Linear = hard pass
It'll sell like gangbusters..
- Good game
- Great graphics
- First player story
- No DEI
- Well priced
Very clear formula here, as proven by Astrobot and CO33.
Linear? Wasn't Mafia supposed to be open world? And they're charging Claire Obscura levels of money instead of $70? Some red flags for sure.
Yeah fuck em as well and their overpriced games, but in this case, its priced right so no fucking,
Hahaha. You a werido mane.
Fuck all the companies that overprice their games.....except when they dont overprice their games, then we are good.
Wouldnt it be better to just say fuck overpriced games not the companies themselves cuz Take-Two, Microsoft, Ubisoft, EA all have games from like 40bucks all the way up to fuck you money.
There was a lot of "you" when Ubi dropped "Watch Dogs gameplay trailer".
It just looks way too scripted. With forced stealth sections, going through the crack in the walls (hello modern gaming), the autoaim on the gun in the trailer. The horrible camera swerving when drivingYou've summed up today. I can't tell if its tiktok brain or trolling.
This looks good. Just hope it's a meaty campaign. Kind of reminds me a bit of uncharted which is great.
Yeah, as I've said there was a lot.and I didn't see anyone there saying there is no gameplay - in fact, I saw 1+K plus people
fps. I don't see any other reason to hide real gameplay capture.I'm going to let it drop
Why are we trying to redefine 'gameplay' trailers because it doesnt have a fucking hud?No, there isn't. And it doesn't matter how the trailer named. It's all scripted scenes - there are no UI and usual camera/player movements.
There is NO 100$€ GTA6. LITERALLY the only guy who said that was a fucking 'Industry Analyst'wonder if this is a way to ease the blow of a £100 GTA6
No hud, no character movements from input, camera flying around for cinematic effect. See ya at the DF review with another good example of ue5 stutters.Why are we trying to redefine 'gameplay' trailers because it doesnt have a fucking hud?
Just like the GTAV trailer doesnt mean its not ingame just because its made with a dev cam.. jesus christ we gotta stop the retardednessNo hud, no character movements from input, camera flying around for cinematic effect. See ya at the DF review with another good example of ue5 stutters.
Well , its simple. The combat, shooting, executions, hand to hand stuff is great in Mafia 3. Story, presentation aswell. Other aspects dragged that game down to a halt. Which this game doesn't have.This is being made by the mafia 3 team so I dont know anyone would have faith in this
Day 1 for me, just need to decide if this is a ps5pro or PC title.
This is being made by the mafia 3 team so I dont know anyone would have faith in this
No hud, no character movements from input, camera flying around for cinematic effect.
See ya at the DF review with another good example of ue5 stutters.
Nah, I'm not talking about graphics, it's on the level with other good looking games on UE5. I'm saying that it's not a raw gameplay capture which means the end result could be different. And usually it's not a good sign.Post effects are probably pushed to max
I'm sorry, the selected text is about Clair Obscure? If yes, why CO and not Oblivion Remastered? There was some "gameplay footage" in the OR trailer too.This isnt UE5.2 anymore
Sure but for any gamer familiar with a double barrel it's completely wrong. You can't approve that if you're the director.Pretty sure he fires twice in one scene then the "third" shot is just another clip/scene that it cuts to.
Nah, I'm not talking about graphics, it's on the level with other good looking games on UE5. I'm saying that it's not a raw gameplay capture which means the end result could be different. And usually it's not a good sign.
I'm sorry, the selected text is about Clair Obscure? If yes, why CO and not Oblivion Remastered? There was some "gameplay footage" in the OR trailer too.
I'm surprised as to why this is 50. And this comes from Take2. Almost makes you wonder... what's the catch?
Sure but for any gamer familiar with a double barrel it's completely wrong. You can't approve that if you're the director.
Mafia began its life as a sim. Original creators would not go for anything this sloppy. Trailer obviously cut by some chick fresh out of college who'd rathet be working on a streaming Marvel show.
I don't know man. I can at least understand if your issue was with the number of shots, even if that is a bit nitpicky imo. But now it is about a reload animation not being shown in a brief snippet. And then it's "obviously cut by some chick fresh out of college". Your posts are getting more and more unreasonable as you dig your heels in, when you could just as easily give them the benefit of the doubt. If the actual game has inconsistent shots, then by all means raise it. Currently, I think there is room for a more charitable interpretation.Mafia began its life as a sim. Original creators would not go for anything this sloppy. Trailer obviously cut by some chick fresh out of college who'd rathet be working on a streaming Marvel show.
Regardless, if I'm playing a game, I want to get lost in the simulated world and progress the story on my own terms. I'd rather relax and watch a movie versus playing a linear game.Non-Linear games are mostly a slog, theres very few that actually manage to fill their open worlds with meaningful things to do, or have any logical reason for the game being non-linear to begin with.
If it aint an RPG its very rare that a game benefits from being non-linear.
