The Technomancer
card-carrying scientician
My opinion on this is...conflicted. On the one hand I think that yeah, all of these depictions are varying degrees of tacky to sexist when critiqued on their own. On the other hand, Magic is good enough about this stuff that I don't begrudge them one or two "sexy" characters, although it is a bit problematic that it keeps associating that to black.
On the third hand, I also also agree that, back to being evaluated in a vacuum, this is the kind of thing that can be offputting to potential female players because so many other hobby games have trained them that where there's smoke there's fire, and I couldn't blame them at all for seeing Liliana and going "oh its one of those games"
Which really dovetails nicely into something I've been thinking about lately but have been hesitant to post on here, which is the diversity in the playerbase and how to improve it. When I draft at my LGS yeah, its 26 or so white guys and a few black guys. Now I recognize that the gamestore environment itself has a lot of associations that might be keeping women away, but even taking that into account I think the game still suffers from a lack of player diversity that it doesn't have to. What can be done about that? Is the problem the entrenched playerbase and sexism? Is the association of physical nerd games as "not being for women" still that much of an issue, even though its been waning in recent years?
On the third hand, I also also agree that, back to being evaluated in a vacuum, this is the kind of thing that can be offputting to potential female players because so many other hobby games have trained them that where there's smoke there's fire, and I couldn't blame them at all for seeing Liliana and going "oh its one of those games"
Which really dovetails nicely into something I've been thinking about lately but have been hesitant to post on here, which is the diversity in the playerbase and how to improve it. When I draft at my LGS yeah, its 26 or so white guys and a few black guys. Now I recognize that the gamestore environment itself has a lot of associations that might be keeping women away, but even taking that into account I think the game still suffers from a lack of player diversity that it doesn't have to. What can be done about that? Is the problem the entrenched playerbase and sexism? Is the association of physical nerd games as "not being for women" still that much of an issue, even though its been waning in recent years?