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Magic: The Gathering |OT3| Enchantment Under the Siege

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Where can I find the complete list of FTF spoilers? This is my first pre-release. I'm pretty god damn exited.

I've bought into two pre release events, one of them is two headed giant. Other is sealed deck. I've bought a booster box with which I'm going to do the booster box game, and film and upload it. (Where you buy a booster box, sell everything you can and then see if it's enough to buy another booster box and repeat until you can't buy another box).

It's all on Gatherer at this point:

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=+["Fate Reforged"]
 
If you play in the MTGO Closed Beta, you get asked to play sealed deck with packs made up of cards from the new set mixed with powerful/quirky/rare cards from Magic's past. It's designed to try to put complex, weird board states together with cards from the new set to see if you can find any bugs in the game's code. The games are often incredibly lopsided and not particularly competitive, but you get to see some crazy stuff and fill out the weirdest bug reports.

That's just to set up the context for this: I just got wrecked by a card that I've never seen before, and that might possibly be the single most annoying card to ever have to play against in sealed deck ever:

IKhj6ty.png


It's like a Winter Orb that you can never escape from. *shudder*

I used to run this in my old red Covetous Dragon/Karn/Wildfire deck. It reminds me that not only have they just weakened targeted land destruction, they've really scaled back mana denial in general. Urza's/Masques standard was just sick with it. Helix, Static Orb, Rishadan Port, Tangle Wire, Parallax Tide, etc...
 

Shadownet

Banned
Thanks for all the help guys. What do you guys think of the spoiler for Fate Reforged? Anything you guys are excited to get your hands on?
 
Golgari Aggro

Creatures(18):
  • 4 Bassara Tower Archer
  • 4 Xathrid Slyblade
  • 4 Pharika, God of Affliction
  • 2 Nylea, God of the Hunt
  • 4 Soulflayer

Spells(20):
  • 4 Commune with the Gods
  • 4 Grave Strength
  • 4 Become Immense
  • 4 Titanic Growth
  • 4 Strength From the Fallen

Land(22):
  • 2 Mana Confluence
  • 2 Urborg, Tomb of Yawgmoth
  • 4 Llanowar Wastes
  • 4 Temple of Malady
  • 4 Jungle Hollow
  • 3 Forest
  • 2 Swamp

Sideboard(15):
  • 1 Erebos, God of the Dead
  • 4 Mortal's Resolve
  • 4 Thoughtseize
  • 2 Whip of Erebos
  • 4 Drown in Sorrow
 

Shadownet

Banned
A friend of mine unboxed a Journey Into Nyx box the other day. He got 4 mythic and 3 of those were God cards.

The luckiest I've ever been was opening up a Born of the Gods prerelease pack and got 2 Mogis God of Slaughter in it. Crazy.
 
I think we should probably wait till we've put some time between us and Khans block before making such statements.

It's not like people keep drafting formats in any serious volume after they get replaced. The experience people get with it right now is pretty much what they're gonna get. :p

Putting aside the subjectivity of "best" aside :p

There isn't actually THAT much variance on this. Pretty much everyone agrees that Eldrazi and Innistrad are amazing; everyone with a soul agrees that M12 and Avacyn Restored were awful. The biggest argument is gonna between the people who love TSP/PCH/FUT or LOR/LOR/MOR and the people whose heads explode at the thought. I don't think there's any chance that the conventional wisdom takes down KTKx3 as anything but a pretty top-tier environment.
 
Tasigur and Torrent Elemental are insaneeeeeeeeeee in Sidisi Whip.

Delve away Torrent Elemental, cast it, free attacks for Sidisi triggers. SO MUCH VALUE.

Tasigur's ability is just the nuts with Courser and Sidisi out, and you can control a little bit of the outcome if you delve away most of your graveyard before activating.
 
I think a lot of people say that Innistrad and ROE were the best because they keep getting told they're the best. A not-insignificant portion of the population that plays Magic right now hasn't ever drafted INNx3, and I would bet that there is a sizeable chunk (perhaps even the majority of active players) who haven't drafted ROEx3. The opinions of the long-term players matters a lot here - there really isn't a way to measure the average player's opinion of a set while it's the active format and compare that measurement across all of history. If I remember correctly, the average player only plays Magic for something like 2 years; if that's the case, a significant number of people right now could legitimately say this is the best format they've played.

