Slippery slope arguments are just near-universally terrible.I (mostly) agree with Rosewater on removing arbitrary cards from exile but I think cards returning themselves is entirely reasonable. He hasn't really articulated a good reason these cards are bad on their own -- it's really because he's concerned they'll be a gateway drug to more extensive exile fuckery. I understand the concern but I just don't think it's what will really happen.
To me it's a white/green/black ability for basically the same reasons resurrection is in those colors.
Well, a slippery slope did result in True-Name Nemesis because MaRo thinks a few scattered Blue cards with protection from across Magic's history meant Blue had "protection from weird things" as part of its color pie.Slippery slope arguments are just near-universally terrible.
At least that lead developer isn't there anymore.Well, a slippery slope did result in True-Name Nemesis because MaRo thinks a few scattered Blue cards with protection from across Magic's history meant Blue had "protection from weird things" as part of its color pie.
That land's pretty garbage. The storage lands function better in anything two-colored or below, and it's very much outclassed by competition for creating mana of any color.
Ah well, they can't all be winners.
Slippery slope arguments are just near-universally terrible.
Well, a slippery slope did result in True-Name Nemesis because MaRo thinks a few scattered Blue cards with protection from across Magic's history meant Blue had "protection from weird things" as part of its color pie.
This is also the third set they were working on in the real world, so it might explain some of the wacky tendencies.
This is also the third set they were working on in the real world, so it might explain some of the wacky tendencies.
Order of sets starting design-> KTK, DTK, FRF. They did this set last.Wait what?
Wait what?
I don't agree. So many people seem to think that Song of the Dryads is fine because of Beast Within and Lignify. The next time a similar card shows up, people will point to those three cards as precedent. The nature of the game means that mistakes can't be undone, so I do think it's more important for them to not make mistakes in the first place.Slippery slope arguments are just near-universally terrible.
Sure, but those just aren't good cards (Beast Within just needed non-creature added.) He's using the argument on perfectly reasonable cards like Griffin and Runic Repetition.I don't agree. So many people seem to think that Song of the Dryads is fine because of Beast Within and Lignify. The next time a similar card shows up, people will point to those three cards as precedent. The nature of the game means that mistakes can't be undone, so I do think it's more important for them to not make mistakes in the first place.
I don't agree. So many people seem to think that Song of the Dryads is fine because of Beast Within and Lignify. The next time a similar card shows up, people will point to those three cards as precedent.
I don't agree. So many people seem to think that Song of the Dryads is fine because of Beast Within and Lignify. The next time a similar card shows up, people will point to those three cards as precedent. The nature of the game means that mistakes can't be undone, so I do think it's more important for them to not make mistakes in the first place.
He has talked about this a fair bit. He actually did push to no longer have global effects on artifacts, but the precedent of Howling Mine and such was too much for enough people to get on board.I do tend to agree with Rosewater on the colour pie thing - once the genie is out of the bottle it's really hard to put back in.
But then again, Rosewater is responsible for one of the biggest,muddiest confusion of role in the game - artifacts and enchantments. He's spent several podcasts explaining why Theros block couldn't be an enchantment block like Mirrodin was an artifact block, all very reasonable - but ignoring the elephant in the room in that artifacts have basically totally replaced enchantments thanks to mirrodins design. Equipment and coloured casting costs took away the only real separating factors between the two card types. The only difference between the two now is flavour and whether you want red or white to be able to destroy them.
But then again, Rosewater is responsible for one of the biggest,muddiest confusion of role in the game - artifacts and enchantments. He's spent several podcasts explaining why Theros block couldn't be an enchantment block like Mirrodin was an artifact block, all very reasonable - but ignoring the elephant in the room in that artifacts have basically totally replaced enchantments thanks to mirrodins design. Equipment and coloured casting costs took away the only real separating factors between the two card types. The only difference between the two now is flavour and whether you want red or white to be able to destroy them.
On a completely different topic - maro has also mentioned scourge several times over the past few months, and the failure of its dragon theme. Anyone getting the impression this set is their attempt to do dragons properly?
yeezustaughtmewell asked: Since you're head designer, why do cards like "Torrent Elemental" still keep getting made? Is it a development thing or just because you weren't the lead for the set?
