It's my favorite card in MTG and it absolutely doesn't belong there.Vindicate in modern would be insane
It's my favorite card in MTG and it absolutely doesn't belong there.Vindicate in modern would be insane
blUeQuick question, why ist U = blue? I get that the B is already occupied by black but surely the U stands for something.
That's it? I'm disappointed.blUe
It's the Vowel other than O not in white, green, black,or redThat's it? I'm disappointed.
That's it? I'm disappointed.
"bl" can be confused for black, therefore "u" is next in line and unique to blueThat's it? I'm disappointed.
So, just out of curiosity... how do card prices for new sets like this generally fluctuate?
A few of those dino prices are dumb. Like, once a card breaches $5 it's kind of a rough sell to me for my casual play (which I'm admittedly just hopping into), and that Carnagw Tyrant in particular is just stupid expensive for what would be a deck for just messing around.
So... should I expect any of those prices to really drift back down, and if so, around when should I be looking to buy?
That's it? I'm disappointed.
FYI, if y'all missed it, John Avon launched his Unhinged playmat Kickstarter. Funded in less than an hour and currently at over $70,000 raised so far. I'm curious as to what the licensing cost is for these particular images, since WotC still owns them and John was only asking for 6000 GBP to begin with.
That's it? I'm disappointed.
Somehow despite the fact that they were literally making a product that had to be print-separated in order to even exist nobody at WotC realized they could use "K" for black.
No licensing cost. WotC made an across-the-board contractual change for their artists a couple years back allowing them to use their own art on certain merchandise like playmats, and people have been taking full advantage of it ever since.
No one seemed to be confused as to how it worked, though I did notice some people kept the revealed card, if it wasn't a land, face up on the deck rather than putting it face down.We had a pretty lengthy discussion here about the complexity of explore. How did this pan out for you guys at your prerelease? Did a lot of people fuck it up asides from the normal "figuring out a new mechanic" issues. For me out of my two prereleases only one person kept messing it up but I couldn't tell if it was because he was trying to cheat. He kept not revealing the card then later he tried to put the non land card into his hand. I also caught him drawing seven on a mulligan and using treasure tokens that he never put on the battlefield so he might not be a good example. He had a gamday winner mat too. This was in the finals BTW.
TLDR: explore isn't a complex mechanic, at least for the people at my LGS
No one seemed to be confused as to how it worked, though I did notice some people kept the revealed card, if it wasn't a land, face up on the deck rather than putting it face down.
You dun goofed.I lost $120 playing Craps instead of prereleasing
Yes it does.It's my favorite card in MTG and it absolutely doesn't belong there.
there aren't that many valuable cards per set, stuff like Waking Sun's Avatar has a temporary (slightly) inflated price and will be a bargain bin rare in no time, on the EU market in particular. Unless you need a particular card that is currently seeing lots of play in standard or modern, or a planeswalker, you can just wait a little while and order singles online for cheap
We had a pretty lengthy discussion here about the complexity of explore. How did this pan out for you guys at your prerelease? Did a lot of people fuck it up asides from the normal "figuring out a new mechanic" issues. For me out of my two prereleases only one person kept messing it up but I couldn't tell if it was because he was trying to cheat. He kept not revealing the card then later he tried to put the non land card into his hand. I also caught him drawing seven on a mulligan and using treasure tokens that he never put on the battlefield so he might not be a good example. He had a gamday winner mat too. This was in the finals BTW.
TLDR: explore isn't a complex mechanic, at least for the people at my LGS
We had a pretty lengthy discussion here about the complexity of explore. How did this pan out for you guys at your prerelease? Did a lot of people fuck it up asides from the normal "figuring out a new mechanic" issues. For me out of my two prereleases only one person kept messing it up but I couldn't tell if it was because he was trying to cheat. He kept not revealing the card then later he tried to put the non land card into his hand. I also caught him drawing seven on a mulligan and using treasure tokens that he never put on the battlefield so he might not be a good example. He had a gamday winner mat too. This was in the finals BTW.
TLDR: explore isn't a complex mechanic, at least for the people at my LGS
Haven't done MtG since Origins came out, so I got a Dinosaur Knight deck for Dinosaurs obviously, but also to get my first planeswalker.
Hooray to friends from work peer-pressuring me into getting back in!
Great to hear you have a playgroup at work! Note that the deck you got is fairly weak, but depending on how your coworkers play, it shouldn't do too badly.
Somehow despite the fact that they were literally making a product that had to be print-separated in order to even exist nobody at WotC realized they could use "K" for black.
About to open packs. Any traps to watch out for?
For dinos I feel like it works quite well, do the dinos even have a lot of tribal synergy? I can think of 2, most of them are just good on their own.Yeah, it's hard to pull off tribal in sealed. I actually played the 2B Return a Dino, Merfolk, Vampire, and Pirate from your GY to your hand and it was pretty useful.
Just got back from my first MtG event ever. The prerelease was very fun, met some nice and cool people. Apart from playing Duels of the Planeswalkers 2015, this was my first time actually playing Magic. Pulled a Carnage Tyrant but only really played it once (and it won me the game). I played a red and green deck with mostly dinosaurs, some merfolk and some humans with dinosaur-synergy. What I found really strong was early Explore creatures, Treasure Map and Growing Rites of Itlimoc. These cards really help to ramp out your big dinos. Also Nest Robber really helped me put out some ongoing damage. Apart from Lightning Strike, Unfriendly Fire and Sure Strike I lacked actual removal. Went 3-2 in the end which was very good for me this being my first tournament.
Nice pull with the Carnage Tyrant too. Might want to consider selling it now, seeing as it's like a $30 card and I can't see it getting more expensive.
Nobody has been able to convincingly explain to me the why.for a stupid 6 mana hexproof trampler? Oh, come on
Nobody has been able to convincingly explain to me the why.
for a stupid 6 mana hexproof trampler? Oh, come on
On the plus side, it will be one of the easiest decks to trade around for some in-circulation upgrades for, since a lot of people are going to be flush with excess dinosaurs.
Is there anywhere I can read up on what's good to add/take out of the deck?
It saw a decent amount of play in sideboards.I mean, it's a worse Sphinx of the Final Word, which didn't really see much play