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Magic: The Gathering |OT3| Enchantment Under the Siege

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Firemind

Member
LOL a G/W gets a 5/5 dragon while B/R dragon is 4/5. I thought green flyers were supposed to be nerfed (hornet queen aside). Red gets a pass since it's the colour of dragons and black is like the second colour of flying or is that white?
 

kirblar

Member
LOL a G/W gets a 5/5 dragon while B/R dragon is 4/5. I thought green flyers were supposed to be nerfed (hornet queen aside). Red gets a pass since it's the colour of dragons and black is like the second colour of flying or is that white?
I think it's U/W/B/R/G, but R gets Dragons/Phoenixes so it might be above B.
 

Toxi

Banned
I think it's U/W/B/R/G, but R gets Dragons/Phoenixes so it might be above B.
That's the right order (though White and Blue are arguably equal). Black gets more Flying at common and uncommon, and gets a decent number of flying demons at rare.

Hexproof in blue was a massive screwup.
It really is. Cards like Invisible Stalker are extremely unhealthy for the game, and we'll continue to see more of them as long as Hexproof is in the same color as Flying and "can't be blocked".

I don't like Hexproof that much in Green, but at least Green doesn't have other common mechanics to remove interaction with its creatures.
 
When they started realizing it was the worst color in magic.

Black becoming an aggro color is the most shameful thing in modern magic design. Why did they have to nerf black so hard? Now instead of paying life to hit the gas, it's pay life to turn your shitty mana-intensive card into something that has parity with what other colors already do.

And what happened to black being the tutor color? And real, actual reanimation spells? Black has the biggest color-identity crisis right now.

C'mon, Wizards! Do the right thing!

6B
Sorcery
Delve
Put target creature in a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
 
Well, I managed to 3-0 a Holiday Cube with Mono-Red Black Lotus. I'd post the list, but all mono-red lists basically look the same. This one topped out at CMC 3, and basically the only thing I didn't have was Goblin Guide or Shrine. Tangle Wire was an all-star, and Eidolon of the Great Revel was insane, but Smash to Smithereens was the real MVP. Oh, you thought Batterskull was going to save you? ;)
 
Concerning hexproof, one can't discount the new player view on shroud. Take this scenario:
New Player A casts an aura spell targeting his or her creature
Player B casts Doom Blade on it in response
Player A casts a variation of Ranger's Guile that uses shroud
Doom Blade is countered, which is what A wanted, but it also counters the aura.

Now a more experienced player would probably have figured that into the calculation, but Player A would just move on and put the aura on the creature. Player B points out the problem, Player A argues against it, a judge is called over, Player A comes out of the experience frustrated. Or maybe Player B doesn't notice the problem either, and the game continues on in an illegal state.

A huge part of this is the flavor issue of, "Why is my creature stopping me from helping it?" It simply doesn't make intuitive sense for many new players.

In any case, hexproof opened up a new avenue of decks where stacking up auras is perfectly valid, so I don't really see the problem there. Hexproof and evasion is a problem, but that hasn't really been a problem recently.

Also, confirmation that the woman on Temporal Trespass is just a random Sultai fighter, not anyone important.
 

bigkrev

Member
MTGO went down due to the 2014->15 year change.

Sadly, this is not unbelievable.

........

Seriously, what the fuck.

You have the best card game ever made (and some would argue the greatest game of any kind ever made), and you just keep fucking up it's digital version.

FFS Hearthstone is barely half the game Magic is and it's my GOTY because it fucking works. Like at this point, I almost think WOTC should just shutter MTGO and focus only on physical cards, because no matter what they aren't beating Hearthstone in the market now, and they have shown zero ability to fix the problems of MTGO for over a decade now (I remember Chuck's Virtual Party, the apology for downtimes, killing MTGO in whole other ways.).
 

kirblar

Member
........

Seriously, what the fuck.

You have the best card game ever made (and some would argue the greatest game of any kind ever made), and you just keep fucking up it's digital version.

