isnt song of dryad just basically utopia vow plus oblivion ring?
I think they use Commander as an excuse to print stuff that breaks the color pie in ways weird people in design want without actually having it be relevant outside of the precons themselves. Green enchant, Blue 5 CMC Kraken, etc. are all dumb color pie violations. Remember that Hornet Queen originally was a Commander product too.
I disagree pretty strongly on both fronts. It doesn't feel monogreen at all; it feels white-green.I've liked that card ever since I saw it on MTGS two years ago . It's a sweet design, and I actually think the card "feels" very green. It says that the earth dislikes this thing and is growing over it to get rid of it.
Should green get removal? Eh - it's a supplemental product. This is the right place to put it, and it's good to give colors access to effects they can't normally get for formats like Commander, but in a way that "feels" right for the color (see Chaos Warp).
deetsposts said: Why does Song of Dryads make you sad? Isn't it like Lignify, Beast Within, etc.? Also, if Green can turn forests into creatures (Nissa) why can't it change them back?
Isnt this card that makes you sad just like other cards that make you sad?
The problem when one out-of-color-pie card gets printed it leads to other cards getting printed down the road that use it as precedent. I get sad when I see them because I know it just means more work for me later. (But we made Card X that you fought with us not to make way back when )
There is a big difference, by the way, between animating lands and deanimating creatures.
There's precedent for green aura removal - see Utopia Vow and Lignify. This is just better than those, that's all.
Edit: I'm super late. And I didn't consider that this is almost literally Oblivion Ring. Neat.
There's precedent for green aura removal - see Utopia Vow and Lignify. This is just better than those, that's all.
Edit: I'm super late. And I didn't consider that this is almost literally Oblivion Ring. Neat.
Utopia Vow is from Planar Chaos; the set that was all about colors doing things they shouldn't. Like Red bouncing creatures and green granting things flying.There's precedent for green aura removal - see Utopia Vow and Lignify. This is just better than those, that's all.
Edit: I'm super late. And I didn't consider that this is almost literally Oblivion Ring. Neat.
We have gone after a lot of blues strengths with a hammer. Counterspelling is worse. Card drawing is worse. Bounce is worse. Stealing and copying have gone up in rarity to become much less relevant to limited play. Blue has real weaknesses that cause it all sorts of problems. We have not been ignoring blue.
Meanwhile blue has huge creature issues. Yes, it has more spell mechanics. Its the spell color. What it lacks is creature mechanics because its the worst at creatures. Blue has to have spells to deal with creatures because its creatures usually arent up to the task.
Snapcaster was made by Tiago Chan. Lorwyn block had all sorts of developmental problems, which Rosewater has admitted to plenty of times.Yeah and then you make Snapcaster and Clique. *sigh*
I guess I don't think color pie bleed is all that bad. Letting a color do things in very small doses that they normally can't is something I actually really like, as long as it's done in a way that feels like that color. And by feel, I mean more on a resonance level; it needs to resonate as something that color would do. Turning something into a land is either green or black, and I'm fine with it as green in this case.
Snapcaster was never red. People in R&D realizing, in hindsight, that it would work better in red, but realized too late that they should ask Tiago if he would mind them changing the color.Snappy was red as well, originally.
He blue himself right after development but before production for some reason or other.
That is pretty funny. But he definitely has a blind spot in his thinking.
"People love to complain about blue moreso than any other color so whenever they perceive blue doing something they think it’s not supposed to they point it out. That is usually followed by me pointing out that blue has had it in its color pie for a long time. For example, why can blue change creatures into other creatures? It’s been doing that since Mirage."
Well...yeah. But blue had direct damage, black had counterspells, etc, etc, etc in the past too. That's just a bad argument.
Plus, people have also complained very long about red's slice of the pie and they're doing a great job trying to shore that up. People have complained about blue for the reasons we already went over. It's not complaints about nothing.
Yeah and then you make Snapcaster and Clique. *sigh*
I would be less concerned with it if it didn't keep happening on cards capable of seeing competitive play.
Snapcaster was never red. People in R&D realizing, in hindsight, that it would work better in red, but realized too late that they should ask Tiago if he would mind them changing the color.
Song of Dryads won't see play in Legacy/Vintage if that's your concern.
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Also apparently one of the black cards has Extort? How does that work? Is the fact that its a hybrid symbol hidden inside reminder text enough?
Also apparently one of the black cards has Extort? How does that work? Is the fact that its a hybrid symbol hidden inside reminder text enough?
I'll believe it when I see it. Three mana to hit any permanent is good enough that I'm at least wary
Yeah, reminder text doesn't count.Also apparently one of the black cards has Extort? How does that work? Is the fact that its a hybrid symbol hidden inside reminder text enough?
Hey look, it's exactly how blue transformation should work
This is a really neat effect in green, though I'm not sure if it fits in the color pie.
What's next? Green Wrath of God? Maro pls
Hey look, it's exactly how blue transformation should work
Maro also responds to 'green doesn't have good removal' with 'green can cast creatures faster'. Which is bullshit since it has no way to refill a hand once countered out, while most other colors do.The sense I've gotten from WOTC, and Maro has reconfirmed it today, is that they often don't want the effect to be reversible (and often in fiction it isn't). How does one represent that without exiling (honest question)?
What are yall's user names?
Destroy all creatures. Creatures destroyed become birds of paradise tokens.What's next? Green Wrath of God? Maro pls
Destroy all creatures. Creatures destroyed become birds of paradise tokens.
Destroy all creatures. Creatures destroyed become birds of paradise tokens.
Green is second in card draw. Green's card draw just requires creatures. Green also gets uncounterable creatures.Maro also responds to 'green doesn't have good removal' with 'green can cast creatures faster'. Which is bullshit since it has no way to refill a hand once countered out, while most other colors do.
So I don't think they are always right.
I would say black gets it way easier than greenGreen is second in card draw. Green's card draw just requires creatures. Green also gets uncounterable creatures.
"Most other colors" don't have a way to refill their hands. Neither white, nor red gets card advantage through card drawing. Green and black both do and then, of course, blue gets it the most.
Plus Squadron HawkWhite's bodies make their own bodies. That's a kind of card draw.
Destroy all creatures. Creatures destroyed become birds of paradise tokens.
Destroy all creatures. Creatures destroyed become birds of paradise tokens.
Squadron Hawk was a huuuuge mistake, lol.
But yes, that's the general idea. Now we get stuff like Wingmate Roc and Brimaz, which I think is supposed to be the "balanced" version of Squadron Hawk's concept.
Green gets wrath, it's just limited to stuff on wings!
ElyrionX
Same as here.
Added y'all. Not sure if it'll show up as your buddy without adding me, but mine's CWW.mooshimanx