That's the dead service category. Different part of the report.Going by Gaf, it would've been only 15% at most if Concord flopped.
Oh, wait...
Main point is that live service contributed for over 40% of revenue.That's the dead service category. Different part of the report.
Main point is that live service contributed for over 40% of revenue.
Only morons would say Sony should give up that chunk.
That's the point though. Development cycles take longer, so this is the inevitable outcome.Of course the real kicker is that last quarter under review doesn't really have any significant non-GaaS first party release so of course it's heavily skewed by Helldivers 2, MLB and Destiny 2.
Expect that to drop for next quarter when they factor in Death Stranding 2 and (to a greater extent) Ghost of Yotei.
I don't think anyone suggests that, just that 10 times as much investment in GaaS as normal games maybe was a bit OTT.Main point is that live service contributed for over 40% of revenue.
Only morons would say Sony should give up that chunk.
Edit:
20-30% for the full year.
You mad?Of course moron, they did not release any first party game in Q1.
And the smaller budget titles like Astro or Stellar Blade don't make that much money.
no one says Sony should give up that chunkMain point is that live service contributed for over 40% of revenue.
Only morons would say Sony should give up that chunk.
Edit:
20-30% for the full year.
yes40% just first party revenue is kinda high.
Are people buying tons of MTX?
This is the revenue stream they are looking for.yes
MLB The Show has a card game mode that is huge. It's also less exploitative and better than the ones in Madden and NBA 2K.
There were 1 SP game this quarter and 0 live service games/paid dlcsurprised its only 40% considering they havent bothered putting many games out.
This is the revenue stream they are looking for.
I dont mind live service but they can do so much better than what they have done.
I'm sorry but erasing GT7 and MLB, specially when MLB is always one of the best sellers in the USA each year makes no sense. GT7 is also their top earning title in the IP's history. Destiny might not be number one currently but still has a lot of players and sits as the 23rd game with the biggest peak in gamers playing on steam over the past 24 hours.It's 40% of first party (3rd party probably higher cause cod and sports and Fortnite). But look at the first party games:
"We now, have Helldivers 2, MLB The Show and Gran Turismo 7, and Bungie's Destiny 2, so we have these four live services contributing to sales and profits in a stable manner."
They have not succeeded with their push for live service IMO. Racing and baseball are not breaking any molds or having benefitted from a new strategy IMO. They just added live service to existing games. Helldivers 2 is the only success from their push for live service IMO.
TBH, they didn't release shit as far as single player games go this year. Of course live service games will make up a high percentage of their revenue.
When there aren't new SP games to play from Sony the majority will dabble in live service and whatever else is out there from them.
The fact they even made 60% from single player revenue when they haven't released any SP first party games this year is pretty impressive and surprising to me.
I think they know their strengths.Nice to see a reasonable take on this.
I agree on GaaS. It's no surprise Sony's most successful GaaS games are mostly PvE or SP with MP modes. They should not be financing PvP focussed GaaS. They should be developing mostly PvE GaaS. That's what will find them success.
Q1 ends in June - so technically they did. But it's only a week of sales for DS2.Of course moron, they did not release any first party game in Q1.
Thing is, the live service strategy started under Shawn Layden and Shuhei Yoshida back in 2019, if not earlier.That is the right approach for Sony, always has been, not the one they decided to do when Jim Ryan and Hermen Hulst decided they needed to artificially build six hundred live games.
It's completely logical that they invest "more" into live service. They had to acquire new studios, start up new teams to get everything going. It would make sense to me that the cost for doing that would be larger than having their main studios work on new projects.I don't think anyone suggests that, just that 10 times as much investment in GaaS as normal games maybe was a bit OTT.
Remember Sony's projected investment chart for 2025? 60% of investment returning 40% of the revenue? Just one quarter, but still
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They have a huge catalog of games from 2 generations, TLOU2 got a huge boost from the tv show as well. Its not like single player ganes stop selling after their debut.Isn't that pretty bad? Q1 is January to March, right?
They had no first party releases in that time, and no big first party releases during the holiday season. The only recent first party single player game was Astrobot which by January was already 4 months old, is in a more niche genre on Ps5 and sold for a lower price. And even with that 60% of the revenue came from single player games.
you dont need to put out live service games, thats exactly the reason why sony went balls deep into them.There were 1 SP game this quarter and 0 live service games/paid dlc
Sadly yes.40% just first party revenue is kinda high.
Are people buying tons of MTX?
So you're saying they need to invest more into it?
For B2P service games you doyou dont need to put out live service games, thats exactly the reason why sony went balls deep into them.
They have a huge catalog of games from 2 generations, TLOU2 got a huge boost from the tv show as well. Its not like single player ganes stop selling after their debut.
We're currently already seeing the rate of their high quality singleplayer games.It basically means that if instead of wasting tons of time and resources on GAAS they had just kept releasing high quality single player games at a steady rate they'd be making more money.
We're currently already seeing the rate of their high quality singleplayer games.
How dense are people that they still don't get that these games take longer and longer while we have years of discussions and statements of this being the case?
Miyazaki is from the Souls-series, right?Ever wonder why? It's funny that everybody seems to accept this mantra religiously.
It takes longer because of bad management. The games are pretty much the same as the ones of last gen, with slightly better tech. If anything, it should take LESS time to develop. They don't because gaming studios are run mostly by incompetents.
Tell that to Kojima or Miyazaki. Good directors have a focus and dont have projects 4 years in pre-production, for example. Bend studio is the paradigm of bad management and WHY games are "expensive" nowadays. It's the human factor.
We're currently already seeing the rate of their high quality singleplayer games.
How dense are people that they still don't get that these games take longer and longer while we have years of discussions and statements of this being the case?