LittleBigAgendas: Why didn't the mass market overlook LBP?

lowrider007 said:
Then surely it's close too 1 million world sales by now then ? and people says that it's a bomba ?, I'm confused :-(.

Sorry wrong estimates, it's around 600.000 LTD. Not bad numbers but I doubt these are figures that Sony had in mind.

It will pass 1 million mark easily but I doubt it will ever go over 1.5 million mark.
 
Digital Limit said:
The core gameplay isn't actually all that fun, despite it's amazing creative elements.

It's a shame, but I think the first reply hit this one on the head. I haven't played the game since the third day I had it. First, Bioshock took control of my PS3 and Resistance 2 has been in there for the last two weeks. I love platformers and love the presentation and loved a lot of the effort people were putting into user levels, but....the floaty jumping and grabbing just don't do it for me.
 
Not sure, but personally it just didn't look interesting to me since the day they revealed it. Just not my thing I guess you could say. I'm sure it's great game for those interested in such. I did buy R&C last year and had a great time with it, but the whole idea of creating and sharing and what not eh again not really into all that. I never got in the beta to test it out however. Just looking at some of the data from UK I don't expect we will see the numbers for NPD next month unless they provide some numbers outside the top ten. I don't really think it's first showing is Bomba by any means, but hopefully it will have some decent legs. I would say 1 million will happen sometime.
 
This game will sell pretty well between now and Christmas I suspect. It's probably more of that kind of game.
 
beermonkey@tehbias said:
Expectations were too high. LBP, Home, and now Killzone 2 are hyped on GAF as being "game changers" that will shake up the console war.

I think you'll find all of these, and all games, have and had their opposing views.

I don't see people making "why did LBP sell more than expected?" in response to predictions that it would sell really poorly - predictions that were also there.

I think there's also some confusion between hype for a game and expectation that it's going to be a game-changer sales wise. There is no such thing really, in the broader sense. LBP had lots of (imo, deserved) hype, but not all of that hype translates into universal expectations that it will sell a gazillion-bajillion. Not all of the hype had to do with expected sales. Most hadn't! Most had to do with it simply as a game, and its creative chops.

Some people on GAF thought it would sell more than it has. Some people on GAF thought it would sell less than it has.

Whether it's sold more than or less than Sony expected isn't really something we know for sure. I think it probably has underperformed Sony's initial expectations a wee bit, but not drastically, and I think Sony probably continues to have hopes for it particularly over Xmas.

What I do know is that it's sold well enough already for the game to have a decent audience and community, and to deserve on-going support, which as a player and fan of the game is all that really matters to me.
 
beermonkey@tehbias said:
Expectations were too high. LBP, Home, and now Killzone 2 are hyped on GAF as being "game changers" that will shake up the console war.

Sort of like Alan Wake. But yeah, the only "game changer" launched two years ago. "The console war is over. The battle for number two still undecided one year later but it's moot."
 
like i said, the game will sell, but long after any of you care about it.


The fanboys will have moved onto another "saving grace", most notably KZ2.





I personally would call LBP more of a bomba if the sales were front-loaded, which would mean it appealed to the wrong market. Casual gamers sustain sales, not buy things day one. The PS3 most likely doesn't have that market but it is too soon to make such an assertion. As with the Wii and hardcore though i am still pretty optimistic.
 
gkrykewy said:
Despite the inflammatory title, I was impressed by the well-articulated OP. For those clinging desperately to the "4 days"!!!1 argument, come on - we've been following sales data long enough to see the trending, which is only reinforced by the Japanese sales data (of which we have much more than 4 days). Games with long legs are very much the exception rather than the rule, and have largely been limited to mass market-breakout Nintendo games (Brain Age, WiiFit, etc).

My read is that this game never had a chance to break out into the mass market, since the mass market has no interest in creating 2D platforming levels. It's completely niche.


ehm, argument is quite silly because it mentions Wii Music, which was complete flop compared to LBP - it sold 4x less in the USA on console that has twice the install base. As to the Japan... um... western games in Japan? It sold quite ok for what it is. And again, compared to Wii Music, it sold great.

And LBP was either 1st or 2nd in most european countries, where again mentioned Wii Music either did not chart or was not close to top 5.

There are plenty of casual titles with long legs, just because you do not follow the industry, it does not mean there are not there... for instance RC:F sold 100,000 in UK, 10 months after its introduction (and it was 2 weeks in the charts)... or games like football games in Europe which sell huge numbers over the course of the year (for instance PES sells >1,000,000 million in Italy alone, every year, and Italy is <10% of European market).