Development and I had a chat and we decided that the real issue was players being able to get back other cards that they have exiled. Cards that get themselves back are much less of a danger so Ive agreed to accept cards that can return themselves provided that their effect is not problematic if repetitive.
They were. I'm not sure why there are some on Tarkir.The hedrons in that art are weird. I was under the impression that the hedrons were made by Nahiri specifically for Zendikar. Huh
Neat. I just hope they only print these sorts of cards infrequently, since I don't want to see Exile become a second graveyard.Oh hey, topical
The hedrons in that art are weird. I was under the impression that the hedrons were made by Nahiri specifically for Zendikar. Huh
The problem with Hexproof is that it leads to very boring and linear gameplay even when it is balanced. Throwing tons of buffs on a single creature that your opponent can't take out isn't fun; Theros limited was basically that and it was snore-worthy.
There were other mistakes. Triple Avacyn Restored was already an awful format, but one of the worst parts was that Blue had access to Flying and Hexproof Soulbonders that were cheaper than the vast majority of removal. Fuck those things.
Nobody's said it has. We just think it's fucking boring, and it doesn't belong in a color with so many evasion mechanics. When you combine evasion and protection from removal, you get something an awful lot like True-Name Nemesis, and the last thing we need is another goddamn True-Name Nemesis.
Well, a slippery slope did result in True-Name Nemesis because MaRo thinks a few scattered Blue cards with protection from across Magic's history meant Blue had "protection from weird things" as part of its color pie.
LOL
At least that lead developer isn't there anymore.
So here's a different type of post to break from the spoiler talk. People like to criticize mono-red decks in cube for being boring and easy to play. In reality, while a lot of plays are straightforward, you will still be faced with interesting and tricky decisions regarding sequencing. Here's one from my last cube.
What's the play?
Here's the setup: your opponent is playing Blue/White control, and you are straight mono-red, with a very high percentage of burn spells. Two turns ago, your opponent played a Supreme Verdict, wiping you out. Your only recovery in terms of creatures was a Boros Reckoner. Your opponent untapped and slammed a Batterskull, then passed the turn.
The board: Your opponent has two tapped islands and three tapped plains, plus a Germ token with a Batterskull equipped. He is at 9 life, and has two cards in hand. You saw Daze in game one, and you remember seeing Force of Will in the draft. You have four mountains and a Boros Reckoner. In hand is a Searing Blaze and a Mountain you've been sandbagging (it is turn 7-ish), and you just peeled a Brimstone Volley.
Assuming your opponent is a reasonably intelligent fellow, what is the correct way to sequence your plays? I did win this game, but I believe upon further reflection I probably made a mistake with my sequencing and should have played the turn differently.
That had nothing to do with "slippery slope" and everything to do with "Protection from Not Colors" has been officially in Blue's pie since Future Sight.
Play the Mountain, attack with Boros Reckoner. If Reckoner is blocked, then cast Searing Blaze targeting Batterskull's germ and pay 1 to give Reckoner first strike, thus killing the germ with no lifelink triggered, leaving the opponent at 6 from the Searing Blaze. Finish your opponent during your next turn. If Reckoner is not blocked, then cast Searing Blaze on the Batterskull's germ, bringing your opponent to 3. Then, use Brimstone Valley on the Reckoner. Your opponent may be confused and allow it even if he has a counter spell, and you can then have Boros Reckoner deal 3 damage to the opponent.
The first mode is awesome.No one is going to play the blue siege for the first mode. It doesn't give you card advantage and can't attack or block. The red siege's first mode is better than this one. So is Jeskai Ascendancy. So is Sultai Ascendancy. Relax. Thassa was only playable because of its activated ability and its tendency to become a 5/5. This doesn't come close to that.
The second mode is harder to gauge because it's a unique effect. I'm pretty sure it's not overpowered, but it's probably very good against certain strategies.
lolwut? Ashcloud's amazing. (And brings back this Phoenix)That phoenix may have buried Ashcloud's chances of seeing play again. RIP Ashcloud Phoenix.