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Magic: the Gathering |OT13| Ixalan - Port to Sideboard

It's more tricky with lands since they don't have mana costs (even though amusingly enough these lands have a cmc) so there could be confusion for newer players.

I feel like if there was just an indicator on the front, heck it back and front, for DFCs that it would be a much more elegant solution. New players can handle as much and are asked to handle much worse all the time.
 

Santiako

Member
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Another bomb uncommon!
 
I know someone who is going to like this one

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Deadeye Whatever 3U
Creature - Human Pirate
When ~ enters the battlefield, you may search your library for an Equipment or a Vehicle card and put it into your hand. If you do, shuffle your library.
2/2

Why is this blue? That would fit red so much better while still letting it be a pirate.
 

Santiako

Member
Why is this blue? That would fit red so much better while still letting it be a pirate.

I'm guessing the UW archetype for this set is going to be vehicles.

I feel like if there was just an indicator on the front, heck it back and front, for DFCs that it would be a much more elegant solution. New players can handle as much and are asked to handle much worse all the time.

The symbol on the top left corner and the little arrow on the bottom right one are what indicate the front, but you have to know those beforehand.
 

Ri'Orius

Member
I don't see how it would have worked. Drawing an extra card leads to snowballing if there's not multiple players to team up on the monarch.

He's not saying it was exactly the Monarch mechanic, but something that fits the general idea of "there's a thing that only one player can have, that has some built-in way of changing hands." So yeah, drawing an extra card would be too strong, but something like an extra land or something that lets you gain a little life each turn could be a bonus worth putting in some effort to fight for without being game-breaking.
 

Santiako

Member
I can imagine everyone at WotC sweating bullets when Ramunap Red was dominating the Pro Tour, and they knew this was coming next set haha
 
I can imagine everyone at WotC sweating bullets when Ramunap Red was dominating the Pro Tour, and they knew this was coming next set haha

Maybe that was the plan all along.

Make red cards terrible, everyone complains aout it, make red good at being red again, then print good old lightning strike so when people complain again WotC can vow never to print Lightning Strike ever again.

It's genius really.
 
In-depth look at the development of Wakening Sun's Avatar.

From MaRo's article, it's interesting that the set started out as just Natives vs. Vampire Conquistadors, then gained pirates, then split the native faction into warriors and shamans, then replaced shamans in green-blue with dinosaurs, then settled on the final version.

The very first thing design started exploring was the use of the Edge from Vampire: the Eternal Struggle. Though this went on to be monarch in Conspiracy: Take the Crown, note that there was no guarantee it would have worked the same way. In Vampire, the Edge granted you additional blood in your Pool at the start of your turn, which is similar to mana.

(Oh, and avatar change that's incidentally appropriate for this set)
 

Yeef

Member
"Draw" always means from the library. Returning a card to your hand from anywhere else isn't drawing. Putting a card into your hand from anywhere, even the library, isn't drawing.

So if you Anticipate, that's not drawing, but if you Preordain, that is drawing.

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I'm still not sure what they think exactly is left to do with Zendikar as "adventure world" when they have this. These DFCs are even managing the quest thing more on-point than the ZEN version.

I don't see how it would have worked. Drawing an extra card leads to snowballing if there's not multiple players to team up on the monarch.

The bonus wouldn't have been draw a card for that version. The Edge in V:TES gets you an extra blood each turn (closer to a mana than a card) and an extra vote when votes happen.

I feel like if there was just an indicator on the front, heck it back and front, for DFCs that it would be a much more elegant solution.

How do you make it communicate "front" without just saying "front" though? I think the reminder text is honestly probably the best way to make it clear to someone seeing it with no context.
 

Wulfric

Member
I never thought I'd ever be happy seeing a Lightning Strike reprint.

Shapers of Nature looks great. I believe this is Chris Seaman's first MTG illustration. It took them long enough, he's been doing work for Hearthstone for ages.
 

Farside

Unconfirmed Member
So I guess the term is "return" when discussing the graveyard. And thanks!

And, dammit, I thought I had a way to counter some of the arcane card-blasting.
 

Yeef

Member
It's a naming convention they've used for awhile now. [Key Card] + [Color(s)]. It makes sense and gets to the core of what the deck's about in just a few words. Jeskai God-Pharaoh's Gift and Red-Green Pummeler use the same convention.
 
How do you make it communicate "front" without just saying "front" though? I think the reminder text is honestly probably the best way to make it clear to someone seeing it with no context.
Put a 1 on one side and a 2 on the other, off the top of my head. Heck they are numbered a and b already.