LBP is best performing PS3 first party game so far... so calling it bomba is quite ...limited.
 
reggieandTFE said:
It's a shame, but I think the first reply hit this one on the head. I haven't played the game since the third day I had it. First, Bioshock took control of my PS3 and Resistance 2 has been in there for the last two weeks. I love platformers and love the presentation and loved a lot of the effort people were putting into user levels, but....the floaty jumping and grabbing just don't do it for me.

Same. I got sucked in by NBA 2K9 and now Valkyria Chronicles. For some reason LBP has turned into the game I think about playing every day, yet only actually play once a week. :(
 
the game is doing fine, compared to other games similar on 360 anyways, so it should be applauded for easily breaking a million (it will).

No, I don't own the game :p
 
MidiSurf said:
Sorry wrong estimates, it's around 600.000 LTD. Not bad numbers but I doubt these are figures that Sony had in mind.

It will pass 1 million mark easily but I doubt it will ever go over 1.5 million mark.


really? I am quite confident that LBP will outsell Uncharted, Motorstorm, Resistance 1/2 and R&C, all games that sold more than that LTD.

It will sell 1.5mil in Europe alone... probably stop around 3-4 million LTD.

Now of course, 2 years from now, people will claim that it was flop and packed game :D
 
What a useless thread of ignorance + spreading bad words of mouth now.

Little Big Planet could NOT make a push for October NPD numbers. It sold really well for the only 4 days they had in October.

Add to this that it was an extremely sporadic launch that went over 2-3 weeks. It's the November NPD that will show us if there's any problem.
 
It looks great and makes you go "wow,what an effort" when someone remakes Duck Hunt in this or builds a working calculator and you see a video of it on youtube.

It does not make you go "Wow,I need to play this!".


It's like seeing a man eat 50 hotdogs in a minute on tv. You go "wow,crazy", but you won't go out and buy a ticket to see him do it live. And you are not going to try it yourself either.


LBP is a novelty and a novelty creating tool. People want to see it but not want to play/own it.
 
Ranger X said:
What a useless thread of ignorance + spreading bad words of mouth now.

Little Big Planet could NOT make a push for October NPD numbers. It sold really well for the only 4 days they had in October.

Add to this that it was an extremely sporadic launch that went over 2-3 weeks. It's the November NPD that will show us if there's any problem.
I thought it was on store shelves for 4 minutes?

It has shown it's first "legs" in Europe and it doesn't look good.
 
sykoex said:
Anybody else think they should change the checkpoints to have unlimited lives?

There's already a infinite lives checkpoint that users made. Look in the User Levels Thread and use it.
 
[Nintex] said:
I thought it was on store shelves for 4 minutes?

It has shown it's first "legs" in Europe and it doesn't look good.


Europe or North America, they had the same sales time approximately. It's with the next numbers we will see if it's going well. Also, this game won't sell like Mario Galaxy. It should be a better seller over time because it's community based and it's the word of mouth (and electronic word of mouth) that will push it over time, to the contrary of other games. It's also pretty different than anything the console offers so the audience for LBP might not really be there yet.

All in all, this is an alarmist thread of ignorance. Let the time give you more details.
 
spwolf said:
really? I am quite confident that LBP will outsell Uncharted, Motorstorm, Resistance 1/2 and R&C, all games that sold more than that LTD.

It will sell 1.5mil in Europe alone... probably stop around 3-4 million LTD.

Now of course, 2 years from now, people will claim that it was flop and packed game :D

1.5 mil in Europe alone is a lot considering how it's falling off from the top10 lists. If it's bundled then it will easily sell more than 1.5 million copies.

BTW Uncharted sold extremly well because it managed to stay in european lists for a long time. Doesn't seem to be case with LBP.

Motorstorm and Resistance were both launch titles and both games were in the value pack so it's no suprise those titles sold well... Like Red Steel it sold over million copies just because it was launch title.
 
wmat said:
The latter. I would have never bought the game in any case - no PS3.

Why is that dumb? If I see texture pop-in in GTA4 vids, it's okay to be put off, but if I see weird jumping in LBP, it's not?
If I know that a big part of potential buyers goes by how they'll enjoy the core gameplay mechanics of the game and get the visual impression they wouldn't like what they see here, it's dumb?

I don't think so.


Go critique more games you have never played, will play, or can play.. judging shit that you never experienced or care to experience is how we should all live! Right? If so, then i will just judge you right now and say that you are mentally handicapped and all the videos that you saw of the "jump mechanics" where just cat videos posted on youtube. Also by way of assumption i will add that you smell like crap.

