Add "attempting to equip an Ensoul Artifact'd Ghostfire Blade with itself" to the list of weird shit I've seen people attempt in MODO
There's gotta be a good smug laughing face jpg or gif for this. But I'm too lazy
Add "attempting to equip an Ensoul Artifact'd Ghostfire Blade with itself" to the list of weird shit I've seen people attempt in MODO
Add "attempting to equip an Ensoul Artifact'd Ghostfire Blade with itself" to the list of weird shit I've seen people attempt in MODO
Drafting Origins boils down to just identifying the open colors and making sure you hit your 2 and 3 drops. It's not all that interesting.
I disagree with this quite a bit. Blue has lots of great cards. Jhessian Thief, Stratus Walk, Disperse, Claustrophobia, Separatist Voidmage, Sigiled Starfish, Anchor to the Aether, Skaab Goliath. Blue's game takes long to get going, like always, but it has tons of ways to slow the opponent down and eke it small bits of card advantage and tempo.blue sucks in this format unless you, surprise, have Whirler Rogues.
Being able to make tempo plays doesn't mean a lot when you can't put pressure on the opponent. None of the cards you listed does that. Blue really misses something like Welkin Turn, Wind Drake and/or Snapping Drake. As it is, it only has Scrapskin Drake, which I consider worse than Wind Drake since the former can't trade with most creatures. Aspiring Aeronaut is also much worse than Snapping Drake unless you managed to draft multiple Thunderclap Wyverns. Blue has to rely on other colours to apply the early beats. It doesn't even have Air Elemental at uncommon. It's sad to see white has better flyers by a considerable margin at all rarities.I disagree with this quite a bit. Blue has lots of great cards. Jhessian Thief, Stratus Walk, Disperse, Claustrophobia, Separatist Voidmage, Sigiled Starfish, Anchor to the Aether, Skaab Goliath. Blue's game takes long to get going, like always, but it has tons of ways to slow the opponent down and eke it small bits of card advantage and tempo.
Sigh... I've got a playset of Tarmogoyf coming in the mail...
The price of that has held up surprisingly well.
Being able to make tempo plays doesn't mean a lot when you can't put pressure on the opponent. None of the cards you listed does that. Blue really misses something like Welkin Turn, Wind Drake and/or Snapping Drake. As it is, it only has Scrapskin Drake, which I consider worse than Wind Drake since the former can't trade with most creatures. Aspiring Aeronaut is also much worse than Snapping Drake unless you managed to draft multiple Thunderclap Wyverns. Blue has to rely on other colours to apply the early beats. It doesn't even have Air Elemental at uncommon. It's sad to see white has better flyers by a considerable margin at all rarities.
U/W fliers is one of my all-time favourite draft archetypes so I'm aware blue isn't all about drawing cards. If M12 is a 10/10, Origins is more like a 4/10 and is only salvaged by white.
All this discussion makes me realize I want to draft Innistrad, heck, anything else, rather than Origins.
I don't really see that as a problem, personally.Blue has to rely on other colours to apply the early beats.
Yeah I just wasn't planning on picking them up anytime soon.. We have a modern fnm coming up in 2 weeks so I just pulled the trigger. Worst case (unless they get banned for no reason) they stay the same price and I can resell them, blech.
Good. I still have a lot of worthless packs from the last flashback draft.If it makes you feel better, Rise of the Eldrazi is coming back for flashbacks on MTGO. Again.
If they were gonna ban 'Goyf, by now they would have done it. I would like them to reprint it into oblivion at this point.
Honestly, now would have been the perfect time, with Delve around, it could have produced some nifty synergies where people cast spells using the GY to shrink incoming 'Goyfs. But that's an aside.
You're safe, in short.
I've been waiting for the reprint to hell for awhile now, I would have thought they learned by now that mythic goyf isn't gonna cut it, but its not looking good. Watch they print it in BFZ just to spite me.
