Kak.efes said:Have they added any new maps with 2.0? It gets quite boring playing Domination over and over again.
Have you tried the old maps in Acquisition ?
They updated the maps a little.
Kak.efes said:Have they added any new maps with 2.0? It gets quite boring playing Domination over and over again.
subversus said:my ps3 is waiting to be unpacked near the table. If I find MAG for cheap I'll buy it. Beta was good.
aristotle said:http://glyde.com/#!viasearch/products/7963344/MAG
$26 with shipping (takes about a week or so)
$25 plus shipping on gamefly.com
$23 and up on ebay
Those are the best you're gonna get for now.
distrbnce said:Er, I'd say the $30 is worth buying it in a store over the $26 and a week to wait...
And it's like $17 something on gamefly... I could've gotten it shipped for $11 (after coupon) but went and bought it in-store anyway :lol
Combo of supporting Zipper and requiring instant gratification.
Das-J said:
Das-J said:
RudiKazootie said:So the long and short of it is that I'm pretty much done with weapon tuning. I think things are pretty much where they need to be and don't forsee any changes for weapon damage, fire rates, accuracy or whatever.
That being said, I'll keep an eye on the data. If it turns out that 80% of kills online comes from pistols, I might look into doing a tuning pass for them.
I've explained my tuning philosophy in various threads and two podcasts so far: each gun has a role where it excels, each gun should have a fanatical following that thinks that everyone not using that gun is fooling themselves, and no gun should dominate in all situations. All "why did you nerf/buff/change X weapon" can be answered by that philosophy, though I'm usually first to admit that at times things have gone awry (the retail 1.03 patch, for instance).
Note that for 2.0, I reduced the damage of each shotgun shot from 35 to 30 points of damage to make up for the tightened thread (yes, it was actually more spread out than in that thread's pics!) to make it more consistent.
After 15 meters, damage starts to fall off, and then no damage it done to targets beyond 100m. At 99m, each pellet will be doing about 15 points of damage (so if a miracle occurred and all 6 pellets hit you at 99m, you'd take a max of 90 points of damage if you're in light armor).
Headshots don't provide a damage bonus beyond 10m for shotguns, even if the kill message indicates a headshot kill, that code just looks at the location of damage when the victim is killed and doesn't worry if a headshot damage bonus is being applied.
So - while I doubt most claims of shotgun sniping, it is something I keep an eye on with data we capture and I also use the shotty in the game a lot. So far, things look fine - with the exception of we seem to be missing jetpacks.
Click said:Scott Rudi, Lead Designer of "MAG Live" is trying stop all the of the whining on the forums about the drastic weapon changes, in particular, the shotgun and posted about his decision to not change the weapons anymore:
That's right. You read correctly. He actually admitted that at 99 fucking meters, each shotgun pellet will do ~15 damage and that if they somehow all hit you, which they most likely won't, it'd take off 90 damage to players. What The Fuck? That's insane. If at 99m, the shotgun has the ability to take the majority of a player's health if it somehow hit you, just think how much damage it'll do within 20-30m, where the pellets have a much higher chance of hitting its target. A shotgun should not be able to hit anyone at all past 20m, let alone 99m.
It's insane how he is actually trying to defend his decision to buff all weapons by 10% damage, give players faster refire rate skills for all guns except for ARs and LMGs, and increasing the shotgun's range by an incredible amount compared to pre-2.0. The sad part is, all of the shotgun users on the official forums are using his own admission that the shotgun's effective range is 99m and saying the shotty is actually balanced and fine the way it is.
Scott Rudi seems like a really chill, down-to-earth guy that is very aware of what's wrong with MAG and seems to really care about the game. However, he is absolutely horrible at weapon tuning and his track record in balancing weapons the past 9 months has been atrocious. I really like the guy and love reading / listening to his feedback and opinions, but it's a bad decision for him to leave the weapons the way they are right now. He should have left the shooting mechanic and weapons alone from the get-go. They were fine in the original MAG beta 10 months ago, with the exception of the LMG being way too overpowered.
distrbnce said:Jeeze, well good on him as a developer for getting that candid with the details... when obviously the better solution is just to ignore internet chatter. I'm sure no matter what is ever done in terms of balancing, posts like this will be made.
