Click said:
Kind of unfair how Zipper is giving Move players an advantage over DS3 players. They should have recoil on all weapons but it doesn't matter because almost every weapon category has reduce recoil skills, so you can make every weapon into laser beams regardless of the controller you use. Just that Move players don't even have to invest in these skills and they'll still be firing laser beam guns.
Can you post a screenshot of a comparison between the 2 controllers' bullet spread from medium range (50m+)? Also, are you using weapon attachments (sights / foregrip - I don't see any in the screenshots) and do you have any of the reduced recoil skills upgraded?
None of that stuff matters in the training grounds right?
Here is the pic you asked.
Shooting at the distant wall from here, standing up...
... yields these results
(aimed at the around the bottom of the wall in both cases)
Again, bullet spread is the same. DS3 version has the aggravating recoil in effect.
This is assuming you can keep your Move steady.
I guess doing the same test online, with my developed character (stability at max + grip), should see the DS3 spread reduced by virtue of less recoil.