When he says linear rather than open-world, I believe he's talking about something akin to what you saw in the first two games. Although there were some "open world" elements - more in 2 than 1 - they were awfully limited. There wasn't much interactivity in the world, apart from the driving itself. You could stop at a gun shop, a gas station, a body shop, and a few other places, but that's about it (even less in the first game). It wasn't "open world" except in the sense that you could drive around and do a few minor activities. Almost all of the game was focused on progressing the storyline. No real side content (some via DLC).
I didn't play the third game - I tried, but it didn't interest me - but I believe it was more open-world than the earlier ones. That game did not do so well, so I imagine they are pulling back from that approach and returning to the structure of the first two games. That's how I'm interpreting it, anyhow.
This is good news to me. I am tired of how modern games throw so much "content" at you, as if more was better. I prefer a shorter, more focused, story-driven experience. Appreciate the price point, too.
Regardless, if I'm playing a game, I want to get lost in the simulated world and progress the story on my own terms. I'd rather relax and watch a movie versus playing a linear game.
"Let's make less money on this product because we have a different product coming next year" is something no businessman has ever thought or said.GTA6 raking in billions for them next year might've made them a bit relaxed on the price
"Let's make less money on this product because we have a different product coming next year" is something no businessman has ever thought or said.
Doesn't sound like they're saying that at all, they're explicitly saying the game doesn't have an open world. All the previous games, including the original, definitely did, there just weren't a lot of side activities etc. It was a linear story set in an open world. This seems like the game itself is fully linear, including the environments.
Doesn't sound like they're saying that at all, they're explicitly saying the game doesn't have an open world. All the previous games, including the original, definitely did, there just weren't a lot of side activities etc. It was a linear story set in an open world. This seems like the game itself is fully linear, including the environments.
"Let's make less money on this product because we have a different product coming next year" is something no businessman has ever thought or said.
Hence why I added an "lol who knows" you freak
Never quote me again
I added an "lol who knows"
This has brought back a good number of the Mafia 1 and 2 teams.
And Haden isnt writing or directing this.
Alex Cox is lead.......Alex is the guy who lead the Mafia Definitive Edition......likely part of the reason the game is going back to the Mafia 1/2 style structure
Fun fact:
The director of photography from Mafia 1 who became the director of animations in Mafia 2 who then ended up being the director of cinematics in Mafia DE and is currently head of production and media.
Was the face of Mafia 1s boxart and also the gangster in between the IIs in Mafia 2.
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MindsEye, Mafia and PS5 Gears this Summer, all in the span of three months
That's a hell of a nice trifecta of good ol days 7th gen cover shooters
All over my face por favor
*Seriously, with the wave of throwback masterpieces like Oblivion and reminders of what good once was with Clair Obscur coming through, I'm really digging this part of this gens timeline. Big time.
NO.
Mafia was linear, you were never NOT on a mission unless you selected the free roam mode(which was as the name suggest a different game mode).
Even if the mission was just go home.
Of course there was no time limit on certain missions to do whatever so you could just explore the city........
So unlike traditional open world games where you can finish a mission and actually be free to do whatever you want next as there is no explicit next objective, you can then decide I want to go visit Maria or Peter or Bruce or do some other side content or whatever
With Mafia games they always told you what to do next, you couldnt decide what happened next, the next story mission was always next.
This game is the same.
If the next story mission starts at a certain bar, youll have to ride/drive to that bar, that is the objective, you have no time limit so you can go wherever you want before you actually reach the bar.
The messaging is a bit confusing, and it also depends what is meant when we say "open world." If we mean "open world" in the modern sense (GTA, etc), no, absolutely not. But "open" in the Mafia 1 or 2 sense, yeah, I think that's likely.
Here are the dev's words:
"I think the way that we would describe Mafia 1 and 2, and I think a lot of fans would, is it's a linear adventure that's set in a world around you that you can go off the beaten path and explore, but really the game's taking you down that path of the story. So I think if you use Mafia 1 or 2 as touch points of what it's like, that's certainly closer than Mafia 3."
And yes, that means it's not quite an open-world title, at least not in the "strictest sense", per Cox. Baynes added, "The way I describe it is you're not going to be playing Mafia: The Old Country and going off and doing endless side quests and doing activities in the world.
"We want players to go through and experience a story, but set in this beautiful world. And if you are going along a path and want to go over here and explore, in many cases, you can do that because the world exists around you. But we're encouraging you to go through the story."
Sounds a lot like Mafia 1 and 2.
Does Mafia: The Old Country feature an open world?
No. Mafia: The Old Country is a linear, narrative-driven game.
That's exactly what I'm saying. It was an open world, and you were pretty much free to go wherever in that world, but the there wasn't much reason to do so.
I don't know, the official FAQ on their site has this question:
That seems pretty clear to me. The answer isn't "yes, but the story is linear and there are no side activities", they're straight up saying that there is no open world.
Sounds to me like you will be going through different "wide linear" areas in order, and you're free to branch off a bit from the main path there, but there is no open, connected world. That also matches your developer quote.
By definition, do you know what a flex is?Weird flex but okay.
By definition, do you know what a flex is?