared to other games. LBP has charted well enough. Lots of other big-name titles released around the same time have charted similarly (entering high and dropping pretty significantly as a lot of new games get pushed out).
 
Frillen said:
People can call it a bomb because of several reasons:

1. It was along with MGS4 the most hyped game among PS3 fans this year.
2. SONY has touted constantly about this game being their biggest holiday season game this year, and they've hyped it for 2+ years now, saying it would sell several million copies.
3. Sony fans themselves has touted that this game would sell thousands of PS3 and sell several million copies on impact.

I think you're right about all 3 points, but I still wouldn't call it a bomb -- just a disappointment for those who said it would be a blockbuster.

Once again, I'd like to hear why they thought LBP would be an incredible success in the first place.
 
jrricky said:
Yea, last week they spoke about L4D. Previously was Gears and Rock Band 2. There are still constant chats about SSBB too.

Its funny to look back when people said this was gonna sell more than or close to the big, well established games like zelda, halo etc....why oh why.

the game hasn't even been out for a month yet. Might want to wait for the January NPD before we start etching the gravestone
 
Click said:
Your attempts at flame-baiting and trying to get me banned are so obvious and pathetic. Ignore list FTW.
Your pathetic trolling and spreading FUD for anything and anyone you perceive as anti-Sony is laughable. I can't wait for you to get banned because you're going to do it to yourself.

PS: If you're a joke character, you're a really bad one.
 
Accident said:
What about GT:P?
Well that wasn't full priced so it's harder to compare.

spwolf said:
Now of course, 2 years from now, people will claim that it was flop and packed game
Thing is though, LBP has more similarities to an MSG then a packaged game - especially if community aspects are successful - and those don't make any money from sales upfront. 'If' that business model is viable on consoles, Sony could very well be best off packing it in with every console from some point in time.

AstroLad said:
Exactly. And I think I've seen four or five people say this, myself included.
Count another one here. The only action games my gf took to before this were Lego series, and she actually likes LBP more. The coop and character customization really sell it - and contrary to popular opinion on Gaf, I think casual players actually prefer "floaty" physics.
 
CrushDance said:
LOL, please play the game!
You're saying there are no one-hit deaths? Please play the game.

gofreak said:
I'm gonna guess LBP has done better relative to the userbase than any of Rare's games have on 360..(that didn't benefit from being launch titles at the very least). I'm also going to point out that LBP has been universally acclaimed, unlike Rare's titles :p It's a lazy comparison to say they're like Rare, and too big a compliment for Rare as of late to be perfectly honest.

(There are some spurious claims being made about the game in this thread too, but I'm not even going to bother addressing those. This thread will be a honey pot.)

So tit for tat, what about your spurious claims about Rare? Critically panned sure, definitely not a media darling but their games are unfortunately quite underrated.
 
beelzebozo said:
the thread's about mass market and public perception. it makes sense to me that a mass market who is too busy to buy many games anyway is largely going to ignore a game that they perceive expects you to create it for yourself. you dig?
But your post reads like someone saying "Me and my friends don't have time to raid dungeons and complete quests so I can't see how Wrath of the Lich King can be a success."
 
....Because it has none of the elements that would make it appeal to casuals?

- Horribly priced system that casuals can't afford
- Marketing/Hype focused on internet forumgoers
- Characters aren't casual-focused (what kid wants to think a burlap sack is cute?)
- Games' focuses really aren't casual (level editor was stressed - who has time for that?)

If Sony really wanted to of made LBP a big casual hit, they needed to put it on Playstation 2, and not Playstation 3....Get the price on the PS3 down by about $100-150, and THEN put it on the PS3.
 
Cant' see how there is enough data to say it was "bomba" or overlooked. I suspect the next 3 months will be actually pretty decent for LBP.
The core game itself isn't that great though, it's difficult enough to keep casuals frustrated and not deep enough to keep hardcore gamers involved (through the "story").
I've had it since launch day and am not even 20% through, there doesn't feel like enough draw to keep me entertained. The casual gamers in my house (my wife) got really frustrated with the controls and stopped playing it altogether.
 
Erm Lich King's mile high springboard of installed World of Warcraft users hardly compares to the mini-trampoline of PS3 install base Little Big Planet gets..... :lol
 
hulot said:
So tit for tat, what about your spurious claims about Rare? Critically panned sure, definitely not a media darling but their games are unfortunately quite underrated.

Not to mention their latest game is going through the exact same thing. Landmark achievement, beloved by anyone who plays it, not getting the retail respect it deserves.
 
Frillen said:
3. Sony fans themselves has touted that this game would sell thousands of PS3 and sell several million copies on impact.
You've clearly got your finger on the pulse of Sony fans. Which ones predicted north of 2 million sales "on impact"?

Wow @ pairing that with "thousands" of PS3 sold. Talk about a complete hot and cold reaction from these "Sony fans". They certainly are a fickle bunch, these "Sony fans".
 
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