k guy's lets see what you think about my deck..... I think I'm coming up with a halfway decent Temur deck that has an ok matchup against all matchups.
Basically I took a variation of this deck to an FNM, it did really well, and the only deck to really beat me handily was Mono Green Devotion, Didn't even bring a "real sideboard"just a bunch of cards I had thought might do good when i originally had the deck over a month ago.
3 Forest
4 Frontier Bivouac
2 Mountain
4 Wooded Foothills
4 Yavimaya Coast
1 Keranos, God of Storms
4 Savage Knuckleblade
4 Stormbreath Dragon
2 Surrak Dragonclaw
4 Sylvan Caryatid
2 Kiora, the Crashing Wave
1 Nissa, Worldwaker
2 Sarkhan, the Dragonspeaker
2 Xenagos, the Reveler
3 Lightning Strike
3 Temur Charm
3 Goblin Rabblemaster
3 Polukranos, World Eater
2 Rattleclaw Mystic
2 Temple of Abandon
2 Temple of Mystery
2 Mana Confluence
1 Shivan Reef
SB: 3 Anger of the Gods
SB: 2 Reclamation Sage
SB: 3 Stubborn Denial
SB: 2 Eidolon of the Great Revel
SB: 3 Magma Jet
SB: 2 Perilous Vault
1 Kraken
1 Goblin
1 Satyr
Now let me get to why this deck works.
Against aggro I can take the burn approach, and side into Magma Jets, Eidolon of the great revel (the card I am most unsure of), and and stubborn denial to stop the burn, and of course anger of the gods handles everything from mantis riders to goblin rabble masters. If they are using cards like stoke the flames, I can land a polukranos or Savage knuckleblade which stonewalls them and if you counter the burn they don't really have an answer for the knuckle or polukranos.
Against control it normally is one planeswalker landing and getting down, and then providing pressure and holding the denials, temur charms etc to protect your guys, or to stop their dig through times, and knuckleblade himself once stuck is a super answer to alot of things because of his bounce ability. Polukranos is also a hard answer too.
Perilous vault however is for the mono green devotion decks that just vomit out everything they need and never think of a wrath effect in these colors, that was the one match i lost too and couldnt think of an answer. just allow them to genesis hydra for 20 and then drop vault, and survive one turn, and then they're just dead next turn without their mana dorks or hornet queens to save their asses.