BFZ card from Duel Deck:
So, I think the text suggests that it doesn't have to be land cards put in exile with that card. So is there going to be some sort of "exile your lands" mechanic? Or is it just playing off Delve?
This is an incredibly underwhelming card.
First off,
it's boring. It's a big vanilla creature with some land ramp attached. That's it. Compare it to Hand of Emrakul; one's a common, yet they both have similar complexity. Hell, I'd say Hand of Emrakul's a more interesting card.
Second,
it's tiny. It has less power than every colorless Eldrazi and only as much toughness as Ulamog's Crusher. Considering that one of the primary aspects of the Eldrazi is that they're gigantic, having the super special awesome mythic of the event deck be tiny is lame.
What are you guys going on about? This is close to a colorless Primeval Titan that's harder to kill and not as counter-able. Seems really good to me.
LOL no, not even close
Prime Time gets you any two guaranteed lands
of your choice from your deck. Then it does the same thing every time it attacks. It's able to function as a Valakut engine or just grab whatever stupidly good nonbasics you stick in a deck.
Oblivion Sower gets you a few random lands from your opponents deck upon entering the battlefield and then is just a fatty. It fills none of the functions Prime Time had other than ramp, except Prime Time did ramp far better.
Colorless Eldrazi are supposed to be imposing. There is nothing scary about this new one. It doesn't incite fear or dread irregardless of its actual power level like the old ones did. For how much WOTC has been going on about invoking emotion in design, this MYTHIC Eldrazi is a huge miss which makes me inclined to believe many of the lesser Eldrazi will also be misses.
I completely agree. The entire thing that makes Eldrazi so awe-inspiring is that they're stupidly huge monstrosities with stupidly huge mana costs. This would be like making one of the mythic dragons of Tarkir a 2/2 without Flying.