The "consensus best" formats skew towards being very deep (because the players who do 50-100+ drafts aren't bored by the end of it) and very Spike-y (because those players like to get rewarded for their experience). These are the players whose opinions get listened to and carried forward through time, so they have a disproportional influence over what gets called the "best."

The previous set's popularity is also very important; sets that people love tend to come after sets they hate. ROEx3 followed up ZZZ/ZZW, which (as I understand it) people got really sick of drafting. INNx3 followed up M12. Even M13, which gets a lot of props for being a really good core set experience and generally is considered to be a great format, came right after AVRx3. In other words, if you're given a good set after a bad set, you're likely to remember the good set as being even better than good.
 
I started playing Magic when the current format was DII. The only prior set that I've played on MTGO that I would like to draft again is Llorwyn. *shrug*

EDIT: Actually, TPF was pretty fun, but more in a "This is kinda fun to dick around with" kind of way than anything else.
 

kirblar

Member
[QUOTE="God's Beard!";147601964]Rise of the Eldrazi is still my favorite draft set. I keep all my basic lands for drafting in my original Rise of the Eldrazi fat pack box.[/QUOTE]
The one valid critique of the format is that drafting's a bit on-rails once you know your archetype. The gameplay, however, is fantastic.

ZZW was definitely better than ZZZ because it slowed the format down. ZZZ had the "hearthstone" problem of "Here's an 8cc Bomb! What's the best way to play it? JAM IT IN AN AGGRO DECK!"
 

Firemind

Member
It's not like people keep drafting formats in any serious volume after they get replaced. The experience people get with it right now is pretty much what they're gonna get. :p
I'm pretty sure I've drafted and built sealed Ravnica block decks over a hundred times. Ravnica is god tier. This is undisputable fact. :p

There isn't actually THAT much variance on this. Pretty much everyone agrees that Eldrazi and Innistrad are amazing; everyone with a soul agrees that M12 and Avacyn Restored were awful. The biggest argument is gonna between the people who love TSP/PCH/FUT or LOR/LOR/MOR and the people whose heads explode at the thought. I don't think there's any chance that the conventional wisdom takes down KTKx3 as anything but a pretty top-tier environment.
Triple Eldrazi is pretty bad. Sorry. Rather prefer triple Zendikar to be honest. :3
 

Firemind

Member
I've never had the pleasure of playing OG Ravnica. It's one of the items on my Magic to-do list.
I wish I had less back luck in opening sealed pools, because attending all the PTQs was a blast. My friends made top eight though with various archetypes.

Meanwhile, 5xRoE was pretty much bullshit since you had to face Dranas and other 20 plus something bombs with little removal in the set.
 

joelseph

Member
I ran some numbers on manifest for this weekend, I really like morph mind games.

5 Green - M, R, R, U, C
4 Blue - R, U, U, C
3 Black - M, U, C
3 White - R, U, C
2 Red - U, C
1 Green/Blue - C
 

ultron87

Member
I'm still somewhat shocked that Modern Masters 2015 has a $10/pack price tag.

I need to keep reminding myself of that (and that they'll probably end up going for more than that) when I see the cost of the base entry for GP Vegas (75$). Which I'm probably booking tickets for tonight. Hooray!
 

Firemind

Member
I didn't really pay attention to green spoilers, but reading LSV's evaluations, holy shit, are the green commons and uncommons bad in FRF. LOL at the green siege. Nice troll, Wizards. Would read again.
 
I don't envy Matt Tabak's job. From the comprehensive rules change bulletin:

Matt Tabak said:
711.6

This rule stated that double-faced cards could never be face down. Well, manifest blew that all to pieces. New subrules detail how a double-faced card behaves when it's put onto the battlefield face down. Namely, it can't transform and it will be front face up if it ever turns face up.

711.9

This rule previously explained how to exile a checklist face down. This information was moved to the new 711.6 subrules.
 