Yeah I just wasn't planning on picking them up anytime soon.. We have a modern fnm coming up in 2 weeks so I just pulled the trigger. Worst case (unless they get banned for no reason) they stay the same price and I can resell them, blech.
That is most definitely not the worst case, lol.
At the rate they've been printing tarmogoyf I don't see them getting any less than $125 anytime soon lol, unless you had something else in mind.
EDIT: Or should I have clarified with "Worst realistic case"
A guy at my LGS bought like 50 hangarbacks when they were like 50 cents-$1. He is bragging pretty hard right now.
A guy at my LGS bought like 50 hangarbacks when they were like 50 cents-$1. He is bragging pretty hard right now.
This is the reason MTGFinance is popular, btw. Its not like the money is all that great - its about going to your LGS and being a smuglord.
I have tried multiple times to play Hearthstone. It just bores me.
I really need to get into Netrunner, but the rulebook is poorly written in areas and I need someone to teach meHeathstone, like a lot of TCG's and LCG's, feels too much like a paired down version of Magic for me to enjoy it. Games like Netrunner that go in a very different direction mechanically tend to be more interesting.
It's actually not that complicated, but the vocabulary makes it seem a lot more daunting than it is.I really need to get into Netrunner, but the rulebook is poorly written in areas and I need someone to teach me
It's actually not that complicated, but the vocabulary makes it seem a lot more daunting than it is.
At a cursory glance, this tutorial seems to do a pretty good job of explaining things in plain English: https://www.youtube.com/watch?v=vIUevBbIzkI
The problem with Hearthstone and other games is that they try to avoid resource variance, which ends up making the game less interesting.
The problem with Hearthstone and other games is that they try to avoid resource variance, which ends up making the game less interesting.
I've only played with the base set and not with any of the Data packs (expansions), but there, everything except for 'Rezzing" (unmorphing) cards is sorcery speed. You get X number of actions each turn and every play, other than rezzing, costs some number of actions. Since you can only use actions during your own turn, there's no way to mess with the other player's turn.The biggest thing that I got hung up on when I tried to teach myself was when I could or couldn't play cards. It seemed like there were some cards you were supposed to play in reaction, but then it also seemed like everything was "sorcery" speed, so to speak? That there wasn't really a "stack" of action-counteraction
I play it cause Arena is fun. Hopefully Blizzards' E-Sports thing they're starting up involves some form of actual in-house tournament structure.About half of my Magic group was super into it for about a year, and then just last week the conversation was "yeah...I think I've realized I don't really like Hearthstone"
I've only played with the base set and not with any of the Data packs (expansions), but there, everything except for 'Rezzing" (unmorphing) cards is sorcery speed. You get X number of actions each turn and every play, other than rezzing, costs some number of actions. Since you can only use actions during your own turn, there's no way to mess with the other player's turn.
B-b-b-but the reserved list...
Okay GAF, tell me about these lands:
Scenic Coast
Land - Plains Island
~ enters the battlefield tapped.
When ~ enters the battlefield, add (1) to your mana pool.
Good? Bad? Indifferent?
Okay GAF, tell me about these lands:
Scenic Coast
Land - Plains Island
~ enters the battlefield tapped.
When ~ enters the battlefield, add (1) to your mana pool.
Good? Bad? Indifferent?
Worse than shocks on T1-T2, better later on probably. It not being flexible make it a bit worse than shocks in general imho. It's still a good land in general, especially past turn 1 with fetches, probably better than shocks as a 1-of to be fetched those turns you don't need the colored mana, or maybe a 2-2 split with shocks.
In general however, placing land types on it is not something they should to do anymore. Fetches just are horrible for the game in general, they slow the game and make a lot of mechanic much much better than they should be (library manipulation and U in general, delve spells, effects that care about cards in graveyard etc...).
I think/hope they will go for good situationally better than dual lands that can't be fetched, like horizon canopy.
Boy, MTG players are really obsessed with dual typed lands.
I would play 0 of them in a format with shocklands because they don't do anything shocklands can't, especially with fetchlands available.