Ryan Spain was on LR talking about Arena.
- Arena's been in development for at least 2 years.
- It still has a long way to go, what's been shown is a vertical slice.
- One of their core goals is to make sure beginners can play beginners, pros against pros.
- Pretty much confirms there will be a new Modern-esque format for sets in Arena that rotate out of standard.
- Says Arena won't rival MTGO "from a short term and close to launch perspective". Definitely sounds like if Arena is successful, it may eclipse MTGO eventually.
- Game sounds exactly like Hearthstone.
- In-game currency confirmed, used for draft formats and buying packs.
- Ranked matchmaking ladder with one-off games.
- Will have ranked seasons.
- Daily quests, can have up to three.
- No plans for multiplayer right now.
- Ranking will determine your draft options. There is one draft button but if you're a higher rank, you'll have options to draft more complex formats or older formats. Beginners will just be able to draft the latest format, they don't want to overwhelm new players.
- You draft with other players, there are draft queues.
- Plenty of vanity items, tied to ranks and season progression and such.
- No plans for legacy formats right now, but they're open to it if the fans want it. I take this to mean if Arena is a huge hit, they'll start working on it.
- When you drag a spell to cast it, it highlights the lands it will autotap and you can change which lands you want tapped if it's not to your liking.
- They may change mulligan rules for single matches.
- Streaming and esports is a high priority, to the surprise of no one.
- No Twitch integration on day one.
- No single player campaign right now.
- Still exploring being able to set up custom priority stops and other control options.
- You can 1v1 friends.
- The chess clock aspect of the game is still being adjusted and tweaked.
- Stresses the need for player feedback 800 times.