FFS Hearthstone is barely half the game Magic is and it's my GOTY because it fucking works. Like at this point, I almost think WOTC should just shudder MTGO and focus only on physical cards, because no matter what they aren't beating Hearthstone in the market now, and they have shown zero ability to fix the problems of MTGO for over a decade now (I remember Chuck's Virtual Party, the apology for downtimes, killing MTGO in whole other ways.).
Here's the issue: it prints money.
 

Firemind

Member
MTGO works
unless you're screwed over by some bug.

You can qualify for the PT while being butt naked! That has to count for something!
That's what AngryGrimace would say.
 
Goddamn. I finally cultivated a for-trade list on Puca Trade, and like 9 different people want my Alchemist's Refuge. Literally half the list of matches on the "Available Trades" page are my Alchemist's Refuge.

Unfortunately it's only worth 41 cents so it's not worth shipping out by itself :p
 

Crocodile

Member
Does anyone else really want shroud back? I feel like, as a mechanic, shroud allows you to play in design space that would otherwise result in a broken card.

What design space in particular do you have in mind? Considering the increasing importance of combat and on the battlefield interactions, the value of Shroud continues to decrease over time. Remember Nerouk Commando and how awful it was?

I feel Shroud just plays better most of the time. Hexproof encourages the controller to focus on buffing the Hexproof creature over any others, and this means even less ability for the opponent to interact. It also makes Hexproof less interesting when you have a large number of creatures because buffing the one with Hexproof is a no-brainer. With Shroud, at least the controller is encouraged to buff the creatures the opponent can interact with.

It's also silly how Hexproof is in Blue. Green is the creature color and a mechanic that encourages you to buff your own creatures makes sense in Green, but Blue is supposed to be the opposite of that and Hexproof doesn't fit the color's identity as well as Shroud. Green also is more fair with Hexproof because it has less evasion abilities so opponents can interact with the Hexproof cards through blockers. Blue has Flying and Unblockable everywhere, which makes its Hexproof creatures even less interactive. Invisible Stalker was easily the worst and least fun part of the otherwise stellar triple Innistrad format because of the combination of Unlockable and Hexproof on one card.

There's no question that Invisible Stalker was obnoxious but one bad card doesn't make every instance of that mechanic + color a problem. EVERY OTHER instance of Hexproof + Blue has been manageable and reasonably interactive - design and develop with some brains (which WOTC does more often than not) and you're super in the clear. Aven Fleetwing didn't break Magic. Ascended Lawmage didn't break Magic. Prognostic Sphinx and Drogskol Capatin didn't break Magic. Geist of Saint Traft was super powerful but that didn't break Magic either. With all due respect, it's a non-issue that people like to whine about every once in a while to make themselves feel good or something.

Hexproof in blue was a massive screwup.

See my response to Toxi.

I quit Magic for 2 months and sold about half my collection when they printed Archetype of Endurance in BNG in protest over Hexproof

Over a card that had no effect on ANY format? You have the right to use your money/time as you see fit but that seems.........extreme? I hope you at least took a break when Stalker came out.
 

bigkrev

Member
The problem with Hexproof is that they don't cost it correctly. It's probably the strongest keyword they use in modern magic, slightly more powerful than Double Strike, but the cost of a 1/1 with Hexproof (Gladecover Scout) is half the cost of a 1/1 with Double Strike (Fencing Ace). If they cost the cards properly, Invisible Stalker should be 4 mana, and Gladecover Scout should be 2 mana (as a super pushed uncommon), or 3 mana (at common).

Over a card that had no effect on ANY format? You have the right to use your money/time as you see fit but that seems.........extreme? I hope you at least took a break when Stalker came out.

When they spoiled the first Archtype, I posted in this thread saying that if there was a Hexproof one that I was quitting Magic on principal. Then they did and I did what I said, and apparently missed not much of anything because BNG was such a shit set

Also, Geist was held in check by Phantasmal Image for half it's life in Standard
 

The Adder

Banned
Concerning hexproof, one can't discount the new player view on shroud. Take this scenario:
New Player A casts an aura spell targeting his or her creature
Player B casts Doom Blade on it in response
Player A casts a variation of Ranger's Guile that uses shroud
Doom Blade is countered, which is what A wanted, but it also counters the aura.