You are not a potential buyer. So why are you saying that you represent that demographic with your crappy hypothetical "logic".

This is what i think about LBP "bombing" which seems IMO hasnt happened.
1) Most of the hardcore gamers with a ps3 have already tried it in the massive beta and have decided either to not buy it, buy it, or buy it later when christmas shopping deals pop up.
2) Casual gamer's dont give a fuck about gaming sites or gaming videos that show whats happening. They don't spend thier lives watching trailors of games. They mostly see an ad on tv and think its neat or get persuaded into getting it by word of mouth.
3) New ips this gen and in this economy are not gonna be system sellers compared to franchise games. It will be hard enough for alot of games to turn a profit these monthes due to the deluge of high budget games going on sale and the way the economy has gone to shit. With the high level of competition for so few dollars i would think that even a 300k first week would be a success.
 
Dina said:
When the complaint that surfaces most prominently in this thread is floating controls, it's safe to take it for granted for the hardcore GAF crowd.

I guess but to me, the 'floaty' controls aren't the problem it's the plane switching. That's why I get frustrated. I wouldn't go into a Halo 3 thread or a Warhawk thread when I haven't played the game. And I certainly wouldn't try to answer a question about why it hasn't a game been adopted when I haven't played the game either.

Dina said:
And it's a complicated game but the graphics make it look like it is an easy game to pick up. And it's not marketed well enough, the message being conveyed here isn't clear enough. The PS3 is a expensive system and LBP doesn't move systems like a Mario or Halo does. And Sony has generated bad press (okay, not widespread bad press) with the removal of custom made levels based on other games.

And other reasons. There is not one reason why LBP doesn't do as well as Sony and MM hoped it would.

The adventure is pretty easy to pick up. You know what you have to do. Get to the end of the level.

The creation aspects are not for the soft of heart, I haven't created a level yet, but I've had many laughs playing the multi-player.

Sony hasn't had good marketing in a while, and LBP, unfortunately, will probably have less sales that it could have had as a result. But then again I'd rather them market it consistently rather than act like it's something other than it is.
 
If MGS4 was the dish offered that got me to come to the playstation restauarant, I ordered Filet Mignon and got a plate of burnt ground chuck.

What that guy said about Little Big Planet being a YouTube like novelty is absolutely correct.

The problem is you can get 100% of that novelty by watching a video. On youtube. for free. Nobody pays for youtube and some people will pay for little big planet, but most will just see it in a video and say..

"huh, that's cool."

"Whoa watch this baby panda sneeze!"

and.. it's gone.

You Playstation kids are absurd in your devotion. Trying to push PS3 like it could be the top console, like the poor bastard sliding down the hill with his boulder. Accept the way things are, have fun with your games, and realize that other people's disappointment does not affect how blinded you can make yourself to the situation at hand! ;)
 
Because people can't look at the game and say "Well that looks fun" or "That looks cool". I read previews, watch trailers, etc, and I honestly still had no idea what you do in LBP for the longest time. Imagine what casual gamers thought.
 
Synth_floyd said:
I have no idea what this game is about and why it is supposed to be so revolutionary. I know it has sack boy and you can create levels but how is this such a revolutionary game? I remember someone else created a "what's the big deal about LBP?" thread a little while ago and no body explained to him, people were just being asses and saying "you don't get it? hahahaha! loser. it's the best game ever to exist" and arrogant stuff like that. From the little I've heard about it it doesn't seem that interesting. Just a cute platformer that lets you create levels.

This really is Sony's Wii Music.

Those who play it, love it almost unanimously. But from the outside it just seems to have nothing to offer. In those threads its,

"BUT ITS JUST A NOISEMAKER FOR STUPID PEOPLE AND TODDLERS!!!!!!1111"

where with LBP it's,

"IT'S JUST A MEDIOCRE 2D PLATFORMER ONLY WITH A LEVEL EDITOR THAT TAKES HOURS AFTER TEDIOUS HOUR TO USE!!!"

In both cases they tried to do something genuinely different and complex, but it's just a tough sell. Music game fans expect score-keeping, and new-gen game fans expect genres other than 2D plat formers and level building.

Keep in mind I'm not equating the quality of both games, innovation isn't always a good thing. But it was the innovation in both games that has turned people off, for different reasons.
 
Digital Limit said:
The core gameplay isn't actually all that fun, despite it's amazing creative elements.
I feel the same way. Look at the official thread. I'd say the majority of the posts are about creating rather than actually playing the game. I think it's understandable as the creation tools are amazing from my limited play with the beta but as for gameplay I did not find it very fun.
 
