Always Watching I loved back when it came out but Dromoka's Command was still in the environment and I fucking hate that card so much. Its value was just insane.
Don't fuck up.
wow, subtitling the Korean players who aren't even hard to understand
Standard just looks to be in a constant state of shittyness the past year. Good on SCG for trying to save us from this garbage for most of the rest of the year.
Standard just looks to be in a constant state of shittyness the past year. Good on SCG for trying to save us from this garbage for most of the rest of the year.
Standard just looks to be in a constant state of shittyness the past year. Good on SCG for trying to save us from this garbage for most of the rest of the year.
It looks decently varied right now. Marvel will probably end up dominating the next few months, but it doesn't look too bad.
You can Dispossess Marvel now, though. Granted, that's narrow and color locked, but its an option.
Chandra Flamecaller is my most-hated 6 mana planeswalker in, uh ... Duels
any chance Bolas gets a planeswalker/permanent-killing minus ability? Then they could also kill off the least popular Gatewatch member in the story (until they bring them back, anyway) - who would that be, anyway?
There's the trope where the most indestructible member gets killed.I think Gideon's really put himself out there as the Guy Who Gets Killed.
http://sheppard-arts.blogspot.com/2017/05/what-does-magic-art-director-do.html
I know it's a bad time with the Pro Tour and all, but Cynthia Sheppard just posted a really cool behind-the-scenes look at Magic art direction. She's directing Ixalan this fall, and was responsible for the aether pipes and furry tiger dragon on Kaladesh.
Other things:
- 3 out of 4 of the current art directors formerly worked on cards (Sheppard, Yanner, Jarvis)
- The concept push is three weeks total
- 578 pieces commissioned in 2016
- Paintings are sometimes still mailed to WotC
So we know of 3 Marvels and 3 Zombies on the top 8 so far I think.
Huh, Jason forgot to remove an Ulamog when he used Lost Legacy and the judges allowed Gerard to keep it. And he can potentially lose to it now.
That's got to be pretty high up there in terms of "gameplay errors that absolutely should cost you the game".
Not necessarily. He could have assumed he'd win by the time Fabiano got to Ulamog and Lost Legacy has relevant non-Surgical Extraction text (e.g. exiling that Ulamog could let Fabiano draw a card)
I mean more that it's not one of those gameplay errors where you didn't understand some bizarre interaction between effects on the stack that resulted in a completely unintuitive outcome. It was a guy just straight-up screwing himself, so I don't have the same sympathy.
I'm just saying it could have been intentional.
If Fabiano's hand is land land land Ulamog and your board state is shaky, perhaps you leave Ulamog in because you don't want him to draw his way into answers for your zombies.
I forgot to bring it up when I saw it discussed a few days ago but are combo decks inherently uninteractive?
I guess, but I like the idea of a combo deck that plays off of the opponent. I don't know how that would really look, though. Or whether it's possible and viable.
TOP 8 DECKLISTS
I was wrong. It's 2 Mono B Zombies, 1 BW Zombies, 4 Marvel, 1 GB Energy.
There are more Chandra, Flamecaller than Gideons in the top 8 lolololol
So, I guess an "interactive combo" deck is basically just Midrange?
I forgot to bring it up when I saw it discussed a few days ago but are combo decks inherently uninteractive?
only if you're not playing blue
what happened to Mardu
An interactive combo is one that has to build board state but doesn't have to win through combat math, basically.