• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Magic: the Gathering |OT11| Amonkhet - Have you ever had decks with a Pharaoh?

Status
Not open for further replies.

Violet_0

Banned
Temur Marvel does what Mardon't.

Edit: Long version is that while Temur Marvel couldn't really go off fast enough to stop Cat from comboing out, it apparently can get up to speed fast enough to deal with Mardu, so now that Cat's out of the equation and there's some new artifact hate in circulation, it's simply the better-positioned deck. That's my take, anyway.

it's just a bit odd that in my testing, zombies didn't fare all that well against Marvel either, and they are slower than Mardu. Marvel with Flamecaller/Sweltering Suns/Radiant Flames will be a giant pain for zombies
 

Ashodin

Member
Marvel is the deck to beat now. After playing against it today I'm totally in agreement.

Energy NOT being interactive at all is OBNOXIOUS AS FUCK.

Kirblar you were right again!

I'm glad I have my flamecallers.
 
I don't see the problem with energy being uninteractive. It's really just that Aetherworks Marvel needed to be adjusted in some way, either increasing the mana cost or making the ability require a sacrifice.
 
This is what I was picturing in my head and something I would like them to try and explore more.

I know it's just something fundamentally sewn into the game rules, but it's kinda weird to me that "interactivity" in the game is basically just blowing up each other's creatures (for the most part). Planeswalkers was a move into a different design space and I guess I would like to see more (though I understand that's not something you can really do constantly lest you completely upend the game).

I have a Four Color Superfriends EDH deck that's basically a control deck since it's not particularly looking to combo off. (I mean, I'm still running Doubling Season and Deepglow Skate in there, I'm just not tutoring them to pair with insta-win ultimates.)

The deck's a lot of fun to play since most people don't actually expect to see you putting down a bunch of 3/4 mana planeswalkers with token generation instead of just quietly setting up your combo in Superfriends, but it definitely does not win games the same way the combo version of the deck does. I've probably won more games milling people with Party Jace in that deck than anything else. (No one expects the Party Jace Inquisition.)
 

traveler

Not Wario
I think this is a pretty decent result all-told. The boogieman deck left alone by the last banning wave turned out to be a bust in an open meta (as expected), the most dominant deck is one that could not have plausibly been banned before now and which we don't yet know if it can be hated out, there's some color diversity, and enough decks that are at least decent that people can have a little flexibility playing this season.

If there's a big disappointment, it's that the Izzet Control lists didn't go anywhere. I haven't gotten to watch the matches or really dig into matchups much, is this a problem of the meta makeup or is the deck just not good enough?



An interactive combo is one that has to build board state but doesn't have to win through combat math, basically.

That's pretty much my takeaway. I was hoping for ur control to emerge as a pillar of the format. Would have liked to see more archetype diversity across the marvel decks in the top 8 as well- I loved Reid Dukes sultan version, for example.

You'd think with a shift in counters towards a handful more exile centric ones in the main deck and side- dissipates, summary dismissals, and maybe even horribly awrys- ur control could compete against both zombies and marvels. Dismissal is expensive but being able to deal with an ulamog cast or relentless dead permanently seems worth it. Can catch the odd Scrapheap scrounger still hanging around too.

With problematic planeswalkers taking a backseat at the moment, dissipate might even be better than disallow now.
 

Ashodin

Member
I don't see the problem with energy being uninteractive. It's really just that Aetherworks Marvel needed to be adjusted in some way, either increasing the mana cost or making the ability require a sacrifice.

I hate that it can be dropped on Turn 4 with reliability to go off.

I will be actively sideboarding both Forsake the Worldly + Cast Out just for hate against this deck.
 

traveler

Not Wario
I often wonder if it isn't marvel or the concept of energy itself, but the fact that the deck gets to run lightning spear, traverse, a bigger elvish visionary, a scry 2 draw 2 for 4, and a pia nalaar that all just happen to give you the energy you need. I know that they wanted energy cards to get played, so the cards had to be good in their own right, but it's to the point that the energy basically doesn't count as a cost at all against pricing the card. (As the number of times marvel decks win just off their value creatures alone and the existence of non marvel energy value decks illustrates) Slightly cheaper puzzleknots are more in line with what I would have liked to see for the energy generating cards.
 

kirblar

Member
Energy is fine. Aetherworks Marvel never should have been printed.

The way it works in the G/R aggro and U/R decks, for instance? It's cool!

Artifact Blocks were a mistake.
 