I'm just glad I can enjoy the game without being bothered by this sort of minutiae.
Pepper? You're not giving shotguns their deserved credit.Click said:A shotgun should not be able to hit anyone at all past 20m, let alone 99m.
jayb said:this suggests that real shotguns have a range of "40 to 60 yards with bird shot or buck shot, and 100 to 150 yards with rifled slugs or sabots.": http://answers.yahoo.com/question/index?qid=20080801162508AAyAd0j
does MAG let you choose your ammo type, or tell you what kind of ammo a gun uses? ( I don't have the game yet. )
:lol this is what i mean. when rationality is so futile, why stick your neck out? He's already got your money, so again, good on him.Click said:Yes, good for him for telling us that the shotgun has an effective range of 99m. I really do appreciate his honesty and willingness to share his opinion with the fanbase.
"The better solution" for most other developers is to just ignore unhappy gamers. Yup, you're right.
"I'm sure no matter what is ever done in terms of balancing," simple-minded, ignorant players like yourself won't notice a difference regardless of how drastic the changes are in the games they play.
Click said:MAG is not a combat simulator. It's a game.
Click said:Scott Rudi, Lead Designer of "MAG Live" is trying stop all the of the whining on the forums about the drastic weapon changes, in particular, the shotgun and posted about his decision to not change the weapons anymore:
That's right. You read correctly. He actually admitted that at 99 fucking meters, each shotgun pellet will do ~15 damage. If they somehow all hit you at 99m with a shotty (which they most likely won't due to the spread), it'd take off 90 damage to players. What The Fuck? That's insane. If at 99m, the shotgun has the ability to take the majority of a player's health if it somehow hit you, just imagine how much damage it'll do within 20-30m, where the pellets have a much higher chance of hitting its target. A shotgun should not be able to hit anyone at all past 20m, let alone 99m.
It's insane how he is actually trying to defend his decision to buff all weapons by 10% damage, give players faster refire rate skills for all guns except for ARs and LMGs, and increasing the shotgun's range by an incredible amount compared to pre-2.0. The sad part is, all of the shotgun users on the official forums are using his own admission that the shotgun's effective range is 99m and saying the shotty is actually balanced and fine the way it is.
Scott Rudi seems like a really chill, down-to-earth guy that is very aware of what's wrong with MAG and seems to really care about the game. However, he is absolutely horrible at weapon tuning and his track record in balancing weapons the past 9 months has been atrocious. I really like the guy and love reading / listening to his feedback and opinions, but it's a bad decision for him to leave the weapons the way they are right now. If anything, he should have left the shooting mechanic and weapons alone from the get-go. They were fine in the original MAG beta 10 months ago, with the exception of the LMG being way too overpowered.
weekend_warrior said:Why are you so anti-shotgun? What the fuck is wrong with there being another usable gun in the game? You honestly sound like there shouldn't any guns besides SMGs, LMGs, and ARs. As if, all of a sudden, people who use shotguns are going to dominate the game. So you get killed by a shotgun from 20 meters every now and then. Why is it such a big deal? The person who killed you with the shotgun would have just as easily have killed you with an AR. And now they're no threat to you at any reasonable distance. But no, You want them to nerf the shotgun until it has no usability, so we have one less gun in the game. God forbid the game have choice.
Click said:Like I said in the original OT, there's really no point in responding to your unreasonable flame posts anymore, especially if you're putting words in my mouth.
Funny how all throughout the 9 months you've been posting in the MAG thread, you avoided giving out your PSN ID and didn't even post in the Online section so we could add you to the GAF clan. I wonder why you don't want GAF to know who you are in-game...
weekend_warrior said:My PSN ID is White_Shadow00 and I'm on Valor so I can't join your Sver clan. Feel free to add me as a friend though.
As for the shotgun- I don't feel like I'm putting words in your mouth at all. You want the shotgun to be nerfed to pre 2.0 patch. A point at which it was totally worthless. How many times could you HONESTLY say you've been killed by the shotgun pre 2.0? Maybe 2%? I could go games and games without ever seeing one. Everyone uses the other weapons. Now post patch I see shotgun on a regular basis, but still only about 10% of my deaths come from them it. It's now a good gun, it has a place in the game, it's advantages are now equal to it's disadvantages. But in no way is it breaking the game. There are still vastly more LMGers and SMGers.