The opinions of the long-term players matters a lot here - there really isn't a way to measure the average player's opinion of a set while it's the active format and compare that measurement across all of history.

I don't care all that much about average players' opinions when dedicated long-term players with comprehensive knowledge of draft formats are available, just like I don't generally care about average players' opinions on video game of the year when there are etc. etc. etc. :p

If I remember correctly, the average player only plays Magic for something like 2 years; if that's the case, a significant number of people right now could legitimately say this is the best format they've played.

The last figure I saw Rosewater cite was nine years, which is insane as a retention rate but would suggest there's a pretty big chunk of people who were around five years ago for ROE, and a ton three and a half years ago for Innistrad.

The "consensus best" formats skew towards being very deep (because the players who do 50-100+ drafts aren't bored by the end of it) and very Spike-y (because those players like to get rewarded for their experience). These are the players whose opinions get listened to and carried forward through time, so they have a disproportional influence over what gets called the "best."

I think you're over-rating spikiness a bit here. OTJ is the spikiest draft format ever and it usually doesn't rank all that high in these things because it makes 99% of players' heads explode. (It's also super color-imbalanced, as all the flashback draft review articles this week will attest.) LLM and TSP are more popular but still spikey enough to be a bit of a hindrance.

It's true that season depth is valued, but... it should be? I mean, draft formats are semi-randomized puzzles that get repeated over and over; when they're deep, that's better for dedicated players (who don't get bored) and for people dipping their toes in (because the dedicated players aren't just crushing with autopilot archetypes every time.)

There are more factors that go in, too: speed range (ZEN and M12 are downplayed because only fast aggro is viable), variety of archetypes (ISD was the first really successful format at creating ten two-color archetypes), color balance (ONS is just stupid with how lopsided red and black are), common bombs (see ONS again for Sparksmith), overall matchup matrix (all the cube formats that devolve into dominant-strategy-vs-hate-strategy), etc.

ZZW was definitely better than ZZZ because it slowed the format down. ZZZ had the "hearthstone" problem of "Here's an 8cc Bomb! What's the best way to play it? JAM IT IN AN AGGRO DECK!"

Yeah, ZZZ wasn't shitty on the level of AVR-shitty since individual games could still be fun, but it was a super one-note format.
 
I don't care all that much about average players' opinions when dedicated long-term players with comprehensive knowledge of draft formats are available, just like I don't generally care about average players' opinions on video game of the year when there are etc. etc. etc. :p

I think you're over-rating spikiness a bit here. OTJ is the spikiest draft format ever and it usually doesn't rank all that high in these things because it makes 99% of players' heads explode. (It's also super color-imbalanced, as all the flashback draft review articles this week will attest.) LLM and TSP are more popular but still spikey enough to be a bit of a hindrance.

It's true that season depth is valued, but... it should be? I mean, draft formats are semi-randomized puzzles that get repeated over and over; when they're deep, that's better for dedicated players (who don't get bored) and for people dipping their toes in (because the dedicated players aren't just crushing with autopilot archetypes every time.)

There are more factors that go in, too: speed range (ZEN and M12 are downplayed because only fast aggro is viable), variety of archetypes (ISD was the first really successful format at creating ten two-color archetypes), color balance (ONS is just stupid with how lopsided red and black are), common bombs (see ONS again for Sparksmith), overall matchup matrix (all the cube formats that devolve into dominant-strategy-vs-hate-strategy), etc.

Video games are even more subjective than Magic draft formats though... ;) But sure - I simply bring up the "average" player because having lively debates about what formats are the "best" may be a fun nostalgia trip, but it isn't particularly useful for people who haven't been there before and didn't ride the wave the first time around. You can talk all you want about how Innistrad was the best format ever, but that doesn't do much good for the player who wasn't there when it was out. If you're having a draft party and you invite your new Magic friend over to draft the box of Innistrad you've been saving up, there's a good chance they just get stomped and walk away with a bad experience.

