Going to be a lot of unhappy people discarding their only card on draw step.
Big Mardu could be a thing. You can play Crux of Fate as a one-sided wrath!So crater elemental seems like a great way to deal with aggro line ups? Midrange ahoy?
edit: I really want to make a cool mid-range dragon deck.
Dragon Roar
1R
Instant
As an additional cost to cast Dragon Roar, you may reveal a Dragon card from your hand.
Dragon Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Dragon Roar, Dragon Roar deals 3 damage to that creature's controller.
Also, I'm pretty sure at this point that this set is going to end up mostly being a failure.
Define "failure".
Have we seen any removal besides Ultimate Price?
Define "failure".
Like divisionbyzorro, my favorite deck was pre-Seething Song ban Storm in modern.
I actually suspect this is one of their real issues with ROE limited, unfortunately- it's not just the "bear trap" but the bad/new players just get repeatedly crushed because the games are going long every time, letting the better deck/player win out repeatedly because no one ever gets manascrewed.So I'm going back and re-watching the finals of the GP because it was awesome.
The one truly positive thing about this mirror match is that it has probably the least amount of variance of any matchup in Standard right now. Because the game is going to go so long every time, the better deck will almost always win, assuming you're not playing a card-for-card mirror. What we saw at the GP was that Sam Black's version won the entire tournament, and it was clearly the superior version of the deck compared to Brad Nelson's version.
It's actually pretty funny how Akroma, Angel of Fury, a morph creature in a block with more than a dozen keywords, feels more mythic than any dragon spoiled so far, or any other creature in Khans block for that matter, with megamorph as one of the keywords.
Just goes to show that Time Spiral block is one of the GOATs.
Grimace's problem has more to do with the state of removal in Limited than the power of the Mythics.
M13 was intentionally an old school card advantage removal-heavy format. Zac Hill did an incredible job with it. Unfortunately it definitely ran counter to all of the way winds are blowing in their other designs.Yeah, there needs to be a something between Doom Blade at common and Rite of the Serpant at Common.
I thought Murder was a step in the right direction, but apparently they thought that was too good as well?
M13 was intentionally an old school card advantage removal-heavy format. Zac Hill did an incredible job with it. Unfortunately it definitely ran counter to all of the way winds are blowing in their other designs.
Yeah, but I'm not talking about Constructed.Roc and Dragon are both perfectly fair/fine constructed cards. Variance is part of the game.
Because limited is not the only format that matters. We shouldn't have to deal with underpowered constructed cards because a card is good in limited or EDH. What really becomes a problem is when a card like Drana is only good as a limited bomb and thus has no reason to exist."How about instead of hiding stupid gross limited-ruining bombs at Mythic, you just don't design stupid gross limited-ruining bombs? I mean, that one guy that gets Wingmate Roc or Stormbreath Dragon is probably happy, but its kind of bullshit for everyone else."
M13 was intentionally an old school card advantage removal-heavy format. Zac Hill did an incredible job with it. Unfortunately it definitely ran counter to all of the way winds are blowing in their other designs.
It ends up being the best thing available at common by an absolutely gigantic margin.Bombiness of limited is definitely bad. Playing against a turn four Citadel Siege for example is just impossible unless you draw disruption for it. What's the reasoning against cheap efficient common-level removal, anyway?
Limited is only part of design. I would rather have them design mythic cards that are good/very good in constructed and broken in limited than not have them at all. They will only show up so often in limited for the majority of people it will never greatly impact them. What is the alternative?
It ends up being the best thing available at common by an absolutely gigantic margin.
Even at four (conditional) to five (unconditional) mana?
That's not what I'd call efficient though. 2-3 mana is in that range.Even at four (conditional) to five (unconditional) mana?
I like the audacity of white bordered Cities.
Even at four (conditional) to five (unconditional) mana?
I wouldn't call 4 mana conditional or 5 mana unconditional "cheap"
Its not even attacking. It just does nothing unless it has an ETB.