Violet_0

Banned
they somehow managed to avoid doing something ridicules with Improvise. I'd say that's a sign of improvement

someone on reddit pointed out that we went from CoCo's "I'll pay 4 mana and grab something stupid from the top 6 cards of my deck" to Marvel's "I'll pay 4 mana and grab something stupid from the top 6 cards of my deck". They should probably be more careful with this type of effect on future cards
 

kirblar

Member
they somehow managed to avoid doing something ridicules with Improvise. I'd say that's a sign of improvement

someone on reddit pointed out that we went from CoCo's "I'll pay 4 mana and grab something stupid from the top 6 cards of my deck" to Marvel's "I'll pay 4 mana and grab something stupid from the top 6 cards of my deck". They should probably be more careful with this type of effect on future cards
As SaffronOlive pointed out - this stuff is all over HS. It's not a good thing.
 
At least CoCo had a hard limit of 3 Mana and not just "Grab whatever the fuck you want".

CoCo also is one of those cards that I'm 90% certain it was only as good as it was because Wizards Boosting 3Drops+Axing 1CMC Dorks. When you can go CoCo on turn 3/4 in Modern and get "Bird, Land, Hierarch, Land, Path, Pridemage" it feels so much worse then "Duskwatch, Land, Reflector Mage, Command, Land, Queller".

As SaffronOlive pointed out - this stuff is all over HS. It's not a good thing.
I mean, at least Hearthstone generally just cheats it into play, avoiding Battlecry/ETB/Cast Triggers.

Marvel can't even do that right.
 
they somehow managed to avoid doing something ridicules with Improvise. I'd say that's a sign of improvement

I'm still not sure about that. Like I said, it's just that there's so much dumb shit out there that people aren't bothering to look very hard. Hell, even Cryptolith Rite didn't get a particularly hard scrutiny, because doing inane shit in Standard has just been too easy for anyone to bother for a surprisingly long time.

That's sort of normal for a competitive meta, of course--as soon as you find the broken thing that needs to be fixed, the players are already onto the next one--it's just been exacerbated by a combination of the long rotation and how slow they were to react to the seriously borked condition of Standard.

Edit: Marvel having the specific "cast" wording is a real goddamn mystery to me, I'll admit. I honestly thought this was a solved problem in Magic's game design, as it seemed like a long time ago they figured out that "put on the battlefield" vs. "Cast" was a very important distinction and not a can of worms to open unless they were super extra double sure they had covered all the bases, and probably not even then. It's like they just went asking for trouble. I mean, you can even see the difference within the span of the block, as Planar Bridge isn't borked...
 
I'm still not sure about that. Like I said, it's just that there's so much dumb shit out there that people aren't bothering to look very hard. Hell, even Cryptolith Rite didn't get a particularly hard scrutiny, because doing inane shit in Standard has just been too easy for anyone to bother for a surprisingly long time.

That's sort of normal for a competitive meta, of course--as soon as you find the broken thing that needs to be fixed, the players are already onto the next one--it's just been exacerbated by a combination of the long rotation and how slow they were to react to the seriously borked condition of Standard.

Edit: Marvel having the specific "cast" wording is a real goddamn mystery to me, I'll admit. I honestly thought this was a solved problem in Magic's game design, as it seemed like a long time ago they figured out that "put on the battlefield" vs. "Cast" was a very important distinction and not a can of worms to open unless they were super extra double sure they had covered all the bases, and probably not even then. It's like they just went asking for trouble. I mean, you can even see the difference within the span of the block, as Planar Bridge isn't borked...

I'd imagine we got Cast because "Huh, we've got some fun Instants/Sorcerer's in the next few blocks, let's let Marvel get these" and trying to save on a wordy card.
 

Violet_0

Banned
Edit: Marvel having the specific "cast" wording is a real goddamn mystery to me, I'll admit. I honestly thought this was a solved problem in Magic's game design, as it seemed like a long time ago they figured out that "put on the battlefield" vs. "Cast" was a very important distinction and not a can of worms to open unless they were super extra double sure they had covered all the bases, and probably not even then. It's like they just went asking for trouble. I mean, you can even see the difference within the span of the block, as Planar Bridge isn't borked...
I'm going to assume that they'll be extra careful with that wording in the foreseeable future

that, and flickering "permanents"
 
I'd imagine we got Cast because "Huh, we've got some fun Instants/Sorcerer's in the next few blocks, let's let Marvel get these" and trying to save on a wordy card.

That sure didn't work out of them. I think the most exciting thing I've seen was a Nissa's Revelation, haha. It's mostly just Glimmers and Harnessed Lightnings all day err day.
 
