Lords of the Fallen: Early Impressions

Jindrax, thanks for the impressions. Honestly, the biggest question in my mind is the "feel" of the battles.

Does it have the same feel as the Souls series games? I'm talking about the meaty and physics heavy battle feel that the Souls games do so well (and consequently, drew me to the games). Is it adequately executed in Lords of the Fallen?

Thanks for taking the time to answer.
 
Really...? Yes because my eyes are lying to me aren't they. You definitely can't judge movement speed with you're eyes -___-
No my concerns are not addressed in that video, in fact they are cemented by it. Movement speed at its fastest is mid-roll. Its not something that puts me off the game but just another negative.



I think people exaggerate how difficult it needs to be considered difficult by Souls fans. I've played hundred's of hours in the series and will still die numerous times if I play them again. I'm sure I will die dozens of times in Bloodborne. The games aren't difficult dexterity wise or even puzzling.....they are simply unforgiving. Make a couple of mistakes or bad choices and you could very well be dead. This concern was only brought up from what ENB said. I will reserve judgement after its released but its something that irks me. I understand the need to make it forgiving to target a larger audience, although since there's no difficulty option that puts me off.

He talked about the "feel".

You can't judge how a game feels by looking.
 
Well, I suppose these kinds of threads were unavoidable with the recent change to OT timing.

Thanks for the impressions, everyone.


I motion "Lords of the Fallen |OT| Budget Souls" for the official thread title, btw. :p
 
Jindrax, thanks for the impressions. Honestly, the biggest question in my mind is the "feel" of the battles.

Does it have the same feel as the Souls series games? I'm talking about the meaty and physics heavy battle feel that the Souls games do so well (and consequently, drew me to the games). Is it adequately executed in Lords of the Fallen?

Thanks for taking the time to answer.


Yeah it does. You miss your swing and your takes a whole step. You're completely out of place and you're all like shit I'm fucked. Then the dude swings his axe and sends you flying smashing a table and a cupboard when you hit the ground.

You still have the feel that when it comes down to it. You can die at every battle. Swinging a one handed axe feels worlds apart from playing with a great sword. You have to know the timing, and reach of your fighting style. You get a new weapon and it's like you have to learn how it works all over again.
 
Yeah it does. You miss your swing and your takes a whole step. You're completely out of place and you're all like shit I'm fucked. Then the dude swings his axe and sends you flying smashing a table and a cupboard when you hit the ground.

You still have the feel that when it comes down to it. You can die at every battle. Swinging a one handed axe feels worlds apart from playing with a great sword. You have to know the timing, and reach of your fighting style. You get a new weapon and it's like you have to learn how it works all over again.

Sounds great to me.
Thanks for the impressions.
Additionally how varied are the enemies, or does it feel like re-skinned enemies with the same ai?
 
How is the story and characterization? The protagonist looks like shit, and that story trailer was a huge turn-off (got an awful God of War vibe), but they insisted on having a fixed protagonist "for their story", so it had better be good if we can't even make our own characters. The fact that you said the VA is bad is already very worrying. I'm predicting shitty writing and a cheesefest, but I'd love to be wrong, because I really want to like this game.

How bad is the VA, truly? Like, just generic/flat, or comically cheesy? SotN-levels of bad, or RE4-levels of bad, or...? (I also still can't believe bad VA is still a thing nowadays. How does this even happen... xD)
I think I read or someone mentionned in the many previews that difficulty is based on the class...?

Warrior guy = easy

Cleric = normal and the Rogue is hard...
As someone who always picks the Rogue/dex-like classes first, this pleases me. :)
 
They've done a good job making the game feel way bigger than I actually think it is. But the details aren't very well thought out. Lots of rooms look exactly the same but with a different lay out. So at first I always got confused as to where I actually was because everything seemed to look the same.

Thanks for the impressions. Not exactly the best of news, but there's still hope.

One other thing, how integral are the level-up mechanics to moving forward? By this I mean, is something like a Soul Level 1 run possible or is the progression gated by Angryface's stats?
 
