I get that but in this case it should have a dedicated spot in the inventory (like the lighter). Like that you can have it all the time.
Inventory spaces are precious in RE game and I can't afford to sacrifice one for not practical item I just need "in case".
Anyway now it's fine. Like every other RE so far, the game is fair and well thought : healing items and ammos are found when you need them. It's something I really appreciate in these games. You feel the tension of saving your supply but at the same time you hardly found yourself in desperate situation with no ammo or health (at least for me). Actually aside from this centipede battle, I never was in such situation before. And it's mostly due to the 2 inventories to manage and that you have to split you ammos etc...
So made great progress :
I did the laboratory and factory.
The Bat was a hard battle. The small bat coming, completely messing up your lock was annoying xD.
The laboratory was tedious with all the inventory management I had to do (when one character is upstair and the other below, you have to you the "item elevator" to send item between each character...).
I am now in the water treatment plant (or something like that), I reunite with Billy and I guess near the end of the game.
Overall I like the game, it's basically more of the classic RE formula which I like. Story is bad and dialogue quite cringe but it doesn't matter much to me.
The 2 inventories is a nice idea (sometimes it's annoying to exchange items between them but overall I like it) and I like the fact you can leave item on the ground. With time I wished there was some item box because several time I had to backtrack a bit to get back an item (looking at you Hookshot)... But in the end it's always quite quick to do so...
I love the fact we revisit, a bit, the factory of RE2. I imagine people getting excited on release of RE0 and REmake when they saw these parts of RE2 remade.
So I am pretty excited to finish Zero and get into REmake 2. I just ordered it