Now a more experienced player would probably have figured that into the calculation, but Player A would just move on and put the aura on the creature. Player B points out the problem, Player A argues against it, a judge is called over, Player A comes out of the experience frustrated. Or maybe Player B doesn't notice the problem either, and the game continues on in an illegal state.

A huge part of this is the flavor issue of, "Why is my creature stopping me from helping it?" It simply doesn't make intuitive sense for many new players.

In any case, hexproof opened up a new avenue of decks where stacking up auras is perfectly valid, so I don't really see the problem there. Hexproof and evasion is a problem, but that hasn't really been a problem recently.

Also, confirmation that the woman on Temporal Trespass is just a random Sultai fighter, not anyone important.

Don't get me wrong, hexproof is cool as something you give something, but Shroud is the superior evergreen.

On a related note: I've thought for a while red and green should have a kind of psuedo-indestructible keyword. IDK, something like "Does not leave battlefield until end step when dealt lethal damage" Basically the idea is a creature to represent a rampaging thing too frenzied to succumb to its wounds.
 

Crocodile

Member
Geist was pretty egregious too.

I think I was the only one in my playgroup at the time who thought the card was any good. How spectacularly correct I was proven :p

The instant that got spoiled all me and my buddies were doing was trying to figure out the most bullshit Geist deck possible.

It's only "balanced" if the cards featuring it are hyper-expensive (and mostly dogshit) So yes, it's balanced right now.

So you're saying when the mechanic is properly developed its fine and when its not properly developed its not fine? Hold the press, news at 11 :p

It feels like complaining about double strike and saying "man wouldn't it be stupid if WOTC printed a 3/3 double-striker with haste for R? How messed up would that be?". It feels like all people have to complain about are hypotheticals. Invisible Stalker was an aberration. Tons of hexproof cards have come out in Blue since then (even before then) that were either worthless or tournament viable but didn't make people want to flip tables. Why are people still upset about the color and mechanic combo?
 
LOL a G/W gets a 5/5 dragon while B/R dragon is 4/5. I thought green flyers were supposed to be nerfed (hornet queen aside). Red gets a pass since it's the colour of dragons and black is like the second colour of flying or is that white?

It's not really a 4/5, it gets a power boost every time it attacks.
 

Crocodile

Member
Don't get me wrong, hexproof is cool as something you give something, but Shroud is the superior evergreen.

On a related note: I've thought for a while red and green should have a kind of psuedo-indestructible keyword. IDK, something like "Does not leave battlefield until end step when dealt lethal damage" Basically the idea is a creature to represent a rampaging thing too frenzied to succumb to its wounds.

Indestructible is already in Green. That seems cool on a one-of mythic but I dunno if its something you want to keyword. Seems redundant with Indestructible and doesn't seem to have a ton of design space at first glance.

Because Invisible Stalker was so bad, it still resonates at a deeply emotional level with players, even three sets later.

tumblr_n1zi5rWB2V1r7b6cio1_500.gif
 

Firemind

Member
It's not really a 4/5, it gets a power boost every time it attacks.
So it's a conditional 5/5. I guess that's okay if you have an army?

The art is also butt ugly. The B/R dragon looks like a one-headed Hydreigon, the G/W looks like it can't carry its own weight and the U/B err... let't hope the rest have better art. The sad thing is I need foils of these fools for my collection. Thank Bolas they're not mythic.
 
So it's a conditional 5/5. I guess that's okay if you have an army?

The art is also butt ugly. The B/R dragon looks like a one-headed Hydreigon, the G/W looks like it can't carry its own weight and the U/B err... let't hope the rest have better art. The sad thing is I need foils of these fools for my collection. Thank Bolas they're not mythic.