How is the story and characterization? The protagonist looks like shit, and that story trailer was a huge turn-off (got an awful God of War vibe), but they insisted on having a fixed protagonist "for their story", so it had better be good if we can't even make our own characters. The fact that you said the VA is bad is already very worrying. I'm predicting shitty writing and a cheesefest, but I'd love to be wrong, because I really want to like this game.

How bad is the VA, truly? Like, just generic/flat, or comically cheesy? SotN-levels of bad, or RE4-levels of bad, or...? (I also still can't believe bad VA is still a thing nowadays. How does this even happen... xD)

As someone who always picks the Rogue/dex-like classes first, this pleases me. :)

It's really bad. The animations during conversations are also laughable. Then again, the combat animations are super fluid and a joy to play with. That said, it's pretty hit'n'miss to do a back attack to an enemy. But maybe that's just my lack of skill. If you own a PS4, are a fan of darker fantasy and like Demon's and Dark Souls, you should at least try it. Chances are it will click. I love the game personally and I played all Souls-games.
 
This game has snuck up. It hasn't had a big build up at all and that is always a bad sign.

That's not really a fair criticism... very few releases can actually afford the multi-million-dollar advertising campaigns that steep public consciousness in the game's hype cycle. That you even think such a thing to be true shows how effective marketing is at conditioning consumers.

A lack of word of mouth is not indicative of anything other than a small marketing budget.
 
Fuck no



...It is?

That's not really a fair criticism... very few releases can actually afford the multi-million-dollar advertising campaigns that steep public consciousness in the game's hype cycle. That you even think such a thing to be true shows how effective marketing is at conditioning consumers.

A lack of word of mouth is not indicative of anything other than a small marketing budget.

Some people have short memories.
 
For people worried about a lack of difficulty, surely that is what NG+ and NG++ are for? Not to mention the classes that are designed to be tougher to use than a warrior, for example.

uh....in dark souls ng+ and forth is where you start to wreck shit. if this game is like souls, and the first run is already easy...
 
Sounds great to me.
Thanks for the impressions.
Additionally how varied are the enemies, or does it feel like re-skinned enemies with the same ai?

They don't do that. I'm 6 hours in and I've seen about 6 monster types. They're all completely different. Different attacks. Different patterns. Different strats.

How is the story and characterization? The protagonist looks like shit, and that story trailer was a huge turn-off (got an awful God of War vibe), but they insisted on having a fixed protagonist "for their story", so it had better be good if we can't even make our own characters. The fact that you said the VA is bad is already very worrying. I'm predicting shitty writing and a cheesefest, but I'd love to be wrong, because I really want to like this game.

How bad is the VA, truly? Like, just generic/flat, or comically cheesy? SotN-levels of bad, or RE4-levels of bad, or...? (I also still can't believe bad VA is still a thing nowadays. How does this even happen... xD)

As someone who always picks the Rogue/dex-like classes first, this pleases me. :)

Well. It's really bad. But to be honest. You can deal with it. It just like. Gives you a reason why you're heading in that direction. Even though it's stupid. I just treat it as the way they bring the message across.

Thanks for the impressions. Not exactly the best of news, but there's still hope.

One other thing, how integral are the level-up mechanics to moving forward? By this I mean, is something like a Soul Level 1 run possible or is the progression gated by Angryface's stats?

You'd need an epic amount of skill and patience. But I think you could... It would be fucking insanely hard though.
 
This game has snuck up. It hasn't had a big build up at all and that is always a bad sign.

This is what I was thinking, I was going over some releases online and bumped into this thinking that it's a game i've not really heard much about.

I looked into it and ordered it about an hour ago, seems like a fun game and i'm still new to the souls style games and want something non shooter for my xbox one.
 
You'd need an epic amount of skill and patience. But I think you could... It would be fucking insanely hard though.

Lol, so the same as Dark Souls!

I can still scarcely believe people pull it off.

Seriously?

Why?

Something to do with the flow of conversation or something. You'd have to ask the mods for the specifics.

There was a pinned thread for a while that explained it, but I'm not sure what happened to it.
 
