A Serious Man
Member
Huh, we are getting a Magic Puzzle Quest http://www.neogaf.com/forum/showthread.php?t=1101821
+1 for establishing a bigger digital presence.
+1 for hiring someone else to do it for you.
Huh, we are getting a Magic Puzzle Quest http://www.neogaf.com/forum/showthread.php?t=1101821
I just want Eldrazi vs Phyrexia.
That would be cool.I just want Eldrazi vs Phyrexia.
And while I completely believe that R&D shouldn't design for EDH in regular expansions, calling these dragons "Elder Dragons" and then giving one of them a completely-useless-in-Elder-Dragon-Highlander ability was a stupid tone-deaf move.
As an aside, I have like a 70% win rate off of this dumb 5 color Dragonlords deck
What's the meta that you're playing in? My Greedy Naya does about the same thing (Dlords all day e'rrday) and does really well cause the entire meta at my store is soft to that strategy.
Mono-Red is boring. Red-Green is where it's at, that deck is fuckin' ferocious.MTGO :lol
I own all the cards in paper, but I played a Temur version last week. This week I'll bring the Dragonlords to a regular tournament and see what happens.
I'm getting lucky at not playing mono-red with it though. I can't beat Mono-Red at all, I just scoop and play someone else. Nobody plays that at our store other than this one 8 year old (because his brother gave it to him because its cheapish) because its not actually fun to play - its for tryhard gunner spikes.
Red White you mean. Ride Down, Deflecting Palm, Iroas,etc, though Red Green is hella nice with Atarka's command/the fatties it gets.Mono-Red is boring. Red-Green is where it's at, that deck is fuckin' ferocious.
EDIT: Also, I have to say, I didn't consider the mulligan tips in this article until now, with you considering opening hand scenarios and dividing the cards in your deck into ones that you want to draw in the next few turns. I hadn't considered how bad five-land opening hands were until it pointed out how likely it is to draw additional lands instead of spells.
And apparently two of the Forests in Magic Origins are direct remakes of Lorwyn lands.
Uncharted Realms presents "Ugh! Another Nissa Story!" At least Gideon pops up toward the end to liven things up. Nissa is going around killing Eldrazi when she suddenly has all of her mana bonds cut and she is no longer able to cast magic. Gideon is able to rescue her and that scholar he was looking for, and they go to the refuge.
They're really selling Gideon's strength and prowess as a fighter in the stories lately. He better be a seriously kick ass card.
Gideon, Ally of Zendikar - 3WW
+1: You gain X life, where X is the number of Ally creatures you control.
+0: Until end of turn, Gideon, Ally of Zendikar becomes a Human Soldier Ally creature with indestructible with power and toughness equal to the number of Ally creatures you control that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-9: Put a 1/1 white Ally creature token onto the battlefield. You lose X life, where X is the number of Ally creatures you control, and then you lose the game.
3
Remember how I said that drawing cards with UR Tutelage Mill wins you games? Apparently this isn't true very often. The deck is — by far — the worst performing deck out of the ten most played decks in our sample coming in at a lowly 36.88 match win percentage. In fact, UR Tutelage Mill is one of the worst five performing decks in our entire sample. It's that bad.
Looking at the individual matchups just makes things worse. UR Tutelage Mill's best matchups is Jeskai Tempo, and even here UR Tutelage Mill only wins 44 percent of the time. Yes, that's right: UR Tutelage Mill is a 6 point dog in its BEST matchup. Some of the other matchups are downright laughable. 16 percent against Abzan Aggro, 17 percent against GW Megamorph, 26 percent against UR Ensoul Artifact, 27 percent against Mono Red Aggro. I could go on, but I think you get the picture. And remember, this is over the course of 5,000 matches, so its not like the numbers are being skewed by a small sample size. While we don't have the historical data to back this up, there seems to be a very real possibility that UR Tutelage Mill is the worst "Top 5 Most Played Deck" of all time, in the entire 20+ year history of Magic: the Gathering. This also shows you how much players love Mill and how desperately they want to make it work.
It wouldn't make sense flavorwise to me since he's strong with or without people. He's gotta be powerful. But lol at the ultimate. I can see now your suggestion is a joke haha
Gideon, Ally of Zendikar - 3W
+2: Gideon, Ally of Zendikar becomes a 5/5 white soldier with indestructable until your next upkeep.
-2: Destroy target colorless creature if it is tapped
-7: Search your library for three Planeswalkers and put them onto the battlefield
4
Reasoning: Costed aggressively but not oppressively, and is splashable (since he is working with everyone, flavorwise, he should be splashable). Ability one: Shows off his combat prowess but allows him to defend as well. Ability two: Kills Eldrazi, especially if they attacked (naked, non-tapped ability is way too good). Ability three: Represents his quest to bring people to Zendikar to help. I also wanted his -7 ability to not kill him if you plus him twice, but bring him down to a low "life total" while bringing back help. Again, for flavor reasons, but also, who enjoys losing a PW?