It really sucks that the UB dragon looks more like Smog Elemental than Thundermaw Hellkite.
 

Maledict

Member
Because Invisible Stalker was so bad, it still resonates at a deeply emotional level with players, even three blocks later.

And people shouldn't underestimate this. Mark Rosewater has talked a lot about how the current success of magic is down to them designing sets that have an emotional impact as well as an intellectual one. The emotions a block and the cards in it are incredibly important, and I absolutely think that heproof has a bad effect on the game when you look at it through that prism.

Invisible stalker has really left a bad taste in people's mouths, and the fact that it's currently not broken purely due to them over costing it doesn't fix that issue. As a mechanic shroud would be better, and in terms of the colour pie blue should be the *last* colour that gets hexproof, not the first. Letting the colour with counter spells, bounce and control have the ability to run creatures that you cannot touch is just a horrible combo, and it really smacks of the old days of magic when blue used to get every single mechanic because 'it's the colour of wizards and trickery so it gets to do everything!'.
 
Now see, I don't really understand what about shroud makes it such a great mechanic, and I never got the impression that people really thought much of it back when it was being used. Hexproof at least allows for piling on auras to be a legitimate strategy.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Shroud's symmetry keeps itself in check. It's not terribly exciting as an ability, but its very well balanced.
 
Shroud's symmetry keeps itself in check. It's not terribly exciting as an ability, but its very well balanced.

How is hexproof not "in check" and "balanced" right now? Also, while you said yourself that shroud is not exciting, hexproof, like I mentioned, opened up possibilities for a new deck type.
 
And people shouldn't underestimate this. Mark Rosewater has talked a lot about how the current success of magic is down to them designing sets that have an emotional impact as well as an intellectual one. The emotions a block and the cards in it are incredibly important, and I absolutely think that heproof has a bad effect on the game when you look at it through that prism.

Invisible stalker has really left a bad taste in people's mouths, and the fact that it's currently not broken purely due to them over costing it doesn't fix that issue. As a mechanic shroud would be better, and in terms of the colour pie blue should be the *last* colour that gets hexproof, not the first. Letting the colour with counter spells, bounce and control have the ability to run creatures that you cannot touch is just a horrible combo, and it really smacks of the old days of magic when blue used to get every single mechanic because 'it's the colour of wizards and trickery so it gets to do everything!'.
Agreed, Invisible Stalker is overcosted :(

Cmon power creep!
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Because you can make UG Hexproof in Modern, but you can't make UG Shroud. See?

They need to tiptoe around putting Hexproof on things because of the one sided nature of its protection. The same wasn't true of Shroud.
 

Crocodile

Member
I won't be near a computer at midnight so Happy New Year to y'all in advance!

And people shouldn't underestimate this. Mark Rosewater has talked a lot about how the current success of magic is down to them designing sets that have an emotional impact as well as an intellectual one. The emotions a block and the cards in it are incredibly important, and I absolutely think that heproof has a bad effect on the game when you look at it through that prism.

Invisible stalker has really left a bad taste in people's mouths, and the fact that it's currently not broken purely due to them over costing it doesn't fix that issue. As a mechanic shroud would be better, and in terms of the colour pie blue should be the *last* colour that gets hexproof, not the first. Letting the colour with counter spells, bounce and control have the ability to run creatures that you cannot touch is just a horrible combo, and it really smacks of the old days of magic when blue used to get every single mechanic because 'it's the colour of wizards and trickery so it gets to do everything!'.

Blue and Green shared Shroud since the beginning (or near the beginning) of the game. The flavor was that their creatures were resistant to magic either due to Blue knowledge of magic (see counterspells) or because they were so damn tough (Green). Now that Shroud is gone (and sucks) both colors get Hexproof for the same reason. Since the mechanic is better than Shroud it has to be developed carefully but outside that one mistake from years ago, they've done so. Hexproof hasn't broken Magic and it hasn't broken Blue. Let it go.