If I hated Dark Souls, but liked Dark Souls 2, will I like this game?
hard to say since you're a crazy person and loonies are unpredictable


I think that was Dark Souls 2...
how dare you



Also, the budget souls wasn't really a dig at the title or anything - I really want it to do well to support domestic development studios that haven't gone the mobile route yet, I'm just being realistic (looking at the quality, budget and polish of the games CI has worked on in the past).
 
hard to say since you're a crazy person and loonies are unpredictable

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Secrets, optional stuff, weird branches to go exploreL I'd like to know about level design as you progress.

I'd like to know this as well. Any cool secrets yet? Are there places which you don't yet know how to reach? or maybe stuff you don't know what it's for?
 
No clue how people are seeing Darksiders in this outside of the art style.
No idea how people are now realizing it's "dark souls lite" when it's been shown that way for over a year.

besides which, played on XB1 at a friends house this morning (I guess target sold it early?): still super pumped for it from my 2 hours playing it. the VA is hilarious but nothing too dramatic. not here for story. I'm in it for the combat which is a smooth pickup for any souls fan.

I'm picking it up on PS4 but the Xb1 version did not have any tearing or other issues- was very smooth
 
It's really bad. The animations during conversations are also laughable. Then again, the combat animations are super fluid and a joy to play with. That said, it's pretty hit'n'miss to do a back attack to an enemy. But maybe that's just my lack of skill. If you own a PS4, are a fan of darker fantasy and like Demon's and Dark Souls, you should at least try it. Chances are it will click. I love the game personally and I played all Souls-games.

Tales game? Tales game. :P

I wonder what other voices are available; if the VA's bad, and it's a language I don't know any of, I wouldn't notice as bad. Or I could Graces it and skip it all if I buy it.
 
Is it open world ala Dark souls? Crazy cool maps that twist around the world with a lot of diversity? This is what i loved the most about the original DS, it has one of the best world design of any game.
 
No idea how people are now realizing it's "dark souls lite" when it's been shown that way for over a year.

besides which, played on XB1 at a friends house this morning (I guess target sold it early?): still super pumped for it from my 2 hours playing it. the VA is hilarious but nothing too dramatic. not here for story. I'm in it for the combat which is a smooth pickup for any souls fan.

I'm picking it up on PS4 but the Xb1 version did not have any tearing or other issues- was very smooth

There is a 4GB update on PS4 which a user said fix the tearing a bit.
 
Namco has done an awful job at promoting the game. They might be hoping that word of mouth and thirsty Souls Series fans move the units.
 

Not really, since blanketing all OTs with it doesnt really help anything if anything causes more problems with multiple threads popping up ahead of time before the game actually comes out, which then leads to the confusion after getting everyone to the new singular location.

Personally thinking about it further its a solution to a pretty non-existent problem. Since it kept those interested in the topic to a singular location ahead of time.

If anything at least 48 hrs before official launch date would be a better compromise. But exactly on launch day do feel is a HUGE mistake. Not like they are listening anyways since most seem pretty hell bent on keeping it the way it was, hence the unpinning / no further comments from mods on the subject.
 
I'd like to know this as well. Any cool secrets yet? Are there places which you don't yet know how to reach? or maybe stuff you don't know what it's for?

Yes! I shitload of locked doors. I broke through a wall accidentally at one point that led to a branch in the dungeon that was insanely hard all of a sudden xD
 
Not really, since blanketing all OTs with it doesnt really help anything if anything causes more problems with multiple threads popping up ahead of time before the game actually comes out, which then leads to the confusion after getting everyone to the new singular location.

Personally thinking about it further its a solution to a pretty non-existent problem. Since it kept those interested in the topic to a singular location ahead of time.

If anything at least 48 hrs before official launch date would be a better compromise. But exactly on launch day do feel is a HUGE mistake. Not like they are listening anyways since most seem pretty hell bent on keeping it the way it was, hence the unpinning / no further comments from mods on the subject.

Yea I don't think its a good idea either. I understand why they did it, but it only benefits the few I think & not the majority. Especially now that I see 3 threads for this game floating around because OT is release date dependant.
 
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