They've always played up Gideon's combat abilities. It's why all of his cards let him become an indestructible creature that beats face.They're really selling Gideon's strength and prowess as a fighter in the stories lately. He better be a seriously kick ass card.
Which kind of awkwardly fits with Sarkhan still around.They've always played up Gideon's combat abilities. It's why all of his cards let him become an indestructible creature that beats face.
R/G with Monastery Swiftspear, Wild Slash, Atarka's Command, Shaman of the Great Hunt, Warrior's Lesson and Fanatic of Xenagos were a very fun core to my deck.Red White you mean. Ride Down, Deflecting Palm, Iroas,etc, though Red Green is hella nice with Atarka's command/the fatties it gets.
So does wizards always try to make every color combination somewhat viable in standard ? The reason I ask is because for as long as I've been playing (since the beginning of theros block) , fleecemane lion and g/w in general has been somewhat competitive. Was this just a product of fleecemane being standard legal and such a powerful 2 drop?
There are certain colors that haven't been as good , b/w, g/u , r/u , b/r for example haven't seen nearly the same play and I was just wondering if it's a possibility that going forward there will be times where my Timmy side and Spike side are fighting against each other and I'm 99% sure my hating to lose will get the best of me.
So does wizards always try to make every color combination somewhat viable in standard ? The reason I ask is because for as long as I've been playing (since the beginning of theros block) , fleecemane lion and g/w in general has been somewhat competitive. Was this just a product of fleecemane being standard legal and such a powerful 2 drop?
There are certain colors that haven't been as good , b/w, g/u , r/u , b/r for example haven't seen nearly the same play and I was just wondering if it's a possibility that going forward there will be times where my Timmy side and Spike side are fighting against each other and I'm 99% sure my hating to lose will get the best of me.
It's impossible to say without knowing what's in the cube which will vary based on the owner.I'm thinking about going to a cube at my LGS, what should I know in advance?
Never tried to draft one before.
I'm thinking about going to a cube at my LGS, what should I know in advance?
Never tried to draft one before.
I'm thinking about going to a cube at my LGS, what should I know in advance?
Never tried to draft one before.
Ask the cube owner what kind of cube it is. It's likely going to be a fairly standard cube list; the most recent MTGO "Legacy Cube" should be a good starting point for you to look at. Watch videos on Channel Fireball to get an idea: http://www.channelfireball.com/tag/legacy-cube/
Black is often the worst color in the cube. Mono-red is often the strongest strategy, but many players will simply refuse to play it because it's "lame." Blue is often the deepest and best color, but will often be heavily fought over.
Symmetrical effects are not symmetrical and can be built around and abused. Upheaval decks, for example, contain piles of mana rocks; the player floats a ton of mana, casts Upheaval, then re-casts their mana rocks to get a huge advantage. Wildfire decks work in a similar manner.
I like to encourage new cube players to go after green ramp strategies because they're usually very good and don't require a lot of specialized understanding of the cube to play properly.
Mono red keeps the format honest. If your cube doesn't support mono red I'm not really sure why you have a cube to begin with since red is pretty bad at most everything else.
My cube won't have mono-R, but it's multicolo focused.Mono red keeps the format honest. If your cube doesn't support mono red I'm not really sure why you have a cube to begin with since red is pretty bad at most everything else.
How quickly you forget Thundermaw Hellkite.
Purphoros sees Fringe play in Modern, right? I'm using him in my Soul Sisters-esque deck and I could have sworn I've seen him in other decks.
And apparently two of the Forests in Magic Origins are direct remakes of Lorwyn lands.
Which kind of awkwardly fits with Sarkhan still around.
There are certain colors that haven't been as good , b/w, g/u , r/u , b/r for example haven't seen nearly the same play and I was just wondering if it's a possibility that going forward there will be times where my Timmy side and Spike side are fighting against each other and I'm 99% sure my hating to lose will get the best of me.
Mono red is one of the few aggressive strategies in most typical cubes that are viable. Without it you let midrange and control decks run around with greedy manabases going unchecked and unpunished.That doesn't really make any sense.
My cube won't have mono-R, but it's multicolo focused.
Played 12 matches on modo today
1-11
"mana screw is fucking fun guys variance is awesome" -Maro
Edit: 1-12, I mulled to 0 because the most lands I got was 1
Variance = Gambling = Fun
Anybody see any problems with the GP London winner's Abzan Aggro list? Looking for a good list for the scg invi this weekend. Usually play mono red at the local store due to it being cheap and nobody else taking standard seriously enough to travel to events but I want to do well instead of getting buried by fleecemane decks all day. What kind of tweaks do you guys think should be made to the main or side, if any? Only thing that sticks out to me is the Ajani. Just not sold on him as being better than another Sorin.
http://mtgtop8.com/event?e=10263&d=258890&f=ST