A) Priceless Treasures are too rare (and too costly) to be as big a pack mover as something like a rare land cycle.
Sure, but the lottery-concept can be adjusted to more frequently give prizes and to be less expensive for Wizards by offering different rewards. I didn't post these suggestions as in 'this is literally what they should do', but more in the vein of 'Here's stuff that they have done before; they can build on this stuff to make it better'.
B) Full Art lands only work as an incentive if they are infrequent. Its why they haven't done them since Zendikar (though I assume they will be back in the fall).
Sure; I'm not suggesting that they should have them in every set, I'm merely noting that it is a way to sell more packs and it has been done in the past. They definitely shouldn't do it all the time, no.
D) I think you overestimate the appeal of foils to most people. That and they did try seling all-foil packs (Alara block) and they went over as well as lead covered pancakes.
Not suggesting them as a separate product, but as something like a god-pack but more frequent. Like one in every box. But I might indeed be overestimating the value of foils to most people.
C) They try to make EVERY set a fun and interesting limited format. They don't always succeed since they are humans but they are already trying to do this all the time so it not really helpful as a suggest
True, not a very helpful suggestion from me. More of a snarky remark perhaps? xP
E) Most people will never see a God pack. Just as with treasures, its not a very useful way to get the average person to do a lot of pack buying or trading.
But it does get a specific part of Magic's audience to buy more packs. I feel like the concept of god-packs can be adjusted and tuned to be more appealing to more people, like by having such packs either occur more frequently or changing up what is in them.
F) Ad cards aren't going anywhere. Per WOTC's word they are effective and help subsidize other aspects of the game.
They do tokens, so they could do this. It wouldn't be practical and it would probably be too infrequent, but it was merely a suggestion to show that they could do out-of-the-box things like that if they put the thought into it.
Anyway, rare lands are a safe investment because basically all decks (competitive or casual) want them and any demographic can either use them or easily trade them away for things they want. They increase the overall value of a set and help to depress the prices of other rares in the set - more packs get opened, supply increases. Like it would be swell from my personal consumer perspective if they just gave them away for free to me but that would have a series of bad economic ramifications.
I think I can agree. Maybe I'm just looking at this from the wrong perspective. I just find €150+ mana-bases to be frustrating. I realize printing them at Uncommon might not be the right solution for Wizards (and consumers in the way you illustrated), but it's the first thing that popped into my head. Perhaps they should stay at Rare, but printed more frequently / aggressively to get them down slightly. Or have them appear in the Land slot at like God's Beard said / like Fate Reforged, so that they don't take up my damned Rare slot.
Lands of the quality of Painlands, Shocklands, Fethces or even Scry lands are WAY better than any 3 CMC mana rock. The comparison isn't valid.
Well, duh; that isn't my point. My point is that if such lands were printed at Uncommon, they likely wouldn't have much of an impact on sealed because you are unlikely to get even two of a five-card Uncommon cycle in a single sealed pool, and even if you got something like five cards from that Uncommon cycle, it would be very unlikely that more than one or two would actually be on-color. In that way, I just don't see how it would significantly impact sealed to be multi-colored beyond the way it is now.