LBP is pretty cool but I never thought for a second it was going to sell out or actually move PS3's. I mean it is a plat former without a plumber after all.
 
I AM JOHN! said:
Yeah no.

Regardless, this thread is WAY too presumptuous. Wait until December sales before we declare it a bomba.
Like we did for Uncharted no? Seems like people are just foaming at the mouth to see this one bomb.
 
SonOfABeep said:
The problem is you can get 100% of that novelty by watching a video. On youtube. for free. Nobody pays for youtube and some people will pay for little big planet, but most will just see it in a video and say..

Yea but the press and youtube videos like to highlight engineering achievements that are cool to see but boring to play, or just highlight shitty tribute levels solely because they show another game portrayed in LBP. The developer made levels get no press, the really good user levels get no press, and that's the substance here. Once you beat the gardens the story levels actually become challenging and really fun, and they're expertly made.
 
deadatom said:
Go critique more games you have never played, will play, or can play.. judging shit that you never experienced or care to experience is how we should all live! Right? If so, then i will just judge you right now and say that you are mentally handicapped and all the videos that you saw of the "jump mechanics" where just cat videos posted on youtube. Also by way of assumption i will add that you smell like crap.

You are not a potential buyer. So why are you saying that you represent that demographic with your crappy hypothetical "logic".

This is the best GAF fist fight I have seen in a long time. :lol
 
I've had my share of frustrations with LBP but those stem primarily from having what I would think are far more grandiose plans in terms of the level creation than I'd think most casual players would. That doesn't stop them from taking advantage of level creation for simple sandbox fun. I've certainly done that a few times with friends/family. It never led to anything I'd personally publish but setting up a few simple obstacles and mechanisms to mess around with was enough for everyone involved to enjoy. If you're not trying to figure out how to keep a hundred different moving parts in a large level operating smoothly, keeping everything properly glued/bolted to the proper place, there's no reason why the content creation isn't perfectly accessible for casual entertainment, enlivened by the inherent charm of the SackPeeps.

LBP got my wife to spontaneously pick up a controller and play. That *never* happens. Anecdotal as hell, but that's an indicator I wouldn't simply toss aside either.
 
spwolf said:
ehm, argument is quite silly because it mentions Wii Music, which was complete flop compared to LBP - it sold 4x less in the USA on console that has twice the install base. As to the Japan... um... western games in Japan? It sold quite ok for what it is. And again, compared to Wii Music, it sold great.

And LBP was either 1st or 2nd in most european countries, where again mentioned Wii Music either did not chart or was not close to top 5.

There are plenty of casual titles with long legs, just because you do not follow the industry, it does not mean there are not there... for instance RC:F sold 100,000 in UK, 10 months after its introduction (and it was 2 weeks in the charts)... or games like football games in Europe which sell huge numbers over the course of the year (for instance PES sells >1,000,000 million in Italy alone, every year, and Italy is <10% of European market).

LBP is best performing PS3 first party game so far... so calling it bomba is quite ...limited.

So you're hanging your hat on a comparison to Wii Music? How odd.
 
Tom Penny said:
PS3 is still too expensive. That's why the games bomb in general even if they are good. There are no system sellers at $400+

This is true, but I want to mention to gofreak that I was wrong about LBP. I ripped that game up and down in some earlier thread much to his chagrin, but I picked it up this past weekend for something to play with my 4 year old. I expected to hate the game.

Well, the good news is that I think it's a great game, but that doesn't actually bode well for the future sales of this title. The reason I like it is because it's a fairly complex title, and the platforming is more difficult than I'd expected. It is FAR too hard for my kid, especially the "hit R1 to grab as you're flying through the air" mechanic, and the "2D and a half" mechanic is pretty confusing for him.

However, I'm personally enjoying everything about the game from the music, to the platforming, and the creation tools look interesting. The "collecting" part of the game is really addictive, and the complaints about the controls are far overblown IMO.

So no, anyone who thinks LBP is a bazillion-selling mass appeal title is deluding themselves. I honestly think if this thing came out on the Wii, it would bomb even worse than it is on the PS3. Before I played it I thought this game was custom-made for the Wii audience, but now I see that it is actually right at home on a system that hardcore gamers play.

At the end of the day, it's a game you have to play to understand. People troll the piss out of the game simply because they think it's a kiddie platformer or whatever (I used to be one of them), but it is a vastly different game than you'd expect.
 
deadatom said:
Go critique more games you have never played, will play, or can play.. judging shit that you never experienced or care to experience is how we should all live! Right? If so, then i will just judge you right now and say that you are mentally handicapped and all the videos that you saw of the "jump mechanics" where just cat videos posted on youtube. Also by way of assumption i will add that you smell like crap.
:lol
 
Jinfash said:
yup yup t'is true... I was one of those people.
I gotta say, the crow does not taste good at all.

