charlequin
Banned
So some notes now that I've had twenty minutes to think about this:
Yeah, I agree with both parts of this. Dark Ascension is like the prototypical Small Set In A Two Block Set That's Still Bad and that ruins a wonderful draft format. There is no prototypical Small Set That Has A Good Draft Format because every AAB format is bad, every BAA format is bad, and I'm pretty sure every BBA format is bad too.
I would hope Origins would be their model in a few ways for these new core sets. They're a great opportunity to do simple mechanics, flashy stuff that isn't innately difficult to understand like the flipwalkers, and do backstory stuff including cards for dead characters.
Hey now, I've been predicting Magic releases for years and I take my slops where I need to, but I made my final prediction here which said they were definitely bringing something like a core set back: http://www.neogaf.com/forum/showthread.php?p=239790581&highlight=core#post239790581
I'm only gonna call the core set one half right because they don't seem to have fixed any of the problems with the old version, but I feel pretty vindicated in my beliefs about the block structure even if I didn't get all the way to the thing they actually did.
As with Metamorphosis 1, I saw lots of people get close but nobody actually nail the exact announcement because it's actually more daring than people typically guess for this stuff.
- Like the first Metamorphosis, this is one of those things that's like "oh yeah, obviously" in retrospect. Nobody does like small sets. People do want to be able to stay on different worlds for different amounts of time. Like so many other restrictions in how Magic sets are done, this one was more a carryover of history than something with a provably good reason behind it.
- I specifically cited Hearthstone in my argument for why they wouldn't go back to three-set blocks, and I think it's not at all a coincidence that three equal-sized sets, each mechanically distinct, puts them on the exact same release cadence as Hearthstone.
- Even outside CCGs, other people who make card games (Living Card Games and Deck Building Games) mostly started on a large/small set model and have all been abandoning small sets for similar reasons to this, so it's a definite industry trend already.
- The marketers are also gonna love this because now instead of all but one of the sets in a year being less exciting continuations of what came before (in the 3-set model) or half of them (in the 2-block model) now all of them are new and surprising, so they can make announcements more exciting and give every set an equal push.
- If they actually follow what they're saying about the Core Set problem, this will help the "too many products" issue a bit and also give them more breathing room for their supplemental products in the summer.
- First thing I noticed about this (and I'd put $10 on this being the specific point of debate that led to this change) is that it solves the Ravnica problem: they can use three sets to do it over one year in this model, and even have more total cards to work with.
- It also addresses some of the storytelling issues specifically by letting the ongoing story have its own beats with natural breaks where needed, instead of trying to jam 3-act structure into two parts.
- Also good to hear that they've taken the Gatewatch criticism seriously and are going to move to the rotating cast approach (where the GW are the protagonists but they split up, we see side stories that intersect with them, etc.) rather than the current full-team approach. Jace in SOI is the single best example of Gatewatch storytelling so far so anything that encourages more of that is a plus.
Reason #1 why small sets died: Innistradx3 vs Dark Ascension.
The thing about the core set is that they finally stumbled on a good gimmick w Origins. Right before they killed em.
Yeah, I agree with both parts of this. Dark Ascension is like the prototypical Small Set In A Two Block Set That's Still Bad and that ruins a wonderful draft format. There is no prototypical Small Set That Has A Good Draft Format because every AAB format is bad, every BAA format is bad, and I'm pretty sure every BBA format is bad too.
I would hope Origins would be their model in a few ways for these new core sets. They're a great opportunity to do simple mechanics, flashy stuff that isn't innately difficult to understand like the flipwalkers, and do backstory stuff including cards for dead characters.
Paging charlequin considering the core set.
Hey now, I've been predicting Magic releases for years and I take my slops where I need to, but I made my final prediction here which said they were definitely bringing something like a core set back: http://www.neogaf.com/forum/showthread.php?p=239790581&highlight=core#post239790581
I'm only gonna call the core set one half right because they don't seem to have fixed any of the problems with the old version, but I feel pretty vindicated in my beliefs about the block structure even if I didn't get all the way to the thing they actually did.
What
literally
what
did anyone predict that?
As with Metamorphosis 1, I saw lots of people get close but nobody actually nail the exact announcement because it's actually more daring than people typically guess for this stuff.