JWong said:So I finally accepted the invite to Raven GAF. :lol
I think the clan is dead.
dazed808 said:New 2.0 clan sounds good.
Got a non-gaf mate who joined the original RavenGAF clan who is desperate for decent people to play with so that's a +2 if there's room for him (He vetted to Sver thinking I'd join him in a few days then bam, the patch hit earlier than I expected and I've gotta plough through 60 -70)
I didn't vote in the last poll for clan faction choice as I was joining my mate to help him through the early stages of the game but this time my vote is definitely Sver.
Click said:Scott Rudi, Lead Designer of "MAG Live" is trying stop all the of the whining on the forums about the drastic weapon changes, in particular, the shotgun and posted about his decision to not change the weapons anymore:
That's right. You read correctly. He actually admitted that at 99 fucking meters, each shotgun pellet will do ~15 damage. If they somehow all hit you at 99m with a shotty (which they most likely won't due to the spread), it'd take off 90 damage to players. What The Fuck? That's insane. If at 99m, the shotgun has the ability to take the majority of a player's health if it somehow hit you, just imagine how much damage it'll do within 20-30m, where the pellets have a much higher chance of hitting its target. A shotgun should not be able to hit anyone at all past 20m, let alone 99m.
It's insane how he is actually trying to defend his decision to buff all weapons by 10% damage, give players faster refire rate skills for all guns except for ARs and LMGs, and increasing the shotgun's range by an incredible amount compared to pre-2.0. The sad part is, all of the shotgun users on the official forums are using his own admission that the shotgun's effective range is 99m and saying the shotty is actually balanced and fine the way it is.
Scott Rudi seems like a really chill, down-to-earth guy that is very aware of what's wrong with MAG and seems to really care about the game. However, he is absolutely horrible at weapon tuning and his track record in balancing weapons the past 9 months has been atrocious. I really like the guy and love reading / listening to his feedback and opinions, but it's a bad decision for him to leave the weapons the way they are right now. If anything, he should have left the shooting mechanic and weapons alone from the get-go. They were fine in the original MAG beta 10 months ago, with the exception of the LMG being way too overpowered.
Click said:Now that we've got a MAG 2.0 OT, maybe we should make a MAG 2.0 Online / Matchup thread as well?
If we've got enough people wanting to make a brand new 2.0 clan, I'd be willing to make / join one. I asked about this in the original OT but nobody really responded.
This game really needs to be played with other good players that communicate. Otherwise, it can be rather boring and frustrating to be solo, losing all the time.
jacket320 said:Speaking of clans... is there a good website where a lot of clans are on? Im having a lot of trouble finding one. Thanks in advance!
TheExecutive said:That is incorrect. At 100m I wouldnt want to be anywhere near a blast of a shotgun. It depends on the slug though. People have been killed at 50m with just birdshot. Buckshot can kill you from 60m to 100m not that using the shotgun at that range is even remotely effective.
TheExecutive said:What faction are people playing on now?
Greg said:Click, have you played with the Move yet? From watching TTP's video it seems like the DS3 would still be able to dominate in the closer/strafe-heavy battles - however, he sounded like he wasn't too experienced with the game to start with.
I know you've put a ton of hours into the game, so I'm just curious how either control method stacks up.
Click said:Don't waste time applying to the top-tier clans if you're new to MAG or aren't a very good player (I'm not saying you in particular, just "you" in general).
Click said:The only place that has a lot of clans is the official forums, in the "Clan Recruitment and Discussion" section. It used to be a shithole forum for about 7 months until the mods finally decided to IP perma-ban people.
A lot of clans there have recruitment threads up. The OP usually tells you how to join their clan and whether or not you should even apply (a lot of clans have minimum K/D ratio requirements). Don't waste time applying to the top-tier clans if you're new to MAG or aren't a very good player (I'm not saying you in particular, just "you" in general).
I haven't played since the first beta, and my PS3 is out of commission at the moment anyways - I was just curious how it's being received with S4 coming out next year.Click said:
user_nat said:How do the Move controls go? Are people finding it better or worse than using the DS3?
Only other shooter I've played with motion controls is WaW on the Wii (and it's pretty bad IMO).
patsu said:Does the Move gun casing work well with MAG ?