T

Transhuman

Unconfirmed Member
charlequin is right, New Perspectives is the answer we've all been waiting for
 

Violet_0

Banned
One of the major successful archetypes in this PT was heavily dependent on AKH cards, though, which is probably a bigger factor for them overall.

just a novice opinion, but I'm not very optimistic about the prospect of zombies decks in the long run (until we see what Hours got to offer, anyway). All the winner decks run Colossus, Cryptbreaker and Lord (and most of them Mimic), they are commited to building a strong board presence thus very vulnerable to sweepers. Okay, Dread Wanderer and Scrounger (currently in the sideboard) come back eventually and the following Colossi get bigger, but a 2/1 pre-buffs or 3/2 ain't exactly the most threatening creatures in the late game. And then you still got hate cards like Magma Spray or Descend upon the Sinful (here's an idea for a plausible Marvel spell target), Declaration in Stone is also getting more attractive again against both recursion and tokens. I just feel like the deck has some obvious exploitable weaknesses right now
 

Korgill

Member
I'd imagine we got Cast because "Huh, we've got some fun Instants/Sorcerer's in the next few blocks, let's let Marvel get these" and trying to save on a wordy card.

It has cast for the gearhulks, which are the bombs that WOTC thought everyone would be grabbing. Then rotation changed and the Eldrazi are still here.
 

ironmang

Member
just a novice opinion, but I'm not very optimistic about the prospect of zombies decks in the long run (until we see what Hours got to offer, anyway). All the winner decks run Colossus, Cryptbreaker and Lord (and most of them Mimic), they are commited to building a strong board presence thus very vulnerable to sweepers. Okay, Dread Wanderer and Scrounger (currently in the sideboard) come back eventually and the following Colossi get bigger, but a 2/1 pre-buffs or 3/2 ain't exactly the most threatening creatures in the late game. And then you still got hate cards like Magma Spray or Descend upon the Sinful (here's an idea for a plausible Marvel spell target), Declaration in Stone is also getting more attractive again against both recursion and tokens. I just feel like the deck has some obvious exploitable weaknesses right now

Ya I don't really see zombies being a top deck going forward. People will just start maindecking Sweltering Suns in addition to just Marveling in Ulamog. That's not even counting a counter-pick deck that could arise with the forgotten eldrazi and Kozilek's Return.
 

Violet_0

Banned
Ya I don't really see zombies being a top deck going forward. People will just start maindecking Sweltering Suns in addition to just Marveling in Ulamog. That's not even counting a counter-pick deck that could arise with the forgotten eldrazi and Kozilek's Return.

I wonder what happened to Grixis Emerge. That's the deck I'd play in standard if I was in the position to regularly attend FNM this Summer and SoI wasn't rotating out in a few month. Lots of recursion and access to counterspells against control. I suspect it might struggle a bit against other midrange decks that go bigger and wider

e: is Jhoira of the Ghitu as fun of a EDH commander as I believe her to be? Wouldn't all her stuff get countered? Oh, since you'd probably be playing lots of hideously expensive cards, wouldn't the commander be a super huge target for removals to shut you out of the game?
 

y2dvd

Member
So another ban in Marvel? I guess they should just avoid any cards that cheats cards in quicker in, including any ramp spells!
 
I kinda feel like cards in the vein of Emrakul, Ulamog, etc. should just launch banned in Standard? Without them to play off of, Aetherwork Marvel type cards get a lot less problematic, which is good because it has interesting potential when it's not simply gamebreaking.
 

ajf009

Member
I kinda feel like cards in the vein of Emrakul, Ulamog, etc. should just launch banned in Standard? Without them to play off of, Aetherwork Marvel type cards get a lot less problematic, which is good because it has interesting potential when it's not simply gamebreaking.

This defeats the purpose of even printing those cards in the first place
 

Tunoku

Member
PPTQ went horribly today. D:
It's so frustrating when you wake up early and pay money only to get destroyed again and again. I haven't had success at a competitive event except for the first time I attended and that's it. I played Martin Muller's deck for the most part, with some changes to the sideboard and my deck was absolutely atrocious against UR control. It was about 30% of the meta at the event today. I won my matches against Zombies and Mardu easilly, and lost twice to UR control. I had 4 Negates and a Dispel alongside three Tireless Trackers in the sideboard. I really should have brought some Sphinx of the Final Word or World Breakers. I kinda want to see Zombies triumph over Ulamog, but I highly doubt that's gonna happen.
 

Tunoku

Member
Cheap beats(including thopter tokens), Negates for Glimmer, resolved Planeswalkers/Bounty of the Luxa, big and hard to deal with threats like Sphinx of the Final Word or World Breaker. World Breaker's recursive ability make it quite resilient against control.
 

HK-47

Oh, bitch bitch bitch.
Emarukal was a mistak and the grave hate is still tepid. We'd just switch marvel for it.

So many huge mistakes. I have no faith in development right now.
 
Status
Not open for further replies.
Top Bottom