Draft formats have a significant amount of "you had to be there" involved in their measure of goodness. One of the reasons Theros block was disliked was because people got tired of voltron and Ordeal and Gray Merchant decks real quickly - when people figured out how it worked, the drafts ended up going the same way most of the time. But two years from now, when Theros hits the MTGO flashback drafts and newer players draft it for the first time, I think that they'll be more likely to have a positive impression than someone who drafts Innistrad for the first time. The first time you won by making a giant monster in Theros, it was sweet - it'll be the same for them too.

I guess I'm just saying that there are many, many reasons to call a draft environment good or bad, and generally the factor that I hear talked about more than anything in the "best of all time" discussions is format depth. That factor is meaningless to a player who comes along later and is only going to get to draft it a handful of times at most.

That doesn't mean that I don't think that ROE and INN are good formats - quite the contrary. It just means that I think it's impossible for me to have the same appreciation for them as a more established player because I wasn't there at the time and didn't experience the full format lifecycle.

The last figure I saw Rosewater cite was nine years, which is insane as a retention rate but would suggest there's a pretty big chunk of people who were around five years ago for ROE, and a ton three and a half years ago for Innistrad.

That's completely absurd. I don't know where I got the figure I had before (it was just stuck in my head from somewhere); 9 years seems ridiculous though. Kind of amazing if it's actually true though.
 

The Technomancer

card-carrying scientician
I really wish I had gotten to draft ROE more. Back when I was in college spring sets were always so inopportunely timed, we only got to do it a couple times.
 

The Technomancer

card-carrying scientician
That's completely absurd. I don't know where I got the figure I had before (it was just stuck in my head from somewhere); 9 years seems ridiculous though. Kind of amazing if it's actually true though.

I completely buy it. I'm coming up on nine years now (and holy shit is that a realization) and most of my friends I play with are the same. Hell, half of my real life friends now are people who I met playing Magic in college like five years ago, and we still meet up weekly to play
 
Video games are even more subjective than Magic draft formats though... ;)

I mean, I guess, but it's not like I'm going to take someone seriously if we're talking about The Canon and they say Super Metroid is a piece of crap.

If you're having a draft party and you invite your new Magic friend over to draft the box of Innistrad you've been saving up, there's a good chance they just get stomped and walk away with a bad experience.

That's probably about equally true if I buy a box of the latest set. If they don't know how to draft, period, they'll probably not do that well. If they understand the basics, it's not hard to give the tl;dr on format archetypes before we start. I've sat down with people, given them a three-sentence explanation about how Walls And Big Stuff Are Good, and had them do swimmingly at ROE x 3.

I think that they'll be more likely to have a positive impression than someone who drafts Innistrad for the first time. The first time you won by making a giant monster in Theros, it was sweet - it'll be the same for them too.

I just don't find it worthwhile judging a format by whether it has some superficial flash the first time you play it when we could judge it by how it plays over time instead. (Same goes for Standard formats, really.)

That said, I don't actually hate Theros as a draft format -- it's a bit dull, but it's still a lot more polished than many older formats and it makes some interesting variations

That doesn't mean that I don't think that ROE and INN are good formats - quite the contrary. It just means that I think it's impossible for me to have the same appreciation for them as a more established player because I wasn't there at the time and didn't experience the full format lifecycle.

That's certainly fair. I wish MTGO would be more aggressive with making flashback formats available for decent lengths of time -- I constantly wish I could show new people what ROE was like but boxes are like $800 purely on the back of the draft format, so it would be great if they'd do "Eldrazi Easter" or whatever and put it on for all of August.

That's completely absurd. I don't know where I got the figure I had before (it was just stuck in my head from somewhere); 9 years seems ridiculous though. Kind of amazing if it's actually true though.

It's definitely dependent on how they measure an active player, but it doesn't seem totally wild to me. Myself, I've been playing since 1994 (so, jeez, twenty years since I started) and I think the last gap where there were years I didn't buy anything was 1999 - 2003 or so. My infrequent-but-steady Commander group's going on five years, after doing draft get-togethers for a couple years before that. I figure most people who make it past three years or so only really quit over pretty significant life changes.
 

The Technomancer

card-carrying scientician
Like, holy shit, when I started Magic felt like this huge game with this rich history stretching out behind me

And now I've been playing for almost half of its lifespan
 
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