That's like asking how to communicate colour without spelling it out? Certain aspects of card definining features are only communicated visually as is the front and back already.
When there's no back people of all ages would naturally seek the indicator that restores the exception to the norm
 

HK-47

Oh, bitch bitch bitch.
It's a naming convention they've used for awhile now. [Key Card] + [Color(s)]. It makes sense and gets to the core of what the deck's about in just a few words. Jeskai God-Pharaoh's Gift and Red-Green Pummeler use the same convention.
Those decks are entirely different without their namesake. RDW without Ramunap is still a mono red aggro deck
 

Yeef

Member
Put a 1 on one side and a 2 on the other, off the top of my head. Heck they are numbered a and b already.
That doesn't actually fix the problem though. Now you have to explain what 1 and 2 (or A and B) mean. If some new player just sees the land side and sees a 2 somewhere, they're just going to be confused, since lands don't normally have mana costs. If they see a B, they're likely to ignore it. The way it's been done is more elegant than either of those solutions, especially when you account for the fact that it's not uncommon for players to see one side of a DFC without seeing the other.

Those decks are entirely different without their namesake. RDW without Ramunap is still a mono red aggro deck
In this standard, Ramunap Ruins is what makes mono-red aggro playable. The extra reach coming from the land slots is what keeps it from losing steam. On this, all of the pros agree. It's the key card that brings the deck together.
 

duxstar

Member
God i hate wizards so much

What the hell is the point of 7 cmc dinosaurs when you have lands that hit for 2 damage, and lightning strikes ?

There isn't enough lifegain in the world that can stop decks with Lightning Strike and Ramanup Ruins. I still remember the days when a 2/4 that gained you up to 2 life a turn, and a 4/5 gain 3 life draining rhino weren't good enough to stop red decks, and there is nothing like either of those cards in standard right now.
 
All this said, I still expect a fair number of people to think you can cast it then transform it or play it as a land. While Primal Wellspring is definitely too strong for a normal land, I could see someone thinking Treasure Cove is fine as a rare land. Maybe they should have included "can't be played from hand" in the reminder text.

And yeah, that Lightning Strike art is bad.
 
That doesn't actually fix the problem though. Now you have to explain what 1 and 2 (or A and B) mean. If some new player just sees the land side and sees a 2 somewhere, they're just going to be confused, since lands don't normally have mana costs. If they see a B, they're likely to ignore it. The way it's been done is more elegant than either of those solutions, especially when you account for the fact that it's not uncommon for players to see one side of a DFC without seeing the other.

you have to explain what DFCs are anyway to new players, just like you have to explain the colour indicator on the back of the card and a myriad of other things. FFS you eventually have to explain what reminder text is.
I don't know what this desire to belittle the human intellect is.
 

Adaren

Member
Why is this blue? That would fit red so much better while still letting it be a pirate.

Searching for artifacts feels blue. The fact that they're combat-oriented artifacts can be attributed to this card being a blue pirate (as opposed to, say, a blue wizard).
 

Yeef

Member
you have to explain what DFCs are anyway to new players, just like you have to explain the colour indicator on the back of the card and a myriad of other things. FFS you eventually have to explain what reminder text is.
I don't know what this desire to belittle the human intellect is.
Yes, you have to explain everything, eventually, which is why it's important to find the path of least resistance. The more grokkable you can make things the better. "This transforms from another card" is more grokkable than a big "B" and, especially a big "2" since numbers are typically used to show mana.
 
There isn't enough lifegain in the world that can stop decks with Lightning Strike and Ramanup Ruins. I still remember the days when a 2/4 that gained you up to 2 life a turn, and a 4/5 gain 3 life draining rhino weren't good enough to stop red decks, and there is nothing like either of those cards in standard right now.

Pretty sure back when everyone was whining about red being bad there was a kirblar post explaining how easily it flips from that to this, lol.

I don't know what this desire to belittle the human intellect is.

People have been complaining about WotC's attempts to use visual design to make things easier on players for twenty years and they have almost never been right. This is probably one of the areas where WotC has most consistently taken the right approach over their history.
 
Concerning the earlier question about why Lightning Strike is uncommon, we can't forget that it's a very strong card, especially in Limited. If someone manages to gather a bunch of them at common, that deck is guaranteed to be good, which is why they bumped it up. Even the strictly worse Open Fire was one of the best commons in Amonkhet block!
 

Santiako

Member
Concerning the earlier question about why Lightning Strike is uncommon, we can't forget that it's a very strong card, especially in Limited. If someone manages to gather a bunch of them at common, that deck is guaranteed to be good, which is why they bumped it up. Even the strictly worse Open Fire was one of the best commons in Amonkhet block!

Yeah, it's obviously too good at common. You don't want people having multiples of this.
 
Yes, you have to explain everything, eventually, which is why it's important to find the path of least resistance. The more grokkable you can make things the better. "This transforms from another card" is more grokkable than a big "B" and, especially a big "2" since numbers are typically used to show mana.
I can see your point but I don't think this would actually make it less grokkable, whatever that means.
People have been complaining about WotC's attempts to use visual design to make things easier on players for twenty years and they have almost never been right. This is probably one of the areas where WotC has most consistently taken the right approach over their history.
I don't follow.
 

Yeef

Member
Blue can always tutor for artifacts; equipment and vehicles are just a subset of artifacts that suit pirates better. Although, with a bunch of the DFCs being artifacts, that lead to secrets, I think having it search for any artifact would have been fine in this set, flavor-wise.
 
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