It's sad because original games like LBP and Mirror's Edge deserve to get good sales, I have no agenda and would have gladly seen LBP do millions.

Yet, from the beginning of when this game was hyped by some people to be a huge system seller I have always thought and said that it wasn't going to be.
 
LiquidMetal14 said:
Like we did for Uncharted no? Seems like people are just foaming at the mouth to see this one bomb.

Yeah, just like Wii Music. It will rise like a phoenix from the ashes... Maybe Gaf should make a policy that you can't call any game a bomb untill it's been on the market for two years.
 
I don't pay $60 for most games and I most certainly don't pay $60 for platformers in 2008.

I say this because user generated levels are shaping up to be either removed, gimmicky, or engineering feats, with few truly good original levels to be seen. I don't see this changing, either since you're not allowed to change anything about the character, the controls, the physics, or the tools given to the player. There's only so much you can do with environment when you're limited by what you can give the player to do. Even in the beta all the actual platforming levels felt very much the same.

I also say this because I have zero interest in making my own levels. I tried it in the beta and got bored. This is a personal recounting of this event. This in no way has any bearing on how any other human being will interact with the level creator. ;) Just so the SDF doesn't get all upset.
 
Anyone with a PS3 who doesn't own this game deserves a kick in the balls, for real. In fact any gamer with the money to buy a PS3 + LBP but doesn't, deserves a kick in the balls.
 
SonOfABeep said:
The problem is you can get 100% of that novelty by watching a video. On youtube. for free.
...

You Playstation kids are absurd in your devotion. Trying to push PS3 like it could be the top console, like the poor bastard sliding down the hill with his boulder. Accept the way things are, have fun with your games, and realize that other people's disappointment does not affect how blinded you can make yourself to the situation at hand! ;)

This whole post reeks of exactly the kind of troll these threads attract. Honey pot indeed.

But to address your first point, that's laughable. I mean, you could spoil any game by watching it in a video. It's a very different thing to watch something, and play through it with your friends online. The latter is far far more enjoyable.
 
kaching said:
LBP got my wife to spontaneously pick up a controller and play. That *never* happens. Anecdotal as hell, but that's an indicator I wouldn't simply toss aside either.

Exactly. And I think I've seen four or five people say this, myself included. For my wife and I, it's actually much better than the other game we play together a lot--Rock Band--because there's just such a great sense of cooperation and exploration in LBP. We're currently going through old levels and trying to 100% them. The thought of 100%ing a 2d platformer with my wife is absurd as I find that concept to be typically too hardcore even for me, but in LBP it just works.
 
MidiSurf said:
Yeah, just like Wii Music. It will rise like a phoenix from the ashes... Maybe Gaf should make a policy that you can't call any game a bomb untill it's been on the market for two years.
Sales-age threads would be half the number of posts. People love their bombas.
 
David H Wong said:
This really is Sony's Wii Music.

Those who play it, love it almost unanimously. But from the outside it just seems to have nothing to offer. In those threads its,

"BUT ITS JUST A NOISEMAKER FOR STUPID PEOPLE AND TODDLERS!!!!!!1111"

where with LBP it's,

"IT'S JUST A MEDIOCRE 2D PLATFORMER ONLY WITH A LEVEL EDITOR THAT TAKES HOURS AFTER TEDIOUS HOUR TO USE!!!"

In both cases they tried to do something genuinely different and complex, but it's just a tough sell. Music game fans expect score-keeping, and new-gen game fans expect genres other than 2D plat formers and level building.

Keep in mind I'm not equating the quality of both games, innovation isn't always a good thing. But it was the innovation in both games that has turned people off, for different reasons.


I really need some of the shit you smoke. Is it expensive? It really seems to have awesome effects.
 
TheBranca18 said:
You can hate the game all you want. You've played it. It's the people that come in here, hear others complain about the controls and then act like they played it that confuse me.

Yeah, my mate (360 owner) would not shut up about the floaty jumping despite the fact that a) he never plays 2D platformers and b) he spent about 5 minutes with the game. His major talking point was that without the editor it would merely be an okay game. If you played it and didn't like it; fair enough, I don't give a shit. But the constant harping by poeple who outright admit they've never even touched it has got to stop.

When the EG review came out he showed it to me and was all "see they only think it's a good platformer too" despite the fact that the review said it was a 'great' platformer. Some people just believe what they want to believe and nothing will convince them otherwise.
 
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