Brad was running a 1x to essntially put fear into people once he used it once.
I'm thinking about getting back into Magic but I'm not sure where to start. I haven't bought cards and played since somewhere around 5th Edition. Are there any current premade decks that offer a good value for starting players? How would you guys go about getting back into Magic if you weren't able to do sealed tourneys and you would mostly just be playing casually with friends?
I run 2 of it. It's not often a dead draw and you get a lot of value when people block your Rabble goblin tokens with stuff like Courser and Carytid, not expecting you to buff them. Now that I'm not running Seeker anymore, it feels a little less syngergistic in the deck so I'm going to have to think about it.
EDIT: Oh and when I missed a turn 3 land drop today, I even used it end-of-turn on an opponenet's creature just to be able to scry. It actually helped filter away a spell and got me a land next turn lol.
So which deck should i pilot for standard? Im sick of draft already. People are just cutting each other.
What are you looking to do?
Win as much as possible? (Azkaban Midrange, Jessica Burn)
Win less, but play your own brew? (Just say what you want to do)
Win, but not pay very much? (Mono-Black Aggro, Sligh)
Win like 40% of the time but troll the shit out of your opponent? (Jessica Combo)
I hope Jessica isn't autocorrect, lol.
If you want to build up your collection, it's a good idea to get a Deck Builder's Toolkit, which comes with a ton of lands, a collection of useful cards, and some booster packs. For pre-made sets, Duel Decks are good but won't be tournament legal in most cases. There are also intro packs for each set, and this set has an event deck, which is a bit more tournament playable.
Anyway, are you familiar with the rule changes since 5th Edition? There were two major ones, first during 6th Edition, and second during Magic Core 2010. If you stopped during 5th Edition, you probably aren't even familiar with the stack, right?
I only started playing since July but I decided after just a week or two that I wanted to play competitive games so I built a high-tier Standard deck by buying singles.
My advice is to not buy stuff like deckbuilders toolkit and the other introductory/casual products if you already have good knowledge of the game because all you'll get are a whole bunch of low-power and unplayable cards and maybe a few powerful ones. Don't crack packs too, unless you inherently like the gambling nature of it.
If you're intend on playing casual, I'd recommend looking up the EDH/Commander format and building a deck based on the colors you like to play. It's a casual eternal format with a very small banlist so most of your old cards will be playable in it. It's really the best way for casual returning players to get back into the game.
I'm vaguely familiar with the change as I did occasionally play through a bit of 6th Edition but it was VERY sparingly. Based on my understanding of the stack my friends and I always kind of played that way (the exception being interrupts). I kind of assume that my familiarity with the console games has given me some familiarity with some of the newer rules even if it's just a cursory summary. I still have my old pre-3rd to 5th Edition cards so I've got plenty of lands and whatnot. As far as the pre-made decks go I was more curious if there were any I should get because they contain cards that everyone should have and getting them that way would be considered a decent deal for someone starting fresh with the new sets (and thus not having any of the other cards in the decks as well).
Yeah, it had a bizarre short lived period.I didn't even know "mana source" was an actual card type until a few months ago
I didn't even know "mana source" was an actual card type until a few months ago
Okay, creature pumping spells in red, white, and black that are auras or instants (and playable). I have titan's strength, defiant strike, a few bestows... but I'm at work and can't access a list readily. My idea is to drop a threat like rabblemaster or flamespeaker, then either grow it big with an enchantment or blow it up in combat after blocks. I like Mardu or rakdos colors for this plan.
Temur ImmenseOkay, creature pumping spells in red, white, and black that are auras or instants (and playable). I have titan's strength, defiant strike, a few bestows... but I'm at work and can't access a list readily. My idea is to drop a threat like rabblemaster or flamespeaker, then either grow it big with an enchantment or blow it up in combat after blocks. I like Mardu or rakdos colors for this plan.
Temur Immense
T1 mystic
T2 flamespeaker
T3 taigam's scheming, attack, become immense, titan's strength, 20 damage.
So which deck should i pilot for standard? Im sick of draft already. People are just cutting each other.
lolwut? They keep a 3/2 ratio for a reason.I'm not too familiar with board games like this, but I guess the miniatures look good, at least. I wonder if there is going to be any Hyrule Warriors-esque complaining about the number of female characters; I kind of hope the white planeswalker turns out to be a woman if there is. The article mentions that Wizards used to do Heroscape, so how was that?
I'm not too familiar with board games like this, but I guess the miniatures look good, at least. I wonder if there is going to be any Hyrule Warriors-esque complaining about the number of female characters; I kind of hope the white planeswalker turns out to be a woman if there is. The article mentions that Wizards used to do Heroscape, so how was that?
lolwut? They keep a 3/2 ratio for a reason.
They attempt to keep a 3/2 M/F ratio in terms of overall PW characters. The game still skews more heavily towards dudes, so they put more male avatars out there. (40% is apparently greater than the actual % of female players.)A 3/2 ratio of what? M15 has 3 women and 3 men, M14 had 3 men 2 women, M13 had 4 men 2 women, and M12 had 4 men 1 woman.
And what's the reason?
I'm not too familiar with board games like this, but I guess the miniatures look good, at least. I wonder if there is going to be any Hyrule Warriors-esque complaining about the number of female characters; I kind of hope the white planeswalker turns out to be a woman if there is. The article mentions that Wizards used to do Heroscape, so how was that?
They attempt to keep a 3/2 M/F ratio in terms of overall PW characters. The game still skews more heavily towards dudes, so they put more male avatars out there. (40% is apparently greater than the actual % of female players.)
Koth's not dead. I think they mean within the blocks/core sets generally.This made me curious so I actually looked it up and did the math.
Of the 24 planeswalker characters who have been represented on cards, 16 are male, 7 are female, and Ashiok is undefined. So that's actually more like a 70-30 overall split (if you take Ashiok out of the equation).
That's also not taking into account the fact that some planeswalkers have died (Vender, Koth, and Elspeth at least; not sure if I'm forgetting any).
Do you think there could ever be a planeswalker so underwhelming that it could fit at an uncommon rarity?
Don't post Tibalt, lol
Thomas, the Tries-As-Hard-As-Jace-But-Is-Ultimately-IncompetentDo you think there could ever be a planeswalker so underwhelming that it could fit at an uncommon rarity?
Don't post Tibalt, lol
Deathrite was a rare.Do you think there could ever be a planeswalker so underwhelming that it could fit at an uncommon rarity?
Don't post Tibalt, lol
Wouldn't that be good in Dredge?
Wait, I think we've done this before.
I'm not too familiar with board games like this, but I guess the miniatures look good, at least. I wonder if there is going to be any Hyrule Warriors-esque complaining about the number of female characters; I kind of hope the white planeswalker turns out to be a woman if there is. The article mentions that Wizards used to do Heroscape, so how was that?
I would hope not considering that Magic's been pretty good about gender representation for a while now, so its a bit late for anyone to start complaining
At some point they have to invent Planeswalkers that don't follow the the same three-ability model.
At some point they have to invent Planeswalkers that don't follow the the same three-ability model.
Yeah the vibe I've gotten is that they're being very sparing with Planeswalker design space because they want to think long term (like decades long term)
I want planeswalkers with more static abilities. For example, you could easily have had a planeswalker with Delve or Convoke. Or Exalted. Heck, you could have a planeswalker with Morph if you really wanted....