shrapnelmagnet
Member
He won't be. You don't think there might have been a point to having a PT champ douchebagging this loathed rule up publicly?
I agree - I imagine he'd welcome the change.
He won't be. You don't think there might have been a point to having a PT champ douchebagging this loathed rule up publicly?
If it is determined that you did it intentionally, it will be. If you accidentally grabbed the wrong card and put it down and don't notice, no need to DQ you.
Maybe I missed it, did something happen with morphs at a tournament?
Ari made Day 2 at a recent GP when his opponent didn't reveal morphs after winning G3. And intentionally gloated about it.Maybe I missed it, did something happen with morphs at a tournament?
Ari made Day 2 at a recent GP when his opponent didn't reveal morphs after winning G3. And intentionally gloated about it.
I feel like I need some practice, thanks for the tips guys. Really helps. How expensive is it to draft on MTG:O? Do they use the current set?
A Khans of Tarkir booster pack goes for $2.90 on the secondary market right now. That means that a draft will cost you about $11 if you buy packs from the bots. If you don't buy packs from bots, and just pay WotC directly, it costs a flat $14 to draft.
If you want to play MTGO, I highly recommend watching some videos to see how the interface looks, then play practice matches with the free decks for a while to figure out how to actually use the system. It's not intuitive, and you will lose games by mislicking when you first start out. It would be really frustrating to lose games in a draft that you paid real money to play.
God damn, that's pricey. Thanks for the info..but for that price I might just do irregular drafts at my LGS for about the same price in AUD.
One thing to note is that, unlike at your LGS, you can take the packs that you win from the draft and use them to keep drafting. So future drafts tend to be cheaper. If you draft Swiss, you get one pack per match win (this is how you should draft when you're first starting out). So if you're consistently going 2-1 in a Swiss draft, you're paying $5 on average per draft. Plus, you can sell the cards that you open to the bots to get more tickets to continue to offset the cost.
It's possible, though incredibly unlikely, to win enough packs through drafting to never have to pay to draft (this is something only the best of the best can do). However, once you've gotten good enough, you can work your way to a pretty slow burn.
And he responded with a non-answer, or at most one that suggests they intend to just replace regeneration. Plus, since I was in a hurry, I sent a version of the question with a typo and said "if" instead of "the next time".sigmasonicx asked: You've mentioned that regeneration lasting for a full turn causes confusion, so wouldn't a solution be to write out "Regenerate target craeture" as "If target creature would be destroyed this turn, it regenerates instead"? It also means that "regenerate" only has one meaning.
Regeneration has all sorts of issues.
I do think it would be neat to see silly art versions of various cards, like Swiftfoot Boots being worn by an ooze, or Arrest depicting a squid being handcuffed. Those in the comments who were opposed expressed worry about silly art cards appearing in tournaments, but I would imagine that the money cards they'd reprint would be more multiplayer and cube staples. Plus, we can get silly but not too silly black border cards like:sigmasonicx asked: A suggestion for the next Un-set brought up here before was to mix silver border and black border cards, but would that greatly increase the cost of printing it?
It raises some printing issues. What do you all think of the idea?
Ari sounds like a scumbag.
Just call it a regeneration shield and have rule say it lasts until end of turn.Hey, MaRo responded to my regeneration suggestion
And he responded with a non-answer, or at most one that suggests they intend to just replace regeneration. Plus, since I was in a hurry, I sent a version of the question with a typo and said "if" instead of "the next time".
Un-set question
I do think it would be neat to see silly art versions of various cards, like Swiftfoot Boots being worn by an ooze, or Arrest depicting a squid being handcuffed. Those in the comments who were opposed expressed worry about silly art cards appearing in tournaments, but I would imagine that the money cards they'd reprint would be more multiplayer and cube staples. Plus, we can get silly but not too silly black border cards like:
Segovian Giant - R
Creature - Giant
A colossus in his own world, he suddenly found himself losing to a cat.
1/1
ikatsui asked: Do you believe that the regeneration rules will ever be overhauled to make it more simple and intuitive?
That or well replace it was something similar but simpler and more intuitive.
Let's hang out at the Pro Tour then ^_^I''m GP Balting!
The rule I really wish they'd fix is the mulligan rule.
what would constitute a "fix" in your mind exactly
There's no good way to change the mulligan rule without enabling some particular subset of combo decks in a way that's unhealthy.
I''m GP Balting!
Believe it or not, it's actually good for the game that sometimes the better player loses. Games where the better player always wins are naturally less accessible and it's much harder to grow the player base. Magic's mana system is actually one of its strengths, not its weaknesses, and even if they wanted to it's completely impossible to overhaul it at this point.
Hearthstone was designed to avoid this particular aspect of randomness, if that's something that appeals to you. Each player always makes the equivalent of one land drop per turn, and you don't have to draw lands - you just get one more mana each turn than you did the turn before.
Dickmann's 4 Dig Through Time Twin lists are amazing, I tried URw last night and it felt so good.
The rule I really wish they'd fix is the mulligan rule. The game is basically decided by whatever is in your opening hand.
I agree wholeheartedly. I'm thinking about taking apart affinity and trading towards twin now, I really want to play with Dig and Cruise while they're both still legal in Modern. Hopefully Dig survives the next ban.
The history of the mulligan is pretty interesting: http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr112b
The rule was accidentally changed to what it is now at a major tournament in Paris. It was much, much clunkier for a surprising amount of time.
I have absolutely no idea what would be an improvement to the current mulligan rule, but it's an interesting thought experiment. It definitely isn't perfect, but I can't think of anything better.
I didn't say I was planning on fixing it; the answer to your question is "I dunno." I just know that if your opening hand sucks and has no land, you are very likely to lose the game.
There was no mulligan rule when I started in '95. We had a school-wide rule, however, that you could mulligan a full-7 by revealing a hand with no lands or seven lands.
Well, I think this makes it pretty clear that they're replacing regeneration. He wasn't so explicit about this before, I think.
I've mentioned the problems with making it a death trigger are that you wouldn't want auras and such to be shed, and that you don't want to have it trigger death and enter the battlefield abilities. So perhaps something like:
Heal G - If this creature would die, if you aren't sacrificing it, remove all damage from it instead. Then, sacrifice this creature unless you pay G. (This and a few much older cards have the "if CARDNAME would die" wording)
This ability doesn't have the built in weakness of stopping it from attacking, but maybe they'd write it out in some cases and not include it in others that they want to be more competitive. Plus, maybe they'd be fine with sacrificed creatures being able to heal, thus removing that clause, and functionally giving heal a benefit over indestructibility.
Yeah usually I show up with a a pack of dried mangoes and some energy bars and something to drink and I'm perfectly fine after 10+ rounds. This time was pretty brutal on no food for 24 hours. Made some rough misplays that cost me 3 rounds I could have won between the two pptqs and I don't think I would have missed them if I was in top condition.I used to do athletics at a fairly high level when I was younger, and even a full day of events doesn't come close to the sheer exhaustion you face after spending a day playing a CCG in a competition. Having to concentrate that long is incredibly tiring.
There may be a solution to this problem, but it may be a bit drastic: introducing a step, the "dying step".
Ehh, its not so bad in Standard.Jeskai Ascendancy is doing a pretty great job of making every format miserable.
Oh I wasn't watching a stream at all. I have been playing against a lot of Jeskai tokens and combo the past week though.So did you just watch the same match I did? Or play it? Its insufferable and takes fucking forever. Its not Bazaar of Baghdad format-warping, but that's a pretty absurd threshold.
Between this and Cruise, Khans really messed up a lot of shit.