Now see, I don't really understand what about shroud makes it such a great mechanic, and I never got the impression that people really thought much of it back when it was being used. Hexproof at least allows for piling on auras to be a legitimate strategy.

Shroud was good when you could often expect to play against creatureless decks because creatures in general were bad. Nowadays, when creatures are better & more important than ever in limited and constructed, not being able to interact with your own creatures is a detriment. Shroud sucks when you opponents actually has blockers.

I just remembered Sphinx of Jwar Isle - the was the last card with Shroud that was actually good in the last few years of that mechanic life's. Pretty narrow in applications though and not the type of card where changing Shroud to Hexproof "breaks" it or something.
 

Toxi

Banned
How is hexproof not "in check" and "balanced" right now? Also, while you said yourself that shroud is not exciting, hexproof, like I mentioned, opened up possibilities for a new deck type.
The problem with Hexproof is that it leads to very boring and linear gameplay even when it is balanced. Throwing tons of buffs on a single creature that your opponent can't take out isn't fun; Theros limited was basically that and it was snore-worthy.
Blue and Green shared Shroud since the beginning (or near the beginning) of the game. The flavor was that their creatures were resistant to magic either due to Blue knowledge of magic (see counterspells) or because they were so damn tough (Green). Now that Shroud is gone (and sucks) both colors get Hexproof for the same reason. Since the mechanic is better than Shroud it has to be developed carefully but outside that one mistake from years ago, they've done so.
There were other mistakes. Triple Avacyn Restored was already an awful format, but one of the worst parts was that Blue had access to Flying and Hexproof Soulbonders that were cheaper than the vast majority of removal. Fuck those things.

Hexproof hasn't broken Magic and it hasn't broken Blue. Let it go.
Nobody's said it has. We just think it's fucking boring, and it doesn't belong in a color with so many evasion mechanics. When you combine evasion and protection from removal, you get something an awful lot like True-Name Nemesis, and the last thing we need is another goddamn True-Name Nemesis.
 

kirblar

Member
Sorceror of the Great Hunt

3R

Creature - Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it

Ferocity - 2[G/U][G/U] : draw a card for each creature with power 4 or greater you control

4/2

Looks like we have a Mythic Cycle here going the "other" way in the allied color pairs.
 

Matriox

Member
Sorceror of the Great Hunt

3R

Creature - Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it

Ferocity - 2[G/U][G/U] : draw a card for each creature with power 4 or greater you control

4/2

Looks like we have a Mythic Cycle here going the "other" way in the allied color pairs.

Yep.. That's going to go extremely well with rabblemaster..

Edit: Happy new year MtGaf

3UDvLwQfJsbF2nW2.jpg


Awesome. White Pyromancer lol.
 
Sorceror of the Great Hunt

3R

Creature - Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it

Ferocity - 2[G/U][G/U] : draw a card for each creature with power 4 or greater you control

4/2

Looks like we have a Mythic Cycle here going the "other" way in the allied color pairs.

Art for this:
sorcererofthehunt.jpg


This provides a bit of a conundrum. Haste 4 power for 4 means you'll want to attack with it even if it could potentially be taken out, but then you have a draw ability that could potentially get really big if you hold it back.
 

kirblar

Member
Definitely not a Tom LaPille set, lol.

The good cards are bizarre and weird, instead of being easy-to-analyze vanilla dorks.
 
If I do have one complaint, it's that so far, the clans really don't seem that different from the "present". I can buy them having weirder and seemingly more advanced abilities than the "present" versions since the idea is that the clans were stronger when they were fighting dragons, but the only clear indication that this is the past is the dragons.
 

kirblar

Member
If I do have one complaint, it's that so far, the clans really don't seem that different from the "present". I can buy them having weirder and seemingly more advanced abilities than the "present" versions since the idea is that the clans were stronger when they were fighting dragons, but the only clear indication that this is the past is the dragons.
There's apparently more dragon stuff going on than we've seen. But they don't want to spoil set 3 early either.

Shu-Yun-the-Silent-Tempest.jpg
 
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